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David Wright Email & Phone Number

Senior UI/UX Designer at Ascendant Studios
Location: San Francisco, California, United States 14 work roles 1 school
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Current company
Role
Senior UI/UX Designer
Location
San Francisco, California, United States
Company size

Who is David Wright? Overview

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Quick answer

David Wright is listed as Senior UI/UX Designer at Ascendant Studios, a company with 45 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for David Wright.

David Wright previously worked as Principle UI Designer at Ascendant Studios and Sr. UI/UX Artist at Meta. David Wright holds Bfa In Computer Graphics And Design, Graphic Arts from Syracuse University.

Company email context

Email format at Ascendant Studios

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Ascendant Studios

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Profile bio

About David Wright

I am one of the fortunate, because I truly love what I do. As a Sr. UI/UX Designer, I bring a profound knowledge and passion for UI/UX Design. My visual layouts, iconographic, typographic and graphic design skills of an award winning caliber. I have been intricately involved in all aspects of UI Design, and responsible for taking projects from conception to completion. With a solid understanding of UI/UX Design and Production, I know what it takes to successfully create and communicate a visually powerful and easy to understand user experience.coroflot.com/dwrightillustrations (Gaming Portfolio)coroflot.com/dwrightdesign (Graphic Design Portfolio)Random Fact About Me:I am a professional dog trainer focusing on standard and advanced obedience.

Current workplace

David Wright's current company

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Ascendant Studios
Ascendant Studios
Senior UI/UX Designer
san rafael, california, united states
Employees
45
AeroLeads page
14 roles · 24 years

David Wright work experience

A career timeline built from the work history available for this profile.

Principle Ui Designer

Current
  • Define and develop UI visualizations in accordance with the project's artistic and game design direction, that are appealing and easy to understand and use.Key Responsibilities:
  • Partner closely with Art Director, Game Designers, Engineers and other stakeholders to develop visually stunning, AAA quality game UI.
  • Create game menus, user interfaces assets, logos, iconography, motion graphics, and other graphic elements.
  • Develop a UX/UI design strategy using intuitive user-centric design methodologies.
  • Provide multiple solutions to complicated design requirements.
  • Utilize best practices & workflows to improve & ensure the visual quality of game UI.
Jun 2022 - Present

Sr. Ui/Ux Artist

Apr 2022 - Jun 2022

Senior Ui Artist

San Francisco, California

  • Concept and create dynamic, reactive, and appealing UI for popular IPs known worldwide.Key Responsibilities:
  • Develop visual systems that achieve goals from both game design and UX functions.
  • Drive UI approvals through all stages: concept, wireframe, mockup, asset production, in-game, etc.
  • Mentor, critique and provide direction for external artists/teams.
  • Iterate on designs according to design specs, changing requirements, and user playtests.
  • Create, edit, and optimize high quality UI assets.
Sep 2018 - Apr 2022

Lead Ui Artist

San Francisco Bay Area

  • Concept, create and maintain a AAA quality User Interface experience. Be the point of contact for any and all UI related concerns.Key Responsibilities:
  • Develop UI storyboards, mockups and prototypes to communicate interaction and design ideas.
  • Manage and mentor a group of UI Artist.
  • Deliver clear and effective visual communication that supports feature goals, and enhances player experience.
  • Work closely with the dev team regarding UI tools and implementation.
Jun 2016 - Sep 2018

Sr. Ui Artist

Santa Monica

  • Develop UI for a popular established IP (Skylanders). Work closely with Studio Head, Creative Director, and Art Director to concept, and create UI mockups that are player friendly and visually appealing.Key.
  • Develop storyboards, mockups and prototypes to communicate interaction and design ideas
  • Complete designs that meet business goals while refining UI standards, and workflow.
  • Work closely with engineers to implement UI features
  • Be involved in gathering user feedback and collaborating on UX research
  • Interface with project stakeholders to ensure the user experience reflects customer needs.
Sep 2015 - Mar 2016

Sr. Artist

Rumble

San Mateo

  • Responsible for being the UI visual lead of a potential flagship product. Work closely with directors to concept, produce, and implement an artistic vision that is both functional and ascetically pleasing, while.
  • Develop appealing and creative UI art that is inspiring and accessible to mobile players.
  • Create a unique, and engaging visual identity that supports, and reinforces compelling
  • Iterate on concepts quickly to solidify design direction.
  • Work with team leaders to design intuitive UI interaction models that are easy for a mobile audience to understand.
  • Collaborate with a team of engineers in the implementation of UI tools and components.
Jan 2014 - Apr 2015

Senior Artist / Lead Artist

Nexon Mobile

San Francisco Bay Area

  • Define & execute the overall look & feel of various titles. Create high quality art assets on time & within game specifications. Quickly sketch, iterate & render various assets; characters, props, icons, UI.
  • Responsible for Character concepts & designs that inspire a compelling gaming experience.
  • Quickly sketch, iterate, & explore multiple ideas in line with game requirements.
  • Concept & create engaging UI that is functional as well as visually pleasing.
  • Establish and maintain production pipeline.
  • Be a creative resource to help other artist.
Jun 2012 - Dec 2013

Senior Artist

San Francisco Bay Area

  • Responsible for creating concept sketches for visual exploration to define game look and feel, along with producing finished production-ready art for use in game. Work closely with the Art Director, Project Manager and.
  • Conceptualize and illustrate various game assets: characters, environments, props, icons, logos, style guides, etc.
  • Ability to work with a broad range of subjects and styles, from detailed and rendered paintings for a mature theme and audience, to simple and cartoony for the light-hearted casual gamer.
  • Lead and mentor a small team of artists dedicated to an individual game title.
  • Mock up and create various UI treatments and assets for various game titles.
Mar 2011 - Jun 2012

Lead Ui Designer/Artist

  • Responsible for the conception and production of game UI, icons and various other art assets. Work closely with game designers to create visual treatments for game UI that are easy to understand and use.Key.
  • Work closely with developers to implement UI design and art assets.
  • Provide multiple solutions to complicated design requirements.
  • Visualize and mock up new features according to design spec.
  • Develop simple wireframes and user flow diagrams to help define the user experience.
Sep 2010 - Feb 2011

Sr. Graphic Designer

Millions Of Us, Llc.
  • Contract PositionSupport a diverse client base’s creative needs with high-quality and sophisticated visual solutions. Work closely with project director to establish a visual direction that clearly and accurately.
  • Solve design challenges & generate fresh, dynamic illustration and design visuals.
  • Develop multiple icons and art assets for social networking purposes.
  • Define and ensure all graphic and visual standards
Feb 2009 - 2011

Concept Artist/Graphic Designer

  • Responsible for the conception and illustration of game art, characters, and assets for next generation titles. Become familiar with game design documents, so as to ensure that visual components, assets and.
  • Maintain creative and visual standards of all concepts and illustrations by utilizing a strong understanding of anatomy and character design.
  • Provide unique character, icon and prop design solutions according to specified requirements.
  • Create prop/vehicle orthographics, and character turnaround sheets for 3D production teams.
  • Help define graphic and visual styles.
  • Develop & create Front End UI layout and design, along with various in game UI and graphic assets.
Apr 2009 - Dec 2009

Graphic Designer

  • Responsible for providing visual solutions to the objectives & communication needs of internal clients, while remaining true to the Cisco brand. Responsible for design conception & execution of dynamic visual.
  • Develop visual assets for print, web, & multimedia communications.
  • Ensure strong client relationships by providing creative solutions, leadership, effectiveness, & trust.
  • Maintain overall quality & creative standards.
Feb 2008 - Dec 2008

Sr. Graphic Designer / Art Director

Rambus Inc
  • Responsible for understanding, planning, creating & producing leading edge graphic solutions. Responsible for ensuring Rambus brand standards in all deliverables, internal and external, along with quality of designs.
  • Be the leading authority & trusted advisor concerning all creative and graphic solutions.
  • Develop Scope of Work Documents detailing project plan and design requirements.
  • Generate concepts according to specified requirements and execute final design.
  • Manage all aspects of production for internal and external deliverables and assets, ensuring quality and timeliness.
  • Create and develop executive communication & presentation collateral.
2002 - 2007 ~5 yrs
1 education record

David Wright education

FAQ

Frequently asked questions about David Wright

Quick answers generated from the profile data available on this page.

What company does David Wright work for?

David Wright works for Ascendant Studios.

What is David Wright's role at Ascendant Studios?

David Wright is listed as Senior UI/UX Designer at Ascendant Studios.

Where is David Wright based?

David Wright is based in San Francisco, California, United States while working with Ascendant Studios.

What companies has David Wright worked for?

David Wright has worked for Ascendant Studios, Meta, Niantic, Inc., Kixeye, and Activision.

Who are David Wright's colleagues at Ascendant Studios?

David Wright's colleagues at Ascendant Studios include Tessachka G. and Noah Zilberberg.

How can I contact David Wright?

You can use AeroLeads to view verified contact signals for David Wright at Ascendant Studios, including work email, phone, and LinkedIn data when available.

What schools did David Wright attend?

David Wright holds Bfa In Computer Graphics And Design, Graphic Arts from Syracuse University.

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