Success-driven, passionate, and creative professional with experience in recording, sound engineering, mastering, and audio implementation. Skilled in choosing and editing music, mixing music tracks, creating sound effects, advising performers in order to ensure a high-quality final product, designing sound systems, and using recording techniques. Compelling success in studio recording, sound design, audio editing, mixing, and restoration. Trained in the theory and practice of Creative Music and Sound Technology. Proven success in building relationships across diverse teams, community engagement, and stakeholder management. Core competence• Experience in creating, updating, maintaining, and adding to sample and sound libraries • Assist in post-production by improving sound quality or adding sound over video • Well versed in enhancing or distorting sounds using samplers, synthesizers and audio plug-ins • Develop the sound concept for a project and a sound map from a script or project description • Ability to use digital sound processing (DSP) to manipulate and synthesize sound and music • Ability to create & communicate production plans, negotiate contracts & maintain project budgets • Strong written and verbal communication skills for documentation and correspondence with clients • Excellent interpersonal & time management skills with ability to prioritize and manage multiple tasksTechnical Skills• Pro Tools, Logix Pro X, Reason Studios, Ableton Live, Audio editing and synthesis, ADR, Foley, Mixing, Mastering, Plug-ins (WAVES, Fabfilter, Slate Digital, Ozone, Melodyne). • PRO MPA II Tube Preamp, Patch-bay utilization, UA Apollo Twin Interface. • Microsoft Office (Word, Excel, PowerPoint), Wwise implementation, iMovie, Adobe Photoshop, Final Cut Pro.ACADEMIC EXPERIENCEProject and Portfolio VI: Audio Production Created title card, linear and nonlinear sound design, used spotting for cinematic, Foley/weapon/character/ambience assets sound design, and Wwise implementation. Sound Design for Games (Class) Manage asset design/creation, Wwise implementation, Creating loops and one-shot SFX for various video game usage, Asset documentation. Advanced Audio Editing Techniques Radio imaging, “Max Headroom” editing technique, vocal comping/editing, nudging and duplicating audio for radio edits, mix editing/timing correction, song/mix arrangement, music/drum editing.