Character Artist - From hi-res sculpting to low poly game assets and texturing, to making complex in-game materials. Work Ethic- Always working on projects to improve my skill and speed as a artist.- I work great with any size team that I'm in.- I'm able to adapt to new environments.- Learning about new ways and techniques to improve upon my art.- I'm a punctual person and I use time management very well.- Quick at learning pipelines, workflows, and softwares.- Can match the desire art style.
Listed skills include Texturing, Character Animation, Maya, Uv Mapping, and 25 others.