Software Engineer Ii
CurrentLeadership & Project Management:• Led development of a Synthetic Data Generation IRAD, leveraging Unreal Engine to create datasets with bounding boxes and image segmentation masks for training computer vision models, integrating Python automation, Blueprints, and C++ for scenario generation, data capture, and export, enabling proof-of-concept for AI-driven military simulations• Designed and implemented a drone attack feature in Unreal Engine for a military strategy simulation demoed at I/ITSEC 2024, including importing third-party assets, prototyping behavior with Blueprints, and integrating custom C++ nodes for homing, target tracking, and explosive effects, showcasing modern warfare capabilities through immersive camera perspectivesMentorship & Team Development:• Mentored Level I and II software engineers, providing guidance on best practices, our processes, and Agile software development methodologies, significantly enhancing team performance and cohesion