Doug Walker

Doug Walker Email and Phone Number

Master of None at Dynamic Animation Systems @ Dynamic Animation Systems
fairfax, virginia, united states
Doug Walker's Location
Front Royal, Virginia, United States, United States
Doug Walker's Contact Details

Doug Walker personal email

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About Doug Walker

Doug received a BS and MS in Computer Science in 1983 and 1985 respectively. After working at as a contractor for NASA's Crew and Thermal Systems and Automation and Robotics Divisions on Program Control and Robotics Research projects, Doug joined Atomic Games and was involved in the development and management of the World at War series of games published by Avalon Hill, and the Close Combat series of games, published by Microsoft and Mattel Interactive. Over his five-year tenure at Atomic, he successfully shipped eight interactive titles, of which the Close Combat series was the most successful, selling over a million units worldwide. At Atomic, as Director of Development, Doug was responsible for all operation issues; personnel management, game development process management, system architecture, system management, budget planning and tracking, and managing the testing and release process. Prior to working at DAS, Doug was the Director of Research and Development for the Game Technology Group at Applied Microsystems where his primary responsibilities included overseeing the development of console game development tools for the Nintendo Gamecube and the Microsoft Xbox. Currently Doug is employed by Dynamic Animation Systems (9 years) where he is Director of Engineering for the company and Director of Product Development for the Entertainment Division where he is responsible for managing the development team and the marketing of DAS's entertainment titles, Objective Force, Warfighter 2000, and the Virtual Interactive Combat Environment (VICE).Specialties: Planning, Execution, Delivery, and Support.

Doug Walker's Current Company Details
Dynamic Animation Systems

Dynamic Animation Systems

View
Master of None at Dynamic Animation Systems
fairfax, virginia, united states
Website:
d-a-s.com
Employees:
39
Doug Walker Work Experience Details
  • Dynamic Animation Systems
    Director Of Engineering
    Dynamic Animation Systems Nov 2001 - Present
    Responsible for all planning and budgeting activities and obtaining executive management approval for all internal engineering projects and engineering support. Setting and communicating the goals for our organization, both short term and long term. Managing engineering services support personnel. Marketing the organization and game concepts to prospective publishers. Managing team development, personnel development, and marketing efforts. I am also the manager for the Systems Administration group.
  • Applied Microsystems
    Director Of Research And Development
    Applied Microsystems 2000 - 2001
    I was responsible for the operations of the Games Technology Division at Applied Microsystems. The division was responsible for the Optical Disk emulation technology used by both the NINTENDO GAMECUBE and the Microsoft Xbox development kits. I was responsible for the management and technical direction of up to four simultaneous (two development and two R&D) projects utilizing over thirty hardware and software engineers plus various external contractors. I reported directly to the executive management of the company and was responsible for advocating the needs and status of our group. Sales of these two products generated approximately eight million dollars of revenue for the company over the last two quarters I was there which generated a significant profit for our group.
  • Atomic Games
    Director Of Development
    Atomic Games 1993 - 2000
    In this position I was responsible for the day-to-day operations of a successful game development company. During my five years at Atomic Games we shipped six titles: World at War: D-Day America Invades published by Avalon Hill, Close Combat published by Microsoft, Close Combat: A Bridge Too Far published by Microsoft, Close Combat: The Russian Front published by Microsoft, Close Combat: Battle of the Bulge published by Mattel Interactive, Close Combat: Invasion Normandy published by Mattel Interactive. The Close Combat series has sold well over 1,000,000 units with Close Combat: A Bridge Too Far having sold 400,000 units. My duties included project budgeting and scheduling, primary communications contact with the publisher, personnel management of 30+ programmers/artists/designers/testers, technical direction, external contractor management, system administration, new business development, and contract negotiations. Prior to working at Atomic full-time (during 93-95) I was involved with the two prior World at War titles, Operation Crusader and Stalingrad, as an AI programmer.
  • Ghg, Inc
    Senior Robotics Systems Analyst
    Ghg, Inc 1987 - 1995
    In this position I supported the NASA/JSC Automation and Robotics System Division’s EVA Retriever/Helper project in the development of a ground technology demonstration of a semi-autonomous, anthropomorphic, dexterous robot for future deployment onboard the Space Station as an astronaut helper. In this capacity I was involved in the development of embedded real-time control systems of robotic arms, heterogeneous system architecture and communications systems, visual scene analysis, real-time data acquisition of inertial navigation sensors, and system administration.PublicationsAn intelligent space robot for crew help and crew and equipment retrieval, Journal Applied Intelligence, Springer Netherlands, Volume 5, Number 1 / January, 1995Grasping Objects Autonomously in Simulated KC135 Zero-G. Proceedings of the AIAA/NASA Conference on Intelligent Robots for Factory, Field, Service, and Space, 757–762.
  • Jefferson Associates
    Systems Analyst
    Jefferson Associates 1985 - 1987
    In this position I supported the Program Control Office of the Crew and Thermal Systems Division at NASA / Johnson Space Center in Houston, Texas. I performed ORACLE database development and administration, and system administration. I supervised one junior database applications programmer. Applications developed and supported included project budget forecasting and reporting, resource management, documentation management, and configuration management.

Doug Walker Skills

Software Development Game Development Video Games System Architecture Software Engineering Management Testing Programming Program Management Agile Methodologies C++ Integration Project Planning Object Oriented Design Software Design Directx Leadership Linux Python C Arduino Internet Of Things Mqtt

Doug Walker Education Details

Frequently Asked Questions about Doug Walker

What company does Doug Walker work for?

Doug Walker works for Dynamic Animation Systems

What is Doug Walker's role at the current company?

Doug Walker's current role is Master of None at Dynamic Animation Systems.

What is Doug Walker's email address?

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What is Doug Walker's direct phone number?

Doug Walker's direct phone number is +170350*****

What schools did Doug Walker attend?

Doug Walker attended Stephen F. Austin State University, Stephen F. Austin State University.

What are some of Doug Walker's interests?

Doug Walker has interest in Game Development, Reading Sci Fi And Fantasy, Computer Games.

What skills is Doug Walker known for?

Doug Walker has skills like Software Development, Game Development, Video Games, System Architecture, Software Engineering, Management, Testing, Programming, Program Management, Agile Methodologies, C++, Integration.

Who are Doug Walker's colleagues?

Doug Walker's colleagues are Zahi Abdallah, Mark C. Schlottke, Susana Slayton, Jessica Johanson, Shawn Reese, Michelle Lutz, Tyler Jin.

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