Dylan Buck
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Dylan Buck Email & Phone Number

Creative Director @SUMMONER | Previously @Riot Games at SUMMONER
Location: Los Angeles Metropolitan Area, United States 8 work roles 1 school
1 work email found @riotgames.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Work email d****@riotgames.com
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Current company
Role
Creative Director @SUMMONER | Previously @Riot Games
Location
Los Angeles Metropolitan Area, United States

Who is Dylan Buck? Overview

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Dylan Buck is listed as Creative Director @SUMMONER | Previously @Riot Games at SUMMONER, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Dylan Buck.

Dylan Buck previously worked as Creative Director, Copy & Concept at Summoner and Consultant - Creative, Copy, Strategy at Freelance. Dylan Buck holds Bachelor Of Arts, Philosophy; Bachelor Of Arts, Rhetoric from University Of California, Berkeley.

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{first}.{last}@riotgames.com
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Profile bio

About Dylan Buck

With ten years of experience across gaming and tech, I'm ready to dive in and deliver exactly what your project requires – on-brand and on-time. I’m available for creative direction, copywriting/editing, communications, and brand strategy, occasionally all at once. Also seeking fulltime roles with studios who want their marketing to be as creative & unique as the games they develop.

Listed skills include Video Games, Storytelling, Internal Communications, Creative Writing, and 9 others.

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SUMMONER
Summoner
Creative Director @SUMMONER | Previously @Riot Games
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8 roles

Dylan Buck work experience

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Creative Director, Copy & Concept

Current

Los Angeles, California, United States

Coming soon

Apr 2024 - Present

Consultant - Creative, Copy, Strategy

Current
Freelance

While developing some projects of my own, I've been working with a variety of organizations, agencies, and startup clients -- established operations such as Arcade1Up, Codashop, and Rivian, as well as newcomers like Summoner Studio and Screenshot Labs -- to define brands, develop strategy, write copy, and consult on creative; the collaboration with Potion Projects and G2 Esports on their music video deserves a special mention.

Jan 2021 - Present

Director - Marketing & Community

Directed marketing, managed social media + community + press + content creators, wrote copy, edited video, streamed gameplay, and generally flexed into whatever role or execution was needed during early access. Stepped into the indie scene by consulting on the upcoming social deduction game TRUST NO BUNNY, the first title from brand new studio Friendly Pixel; it was a thrilling challenge to search for unique strategies to break into the market and build a community from the ground up without the usual AAA budget.

Feb 2022 - Jan 2023

Senior Writer - Legends Of Runeterra Publishing

Los Angeles, California

Nothing beats shipping - except for launching. Had the immense privilege of helping define the brand voice and marketing for the first new Riot game in a decade, providing copy and creative for the official launch and beyond. In addition to contributing to cross-disciplinary product teams for Legends of Runeterra, during this time I provided craft leadership as part of Riot's Writing Community of Practice, defining the standards by which we evaluated performance, as well as mentorship to junior writers/creatives. --Working closely with other writers, brand strategists, and creative directors, helped define the voice for Riot’s upcoming games in the League of Legends universe: Legends of Runeterra, Teamfight Tactics, and Wild Rift--Concepted, pitched, wrote, and edited scripts for major announcement videos, expansion trailers, and user acquisition marketing--As the sole copywriter on the team, wrote virtually all copy for all publishing/marketing material on social media, the app store, and the website, as well as email CRM campaigns--Wrote (and ghostwrote) articles on game design and dev values, plus patch notes--Bonus: Supported the dev team by writing copy for the majority of in-game cosmetic content, such as emotes and the pet-like guardians (including their names and personalities)

Feb 2019 - Nov 2020

Writer - League Of Legends Publishing

Los Angeles, California

R&D was fun, but nothing beats shipping. Moved to the main marketing team on the main game, publishing the core of League of Legends: champions, game modes, and season start. --Wrote and edited scripts and copy for every champion’s spotlight video, gameplay reveal, and promotions within the game client for that year (about one a month)--Wrote and edited copy for the Nexus Blitz game mode--Wrote and edited copy for the Clash game mode--Co-wrote the script and consulted on-set for the live action Clash launch trailer--Wrote and edited all copy for Season Start 2018--Wrote personality & power fantasy blurbs for all of League’s champions at the time (roughly 150), which went one to be used in places like the revamped LoL “new player site”

Feb 2018 - Feb 2019

Writer - Creative Development Publishing

Los Angeles, California

Decided I liked writing more when it was less HR. Changed course from internal communications to marketing & publishing. New role ended up as a combination of strategy and creative output. --Lead copyeditor on unreleased title--Led and documented strategy work for Creative Development department reorganization--Wrote editorial for various Creative Development experimental projects--Directed a short documentary on the development of a lore-based music video

Jan 2017 - Feb 2018

Communications Associate - Writing And Strategy

Los Angeles, California

Increased responsibility as a full-time employee. Similar work, but triple the scale and impact.--Continued to administrate and develop Riot’s intranet platform, editing and posting virtually all major internal communications--Created an intranet “workshop” and series of training modules to scale and democratize internal communications--Co-led the migration of the company to Slack as the single internal communications platform (including another workshop and series of training modules)--Supported various company reorganizations by providing communications strategy counsel

Oct 2015 - Dec 2016

Communications Contractor - Writing

Los Angeles, California

Contracted for general comms work as part of the Brand and Communications team. A grab bag of different entry-level responsibilities. --Managed the main player-facing general inquiry inbox--Administrated Riot’s nascent intranet platform, editing and posting major company and department announcements--Researched, wrote, and edited “culture stories” that reflected company values (as exemplified by specific employees) in an easy-to-read comic book form--Prepared submission material for Great Places to Work / Fortune’s 100 Best Companies to Work For list

Sep 2014 - Oct 2015
1 education record

Dylan Buck education

FAQ

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What company does Dylan Buck work for?

Dylan Buck works for SUMMONER.

What is Dylan Buck's role at SUMMONER?

Dylan Buck is listed as Creative Director @SUMMONER | Previously @Riot Games at SUMMONER.

What is Dylan Buck's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Dylan Buck at SUMMONER.

Where is Dylan Buck based?

Dylan Buck is based in Los Angeles Metropolitan Area, United States while working with SUMMONER.

What companies has Dylan Buck worked for?

Dylan Buck has worked for Summoner, Freelance, Friendly Pixel, and Riot Games.

How can I contact Dylan Buck?

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What schools did Dylan Buck attend?

Dylan Buck holds Bachelor Of Arts, Philosophy; Bachelor Of Arts, Rhetoric from University Of California, Berkeley.

What skills is Dylan Buck known for?

Dylan Buck is listed with skills including Video Games, Storytelling, Internal Communications, Creative Writing, Copywriting, Strategic Communications, Editing, and New Media.

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