Hamish Millar

Hamish Millar Email and Phone Number

Leadership Consultant | Empowering Creative & Technical Leaders with Bespoke Solutions for Maximum Performance | International Track Record in Driving Exponential Growth @ Resolve Leadership Consulting
Hamish Millar's Location
Hobart, Tasmania, Australia, Australia
Hamish Millar's Contact Details

Hamish Millar personal email

About Hamish Millar

I help businesses grow by solving urgent, complex problems.A high-powered super-enabler, I pair well with dynamic leaders and teams to help drive their organizations to overcome roadblocks and achieve their most ambitious goals.I do this by providing clarity of distance and applying a methodical approaching to understanding and overcoming burning organizational problems.I specialize in assisting multi-disciplinary teams experiencing both creative and technical challenges. I operate best as a painkiller rather than a vitamin, solving urgent problems in order to grow your organization.Highlights include:⭐ Growing RHEI's videogame team from 3 launches in 3 years to launching 16 games in 5 years starring 25 celebrities to an average 4.7 star rating, making it the #1 team in the world for building mobile games based on creator IPs. Our unique business model maintained a staggering 42% conversion from promotion view to install.⭐ Directing Iron Maiden's monumental Legacy of the Beast multiplayer mobile game, bringing 30 albums and EPs to life with 600 characters across 4 worlds for 5 million players. Still thriving after 8 years in LiveOps, the game performed so well that the band turned it into their breathtaking Legacy of the Beast world tour.⭐ Leading the Vancouver chapter of computer graphics organization ACM SIGGRAPH to unparalleled heights, eclipsing every other chapter in revenue, membership and events run; attracting the global conference to Vancouver in permanent rotation, spawning two international film festivals and conferences and establishing local studios for established computer graphics powerhouses including Pixar and ILM.

Hamish Millar's Current Company Details
Resolve Leadership Consulting

Resolve Leadership Consulting

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Leadership Consultant | Empowering Creative & Technical Leaders with Bespoke Solutions for Maximum Performance | International Track Record in Driving Exponential Growth
Hamish Millar Work Experience Details
  • Resolve Leadership Consulting
    Founder
    Resolve Leadership Consulting Aug 2024 - Present
    Hobart, Tasmania, Australia
    Resolve was created to solve urgent problems with pragmatic solutions that take into account root causes.From strategic planning and team dynamics to communication and performance optimization, I leverage international experience to bring out the best in every client, whether seeking to scale locally or grow globally. I offer:⭐ Pragmatic Solutions: Focused on achievable, results-driven strategies that foster long-term success.⭐ Creative & Analytical Approach: Bridging technical and creative disciplines for holistic problem solving.⭐ Effective Communication: Making complex strategies accessible and actionable for teams.⭐ Global Reach: Experience with clients navigating diverse markets and cultural contexts.If you need strategic insight and actionable guidance delivered with contagious enthusiasm then let’s connect.
  • Rhei
    Head Of Interactive
    Rhei May 2019 - Jul 2024
    I grew RHEI's videogame team from 3 launches in 3 years to launching 16 games in 5 years starring 25 celebrities to an average 4.7 star rating, making it the #1 team in the world for building mobile games based on creator IPs. Our unique business model maintained a staggering 42% conversion from promotion view to install.My responsibilities were top to bottom including financial responsibility for the business unit to project planning and revenue projections, hiring and firing, resource allocation, overseeing publishing and tools, all contract negotiations and business development including concept creation and new game pitches.
  • Navigator Games Ltd
    Game Director
    Navigator Games Ltd Sep 2016 - Mar 2019
    Vancouver, Canada Area
    I directed Iron Maiden's monumental Legacy of the Beast multiplayer mobile game, bringing 30 albums and EPs to life with 600 characters across 4 worlds for 5 million players. Still thriving after 8 years in LiveOps, the game performed so well that the band turned it into their breathtaking Legacy of the Beast world tour.As a dedicated super-enabler I often ran support for our lead game designer and technical and art directors, clarifying goals, clearing roadblocks, and overseeing all game milestones and releases. I built the studio culture from the ground up, from office layout to milestone celebrations and visual workflows. Yes, you can keep my Maiden flags.
  • Roadhouse Interactive
    Game Director
    Roadhouse Interactive Mar 2014 - Sep 2016
    Vancouver
    Soon after arriving I commenced and launched Food Battle: The Game, Roadhouse's highest title game with the smallest team on the tightest timeline.Following this I was awarded the studio's most ambitious new project, later known as Iron Maiden: Legacy of the Beast. See my tenure at Navigator Games for more information.
  • Spark Cg Society
    Co-Founder
    Spark Cg Society Jun 2008 - Oct 2013
    Vancouver, Canada Area
    Formed in 2008, in alliance with the Vancouver ACM SIGGRAPH chapter, the Spark Computer Graphics (Spark CG) Society is best known for its signature annual conferences and festivals: SPARK FX and SPARK ANIMATION.Spark CG Society has continued to bring the best of the international community to Vancouver and over the years has played host to a number of luminaries including Glen Keane, Syd Mead, David Fine, Tomm Moore, John Knoll, Dennis Muren, Mark Osborne, Joe Letteri, Roger Allers and Nora Twomey, as well as a number of Academy Award winning teams behind everything from Back to the Future and Lord of the Rings to Birdman and Interstellar.The quality of Spark CG guests speaks volumes, not only to Spark CG’s dedication to bring the very best in the industry to Vancouver, but the organization’s continued commitment to bring the local professional and international communities together.
  • Hothead Games
    Producer
    Hothead Games Oct 2008 - Apr 2013
    Vancouver, Canada Area
    Joining as Producer to help launch Penny Arcade Adventures Episode Two, I then oversaw the PS3 port of the award-winning Braid, garnering a 93/100 Metacritic score.After leading Deathspank: Thongs of Virtue with Ron Gilbert, I helped the studio transition from console to mobile titles, launching Hothead's first mobile game, breaking global top 10 downloads. I later partnered with legendary game designer Richard Garfield to publish a mobile collectible card game, while developing other concepts for new titles.
  • Vancouver Acm Siggraph
    President And Board Member, Past President
    Vancouver Acm Siggraph Aug 2005 - Sep 2010
    Vancouver, British Columbia, Canada
    Lead the Vancouver chapter of computer graphics organization ACM SIGGRAPH to unparalleled heights, eclipsing every other chapter in revenue, membership and events; attracting the global conference to Vancouver in permanent rotation, spawning two international film festivals and conferences and spawning local studios for computer graphics powerhouses including Pixar and ILM.My work garnered multiple awards including shortlisting for Canadian Immigrant of the Year and a Tourism Vancouver award for landing the annual SIGGRAPH conference, its first time outside the US, generating an estimated $50M for the local economy every rotation.
  • Radical Entertainment
    Game Designer
    Radical Entertainment Sep 2007 - Aug 2008
    Promoted to Game Designer on Crash Bandicoot: Mind Over Mutant. Responsible for level design and implementation including extensive environment and combat scripting. Worked on a tight-knit, multi-disciplinary rescue team to save the game from major problems during late production.
  • Radical Entertainment
    Quality Assurance Lead
    Radical Entertainment Apr 2006 - Aug 2007
    Vancouver, British Columbia, Canada
    After aiding a successful launch of Radical's most ambitious project Scarface: The World is Yours, I was promoted to Quality Assurance Lead on Crash Bandicoot: Crash of the Titans. Helped the design team by laying camera splines for various levels to ensure the action was well-framed.
  • Electronic Arts Canada
    Quality Assurance Specialist
    Electronic Arts Canada Apr 2004 - Feb 2006
    Vancouver, British Columbia, Canada
    Responsible for the gameplay quality of FIFA 2005, EA's most valuable franchise, passing pre-submission first time launching to a perfect 100 score by Playstation2 Magazine. Assisted launching Need for Speed Underground 2, FIFA Street and FIFA World Cup Germany 2006 before leading gameplay AI and audio testing on Need for Speed Most Wanted and Black Edition. Also served on GameOps, an internal team of specialists dedicated to improving EA's games in development by providing constructive feedback.
  • Clayton Utz
    Property Lawyer
    Clayton Utz Aug 2002 - Feb 2004
    Perth, Western Australia, Australia
    Managed leasing portfolios for shopping center owners as part of the Perth property team, negotiating leases and renewals to ensure operations ran smoothly. Handled additional complex property transactions valued up to $200M.
  • Butler, Mcintyre & Butler
    Property Lawyer
    Butler, Mcintyre & Butler Jul 2000 - Aug 2002
    Hobart, Tasmania, Australia
    Handled a conveyancing portfolio for Tasmania's oldest law firm, building expertise in property law while handling anything else that might come in the door including wills, powers of attorney, strata disputes, leases, new business ventures plus court and tribunal appearances.

Hamish Millar Skills

Game Design Project Management Recruiting Scripting Leadership Public Speaking Team Building Video Games Game Development Quality Assurance Casual Games Game Mechanics Mobile Games Xbox 360 Console Animation Social Games Ps3 Mobile Devices Perforce

Hamish Millar Education Details

Frequently Asked Questions about Hamish Millar

What company does Hamish Millar work for?

Hamish Millar works for Resolve Leadership Consulting

What is Hamish Millar's role at the current company?

Hamish Millar's current role is Leadership Consultant | Empowering Creative & Technical Leaders with Bespoke Solutions for Maximum Performance | International Track Record in Driving Exponential Growth.

What is Hamish Millar's email address?

Hamish Millar's email address is th****@****ail.com

What schools did Hamish Millar attend?

Hamish Millar attended University Of Tasmania, University Of Tasmania, The Hutchins School.

What skills is Hamish Millar known for?

Hamish Millar has skills like Game Design, Project Management, Recruiting, Scripting, Leadership, Public Speaking, Team Building, Video Games, Game Development, Quality Assurance, Casual Games, Game Mechanics.

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