Hi, everyone! My life has always been inspired by great games and books. I grew up on iconic titles like Heroes of Might and Magic III, Half-Life, System Shock 2, Deus Ex, Diablo II, and The Elder Scrolls III: Morrowind, which not only sparked my passion for gaming but also fueled my ambition to create them.I started my journey in this field a long time ago, programming simple games and prototypes during my teenage years. Now, with broad experience in game design, technical and product management, and software engineering, I am eager for new opportunities in the gaming industry, where I can channel my diverse expertise and passion into creating immersive and engaging games that resonate with players.A little more about me as a Senior Game Designer:- solid background in developing key game systems and mechanics for high-profile titles such as "Evolution 2: Battle for Utopia" and "World of Speed"- proven track record in designing and balancing complex game systems, including core gameplay mechanics, core game loops, player progression, and economic models, ensuring cohesive and engaging gameplay- experienced in leading the entire lifecycle of features, prototyping, and metrics-driven development
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Senior Technical ManagerYandexBelgrade, Rs -
Senior Technical Product ManagerYandex Apr 2019 - Present● Key roles – product and technical elaboration of projects, resource planning, ensuring everything is in place to meet goals, metrics-driven development.Advertising Quality Department- spearheaded the technical and product evolution of the smart banners advertising product- identified and resolved several complex technical issues scattered throughout the product that had severely hindered its growth for years- justified the necessity, launched, and continued to improve new modern advertising formats- all of the above resulted in a six-fold increase in the product’s revenue (up to +200% YoY), and expanded its share in the Yandex Advertising Network from 3% to 11%- analyzed, fixed and enhanced the schemes for obtaining search advertising for partners, resulting in a 15-20% increase in search advertising revenue in each caseApplication Performance Service (Yandex Browser Ecosystem)- managed the acceleration and unification of various applications, achieving a 1% increase in market share of the Yandex search app on Android, 20% faster startup and 25% faster new tab opening in the desktop Yandex Browser, 20% faster search bar load and 60% faster SSO and redirects on dzen.ru- managed the extension of Yandex Browser support for Windows 7/8.x, maintaining compatibility after Chromium support ended, resulting in sustained user satisfaction and retention- established product vision, defined requirements and constraints for DivKit Pro (admin panel + visual constructor for full screens), collaborating with the designer to ensure optimal user experience -
Lead Game DesignerMail.Ru Group Jan 2018 - Mar 2019Moscow, Russia● Key role – Senior / Lead Game Designer of "Evolution 2: Battle for Utopia".- developed game loops, player progression, and the project's economic model (including monetization elements) in collaboration with the executive producer, ensuring cohesive and engaging gameplay- designed game systems and their interactions, prototyped algorithms to ensure seamless experiences and manageable outcomes, while providing flexibility for future expansions - led the entire lifecycle of features from concept and documentation to implementation and fine-tuning, managed the project's feature list- maintained game balance of progression and economic systems throughout project development- monitored project metrics, analyzed feedback and statistics for continuous improvement of the gaming experience, following a metrics-driven development approach -
Senior Game DesignerMail.Ru Group Oct 2016 - Dec 2017Moscow, Russia -
Game DesignerMail.Ru Group Jul 2015 - Sep 2016Moscow, Russia● Key role – game mechanics designer of "World of Speed".- analyzed and documented previously implemented vehicle acceleration and movement algorithms from the game's source code for subsequent improvements- enhanced core gameplay by integrating and tuning various game mechanics (including off-road behavior, weather-affected driving, drifting, and skidding) and fine-tuning vehicle dynamics to ensure their key characteristics matched the manufacturers' specifications- received positive feedback from colleagues and users (all aspects of vehicle behavior and physics were significantly improved; in QA's words, “we got the most out of the game engine”)- designed and balanced a vehicle performance upgrade system- developed a new system for distributing tracks and weather conditions in matchmaking, minimizing their repetitiveness for each player involved in the race- developed a user-friendly game design tool for quick tuning of a large number of different vehicle parameters, achieving partial automation and significantly reducing manual adjustment time -
Lead Developer / Team LeaderGlowbyte Consulting Sep 2014 - Jul 2015Moscow, Russia- led a development team of 4 technical specialists, organizing the development process and coordinating team activities (including task management and sprint planning)- communicated with clients to ensure effective prioritization and timely project delivery- designed DWH architecture, constructed data warehouses and data marts for several banks- developed complex and efficient algorithms to meet functionality and performance requirements, resolving key technical and architectural challengesProgramming languages and technologies used: SQL, Oracle, Greenplum, ODI 11g, Informatica, Jira -
Senior DeveloperGlowbyte Consulting Jul 2013 - Aug 2014Moscow, Russia -
Senior DeveloperEurochem Mar 2012 - May 2013Moscow, Russia- improved existing web applications (both back-end and front-end), identifying and fixing numerous bugs and vulnerabilities, and refactoring the source code- solved various tasks to maintain the functionality of the holding’s IT infrastructure- developed comprehensive cross-browser, cross-platform interface and functionality tests for existing web applicationsProgramming languages used: Python, Ruby, JavaScript -
Etl DeveloperGlowbyte Consulting Aug 2011 - Mar 2012Moscow, Russia- extracted, transformed, and loaded banking data to develop data marts and data warehousesProgramming languages and technologies used: SQL, Python, Oracle, Informatica, etc. -
Research DeveloperMsu Graphics & Media Lab Oct 2008 - Apr 2011Moscow, Russia● RoadMonitor project (processing of road surface depth maps and images for flaw detection)- developed an algorithm for 3D model reconstruction from LIDAR data, as well as project-specific algorithms for 3D model processing and filtering- developed an edge detection algorithm leveraging 3D model and LIDAR data, as well as tools for visualization and interaction with the model● LidarK project (open-source framework for processing multidimensional data)- redesigned the algorithm of adding points to Seg-Tree (a variation of R-tree)- developed an algorithm for interactive segmentation of 3D point cloud data, as well as a corresponding visual tool for interaction- co-authored the paper «Robust LIDAR data segmentation using compact point clusters»Programming languages used: C/C++, MATLAB
Dmitry Potapov Education Details
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4.7 Out Of 5.00
Frequently Asked Questions about Dmitry Potapov
What company does Dmitry Potapov work for?
Dmitry Potapov works for Yandex
What is Dmitry Potapov's role at the current company?
Dmitry Potapov's current role is Senior Technical Manager.
What schools did Dmitry Potapov attend?
Dmitry Potapov attended Moscow State University.
Who are Dmitry Potapov's colleagues?
Dmitry Potapov's colleagues are Stepan Fionov, Vitaly Gatilov, Krunoslav Petrović, Anastasiya Semenova, Anton Lyalin, Venket Hema, Stanislav Nikishin.
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Dmitry Potapov
Group Product Manager, Delivery Hero | Previously Yandex.Market, Mail.Ru, LamodaSydney, Nsw1inbox.ru -
Dmitry Potapov
Dubai, United Arab Emirates
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