Principal Environment Artist (Unreleased Projects)
CurrentResponsibilities include:- Level building and set dressing in Unreal Engine 5.- Modelling and Texturing environment set pieces and props.- Lighting game levels in Unreal Engine 5.- Managing, mentoring and providing feedback to the junior art team. - Tracking and assigning tasks to the junior art team.- Research and development of environment art pipelines and processes for Unreal Engine 5.- Engaging in high level discussions with the Art Director, senior artists and production staff to develop best working practices, propose level building solutions and provide creative input in relation to the projects visual style and quality.