Frank Ayars Email & Phone Number
@ca.rr.com
9 phones found area 909, 951, and 719
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Who is Frank Ayars? Overview
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Frank Ayars is listed as Sr. Staff Engineer at Veritone, a with 51 employees, based in Corona, California, United States. AeroLeads shows a work email signal at ca.rr.com, phone signal with area code 909, 951, 719, and a matched LinkedIn profile for Frank Ayars.
Frank Ayars previously worked as Lead Software Development Engineer at Storyland Studios and Lead Software Development Engineer at Brandify. Frank Ayars holds Bs, Biology from University Of California, Riverside.
Email format at Veritone
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About Frank Ayars
I have been developing software for over 25 years and I absolutely love it. I enjoy collaborating with others to build high quality systems that scale and bring value to people. Through many years of deep production experience, I have gained skills that cover everything from full system design to low level programming. I understand how to use cloud technology to minimize development and operational costs and to heavily scale systems. At the heart of all this is a passion for working together with a team to build exceptional applications that bring deep customer satisfaction.
Listed skills include Agile Methodologies, Enterprise Content Management, Start Ups, Software Development, and 17 others.
Frank Ayars's current company
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Frank Ayars work experience
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Lead Software Development Engineer
Led the architecture and development of a full featured multiplayer game with realtime network communication. •AWS Gamelift and AWS Lambda Javacript functions were used for game provisioning. •User profile, game inventory, and configuration leveraged AWS DynamoDB using Single Table Design based on user access patterns. • Client/Server realtime asynchronous communication using C# threading and net libraries. • AWS CloudWatch for analytics and debug logging • AWS SAM and CloudFormation for deployment • AWS API Gateway to integrate sockets and general http to backend AWS lambda functions • State pub/sub architecture implemented for agnostic component rendering. Similar to Redux for React.Led the development of Ozone plugins (http://ozonerigstudio.com). These plugins are built on top of the Ozone core deformation library. The plugins expose high performing, Pixar quality mesh deformations to Maya 3D, Unreal Engine, and Unity. The Unity plugin was developed by a contractor under my guidance. • C++ • Unreal Engine, Blueprints, Sequencer • Maya SDK • Python • QTLed the architecture and development of a highly available, highly scalable VR show control system.(Explore! exhibit at the Museum of the Bible in Washington DC) • Node.js, Javascript • Linux Systems • Unity, Android Unity Plugin, C#, Java • Android on Oculus Go/Quest • Server to headset (Oculus Go/Quest) communication using WebSocketsLead solutions architect, engineer for iOS OVRTour application (https://apps.apple.com/us/app/ovrtour/id1442298047) • Swift • Matterport API • AWS S3 • AWS Lambda Functions • AWS SES • Tour Editor built with React.js, D3, and customized Javascript pub/sub state manager. Advised and assisted in the development of a large scale, realtime media streaming system. • AWS Kubernetes • Node.js, Javascript • React/Redux • Dev-Ops
Lead Software Development Engineer
Led the architecture and development for the flagship location and reputation management platform. This is a massive data platform that is highly secure, highly scalable, and highly available.• Using Confluence with Gliffy, created diagrams capable of communicating architecture and workflows to team members.• Help establish Dev Ops processes and Deployment Strategies using Node.js on Docker, Jenkins, git, and Google Cloud Kubernetes.• Develop initial Core Javascript Libraries, Web API, Admin UI, and Microservice archetypes for team members to build upon.• All Libraries, APIs, Admin UI, Microservices, and Databases dockerized and deployed to Google Cloud Kubernetes Engine.• Web API documented using Swagger• All Microservices use the Master/Worker architecture pattern with Azure Service Bus Queues and follow SOA for high scalability• All UI components developed using React with Redux• PostgreSQL for Source of Truth, Realtime Database, Google BigQuery for Analytical Data• Assist in recruitment• Assist developers and conduct code reviews• Troubleshoot issues• Provide performance best practice guidance• Assist integration of IBM Watson ML for Automated Review Response
Lead Software Development Engineer
Oversee development of several enterprise-level projects.Led the architecture and development of a highly scalable, high performing, and highly secure cloud based platform to manage users, user authentication and authorization, push notifications, devices, analytics, and business services. • Implemented on load balanced Amazon Windows Servers, IIS, .NET (C#) with RESTful interface, SQL Server on Amazon RDS.• Implemented iOS, Android, and Web applications that leveraged the backend platform.• Implemented reusable libraries for iOS and Android having the same API interfaces for both.• Implemented reusable JavaScript libraries to communicate with the backend platform services using JQuery with JSON as the mechanism for communication.• Mentored junior and senior developers in Agile Scrum, full stack development (Client->.NET->MS SQL), RESTful development, debugging techniques, security, database design / SQL, and how to scale-up and scale-out solutions.*SmileFish was purchased by Brandify in 2016.
Lead Software Development Engineer
Established business processes and a highly structured development workflow and framework. Using this process and framework Ayars Animation developed four award winning mobile animated/interactive game and storybook applications. Jack and the Beanstalk held the #1 position for most popular iPad books for over three weeks in 2010. Accomplishments • Architected and developed a plugin-based game development pipeline for iOS mobile devices. • Developed utility software to integrate with 3D Studio Max in order to export 3D objects, cameras, animation keyframe information, sounds, and other metadata to render and drive game play. • Microsoft Visual Studio • C/C++ • COM • 3D Studio Max SDKDeveloped iOS mobile software to import and render exported 3D data and game information. • Xcode • Objective-C • C/C++ • OpenGL • OpenAL • Bullet Physics EngineApplications on iTunes StoreCozmo's Day Offhttp://itunes.apple.com/us/app/cozmos-day-off-childrens-interactive/id409177911?mt=8Jack and the Beanstalk Children's Interactive Storybookhttp://itunes.apple.com/us/app/jack-beanstalk-childrens-interactive/id364871348?mt=8Pirate Puzzleshttp://itunes.apple.com/us/app/pirate-puzzles/id424867738?mt=8Tree I Seehttp://itunes.apple.com/us/app/tree-i-see-interactive-storybook/id524768693?mt=8
Advisory Software Engineer
Led the architecture and development to add service based features to the existing records management API Designed an automated performance testing framework that would discover performance regressions and enhancements between both FileNet P8 releases and Records Management releases.Nominated by my management team to participate in IBM’s Top Talent program.Selected to attend IBM Technical Leadership Exchange.
Senior Software Engineer
Designed and implemented a ‘pooled’ logon feature for the FileNet Panagon Content Services (CS) repository. Designed and implemented FileNET Panagon Web Services document retrieval thread pooling. This architecture solved several functional problems with the prior retrieval mechanism.Identified hard-to-find buffer overruns in memory dump files. These buffer overruns were crashing the application server and severely interrupted production applications. Once identified, the code was corrected.Increased longevity testing from less than 15 hours (out of memory) to 72 hours (the length of the test) with no detectable memory leaks. Instructed many FileNet employees on the use of WinDbg, NetMon, and SQL Profilers. This has resulted in the conclusion of several long standing problems. Implemented changes in both the web based and desktop based search applications so that memory consumption was minimal. This significantly improved running performance, but also allowed both search applications to return an unlimited amount of data.Produced the publicly available FileNet Panagon IDM COM+ Best Practices document.Selected to attend Microsoft Performance seminar at the Microsoft campus in Redmond, WA (2003).Selected to lead Microsoft Platform compatibility testing at the Microsoft campus in Redmond, WA (2002).Developed a memory leak analysis application using the windows Debug API. Developed a NetMon plugin that would identify long running network calls.FileNet STAR award in 2005. This is a prestigious award, and generous bonus, given by the CEO to individuals that have provided exceptional value to the company.*IBM Purchased FileNet in 2006
Senior Software Engineer
Designed and developed the Winfire (FreeDSL) media player. Worked closely with a designer to implement a skin-able GUI. The following technologies were leveraged: C++, COM, Win32 Core API, Windows Multimedia API, Thread Synchronization.Designed and developed the Winfire (FreeDSL) ticker buffer management. The following technologies were leveraged: C++, COM, Win32 API, Thread Synchronization. Using this implementation the ticker could run an unlimited number of feeds. Prior to this, the ticker only accepted two feeds before running out of memory.Designed and implemented a non-rectangle GUI for the Winfire (FreeDSL) ticker using C++, ATL, STL, and Win32 API.Assisted in the development of the Desktop ToolbarAssisted in development of the Winfire Streaming TickerAssisted in development of the Toolbar Docking Management SystemDesigned and development of the Video/Banner Advertisement EngineAll development used C++, ATL, with heavy emphasis on direct Win32 API usage.Worked closely with a team of software engineers and a team of business analysts to create engineering requirements.Worked closely with a team of quality assurance specialists to ensure quality of all applications.Developed application-level documentation.
Programmer/Analyst Iii
Responsible maintaining the following applications: • Document/Imaging System (Content Management) for Juvenile Courts • Designed and developed the scanning and indexing application. This application leveraged the following technologies: VB 6.0, FileNet’s Watermark Image API, COM • HR Business Management System • County Board of Retirement Agenda Application • Child Support Tracking System • Document Management System for the County District Attorney's officeWorked closely with teams of programmers and teams of business analysts to prepare requirements.Worked closely with county departments to ensure quality of all applications.Developed business reports that leveraged the following technologies: VB 6.0, Crystal Reports, COM.
Software Engineer
Responsible for developing the following applications that leverage VB, Win32 API, COM.Automated Circuit Board Assembly Process Document Application. This application would output a report that outlined steps to build a particular circuit board based on several criteria. The application also includes document revision control and the ability to use existing circuit board process documents to build new process documents. Workflow tracking application. Tracked the circuit board process using barcode scanning component. Maintained the Order Entry Application Added several enhancements Maintained the Shipping ApplicationWorked with a team of engineers to develop requirements.Responsible for developing several audit reports.
Colleagues at Veritone
Other employees you can reach at veritone.com. View company contacts for 51 employees →
Paula Lucido
Colleague at VeritoneSan Diego, California, United States
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Stephen T.
Colleague at VeritoneIrvine, California, United States
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Sheri Dethlefs
Colleague at VeritoneDenver, Colorado, United States
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Debbie Winkler
Colleague at VeritoneDallas, Texas, United States
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Markus Toman
Colleague at VeritoneAltenmarkt Im Pongau, Salzburg, Austria
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Richard Palmer
Colleague at VeritoneBluffton, Indiana, United States
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Sajan Mathur
Colleague at VeritoneBulandshahr, Uttar Pradesh, India
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Eloise Howard
Colleague at VeritoneLondon, England, United Kingdom
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Dave Henderson
Colleague at VeritoneRichmond, Virginia, United States
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Chris L.
Colleague at VeritoneBoise Metropolitan Area, United States
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Frank Ayars education
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University Of California, Riverside
Frequently asked questions about Frank Ayars
Quick answers generated from the profile data available on this page.
What company does Frank Ayars work for?
Frank Ayars works for Veritone.
What is Frank Ayars's role at Veritone?
Frank Ayars is listed as Sr. Staff Engineer at Veritone.
What is Frank Ayars's email address?
AeroLeads has found 1 work email signal at @ca.rr.com for Frank Ayars at Veritone.
What is Frank Ayars's phone number?
AeroLeads has found 9 phone signal(s) with area code 909, 951, 719 for Frank Ayars at Veritone.
Where is Frank Ayars based?
Frank Ayars is based in Corona, California, United States while working with Veritone.
What companies has Frank Ayars worked for?
Frank Ayars has worked for Veritone, Storyland Studios, Brandify, Smilefish, and Ayars Animation Inc..
Who are Frank Ayars's colleagues at Veritone?
Frank Ayars's colleagues at Veritone include Paula Lucido, Stephen T., Sheri Dethlefs, Debbie Winkler, and Markus Toman.
How can I contact Frank Ayars?
You can use AeroLeads to view verified contact signals for Frank Ayars at Veritone, including work email, phone, and LinkedIn data when available.
What schools did Frank Ayars attend?
Frank Ayars holds Bs, Biology from University Of California, Riverside.
What skills is Frank Ayars known for?
Frank Ayars is listed with skills including Agile Methodologies, Enterprise Content Management, Start Ups, Software Development, .Net, Cloud Computing, Java, and Architecture.
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