Liam Hill

Liam Hill Email and Phone Number

Games Systems Design at Uppercut Games @ Uppercut Games Pty Ltd
Liam Hill's Location
Greater Brisbane Area, Australia
Liam Hill's Contact Details

Liam Hill personal email

About Liam Hill

Enthusiastic member of the games industry with a broad range of experience in Design, Production and QA.

Liam Hill's Current Company Details
Uppercut Games Pty Ltd

Uppercut Games Pty Ltd

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Games Systems Design at Uppercut Games
Employees:
8
Liam Hill Work Experience Details
  • Uppercut Games Pty Ltd
    Games Systems Designer
    Uppercut Games Pty Ltd Sep 2024 - Present
  • Blowfish Studios
    Design & Narrative Director
    Blowfish Studios Oct 2021 - Sep 2024
    Sydney, New South Wales, Australia
  • Super Bit Machine
    Contract Designer - Remote
    Super Bit Machine Oct 2020 - Jan 2021
  • Gameloft
    Senior Game Designer
    Gameloft Sep 2018 - May 2020
    Brisbane, Australia
    Senior Designer on Ballistic Baseball for Apple Arcade
  • Defiant Development Pty Ltd
    Senior Designer
    Defiant Development Pty Ltd Jul 2013 - Aug 2018
    Brisbane, Australia
  • Defiant Development Pty Ltd
    Designer & Producer
    Defiant Development Pty Ltd Nov 2011 - Jul 2013
    Brisbane, Australia
  • Defiant Development Pty Ltd
    Part-Time Contract Designer & Production Assitant
    Defiant Development Pty Ltd Sep 2011 - Oct 2011
    Brisbane, Australia
  • 3Blokes - A Rockyou Studio
    Part-Time Contract Games Designer
    3Blokes - A Rockyou Studio Aug 2011 - Oct 2011
    Brisbane, Australia
  • Mediatonic
    Creative Intern
    Mediatonic Feb 2011 - May 2011
    Level design for upcoming PSP Mini game as well as contributions to the game’s GDD. Creative content for RFP documentation.Provided quality assurance to iOS (and other downloadable) projects.
  • Lionhead Studios
    Junior Scripter
    Lionhead Studios Jun 2009 - Aug 2010
    Scripting quests for Fable 3’s single-player experience.Strong understanding of how to use LUA script to achieve the design teams goals.Creating new and exciting combat sequences with the combat designers.Experienced at bringing together assets of different types to create high quality sequences of game play.
  • Pandemic Studios
    Junior Games Designer
    Pandemic Studios May 2008 - Jan 2009
    Creating missions using in-house world building and scripting tools.Created in game content for milestone presentationsQuickly acquired a good understanding of LUA scripting language.Experience creating and revising written design documents for both mission design and systems design.
  • Beautiful Game Studios
    Associate Producer
    Beautiful Game Studios Sep 2006 - Oct 2007
    Leading a mini-team of Programmers, Artists and Designers to create features and game play elements.Alongside the Producer, ensuring that projects were finished on time and to the highest possible standardWorked with publisher to set milestones and deliverables.Creating and managing project files in MS Project.Demonstrating the game at press events to members of the national and specialist press.Worked closely with internal and external PR to create… Show more Leading a mini-team of Programmers, Artists and Designers to create features and game play elements.Alongside the Producer, ensuring that projects were finished on time and to the highest possible standardWorked with publisher to set milestones and deliverables.Creating and managing project files in MS Project.Demonstrating the game at press events to members of the national and specialist press.Worked closely with internal and external PR to create articles and screenshots. Show less
  • Beautiful Game Studios
    Qa Technician
    Beautiful Game Studios Aug 2005 - Sep 2006
    Regularly delivered code to publisher accompanied by written build notes detailing new features, improvements and bug counts.Daily reports on bugs numbers to production staff both internal and external.Creating extensive test plans for both internal and external QA staff.
  • Eidos
    Games Tester
    Eidos Oct 2001 - Jun 2005
    Quality Assurance on a range of console, PC and mobile games, including:Championship ManagerTimesplittersTomb RaiderCreation and execution of test plans.

Liam Hill Skills

Lua Quality Assurance Ms Project Software Project Management Actionscript Level Design

Frequently Asked Questions about Liam Hill

What company does Liam Hill work for?

Liam Hill works for Uppercut Games Pty Ltd

What is Liam Hill's role at the current company?

Liam Hill's current role is Games Systems Design at Uppercut Games.

What is Liam Hill's email address?

Liam Hill's email address is li****@****ail.com

What skills is Liam Hill known for?

Liam Hill has skills like Lua, Quality Assurance, Ms Project, Software Project Management, Actionscript, Level Design.

Who are Liam Hill's colleagues?

Liam Hill's colleagues are Cassie Nichols, Evelyn Schwab, Stephen Jeal, Justin Etchell, Bruce Creevey, Jake Higgs, Sophia Antipolis.

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