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Jason Ragatz Email & Phone Number

Adv. Senior Narrative Coordinator at Insomniac Games
Location: Los Angeles, California, United States 8 work roles 2 schools
1 work email found @insomniacgames.com 3 phones found area 415 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email j****@insomniacgames.com
Direct phone (415) ***-****
LinkedIn Profile matched
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Current company
Role
Adv. Senior Narrative Coordinator
Location
Los Angeles, California, United States
Company size

Who is Jason Ragatz? Overview

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Quick answer

Jason Ragatz is listed as Adv. Senior Narrative Coordinator at Insomniac Games, a with 350 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 415, and a matched LinkedIn profile for Jason Ragatz.

Jason Ragatz previously worked as Advanced Senior Narrative Coordinator at Insomniac Games and Senior Narrative Coordinator at Insomniac Games. Jason Ragatz holds Bachelor'S, Communication, History from University Of California, San Diego.

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{first_initial}{last}@insomniacgames.com
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Profile bio

About Jason Ragatz

I am passionate about partnering with brilliant creatives to craft boundary-pushing interactive stories.

Listed skills include Video Games, Microsoft Office, Gameplay, Ps3, and 28 others.

Current workplace

Jason Ragatz's current company

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Insomniac Games
Insomniac Games
Adv. Senior Narrative Coordinator
burbank, california, united states
Employees
350
AeroLeads page
8 roles

Jason Ragatz work experience

A career timeline built from the work history available for this profile.

Advanced Senior Narrative Coordinator

Current

Burbank, California, United States

Apr 2024 - Present

Senior Narrative Coordinator

Burbank, California, United States

Apr 2022 - Apr 2024

Advanced Narrative Coordinator

Burbank, California, United States

Oct 2020 - Apr 2022

Production Support - Story/Writing

Burbank, Ca

As part of the Story / Narrative department, I assist with planning, production, and implementation of all story-related aspects of the game, with specific attention on VO. My general responsibilities include:- Planning, preparing, and producing VO recording sessions- Managing the pipeline for VO assets with our Audio/Dialogue team- Maintaining an extensive database of all dialogue, text, and associated assets- Maintaining detailed documentation of scripts and other story-related materials- Writing open world dialogue, in-game social media posts, and other supportive text- Implementing dialogue assets into open world game systems including phone calls, podcasts, pedestrians, and enemy A.I.- Creating and maintaining cross-discipline tracking processes- Giving feedback and suggestions on scripts, casting, and creative decisions- Reviewing quality of VO and story in-game and coordinating fixes- Coordinating batches of asset translations for our localization partner- Tracking production issues and spearheading initiatives to evolve and improve internal development processes and toolsShipped titles:- Marvel's Spider-Man (PS4)- Marvel's Spider-Man: The City That Never Sleeps (DLC) (PS4)- Marvel's Spider-Man Remastered (PS5)- Marvel's Spider-Man: Miles Morales (PS4, PS5)- Additional support was also provided on Stormland (Oculus Rift)

Aug 2017 - Oct 2020

Qa Lead

San Diego, Ca

• Collaborated with functional QA Leads to create and execute comprehensive test plans.• Collaborated with global SIE Producers, Developers, and Release Management to mitigate risks leading up to and during Format QA submission and ensure timely approval/release.• Acted as primary TRC contact for Santa Monica Studio and San Mateo Studio titles (both internal and external), including on-site consultation and planned feature assessment.• Represented Worldwide Studios QA during a presentation to global Developer Support and Format QA groups to recommend optimizations to the PlayStation 4 TRC and to propose methods for automating and augmenting testing of 48% of PS4 TRC requirements.• Served as TRC subject matter expert during evaluation, planning, and development of automated testing tools, such as the Naming Convention Validator and Mastering Automation Tool.• Reviewed reports and outgoing communication to ensure high quality (spelling, grammar, formatting and content) and timely distribution.• Responsible for an in-depth knowledge of multiple titles as well as the project management aspects of assigned projects/titles including global schedules, budget data, and submission requirements.• Responsible for effective management of the DevTrack database, adherence to title bug writing standards, implementation of both the test plan and test cases.• Accommodated Product Development requests as needed, including reviews of product documentation, marketing support at press events (E3 and PSX), capturing video assets, etc.• Planned test coverage and actively managed and prioritized team workload across multiple products.• Provided leadership and direction for the project and staff with focus on morale, productivity, and communication.• Conducted the hiring, interview, and training process for new staff.

Sep 2014 - Aug 2017

Contingent Qa Lead, Trc

San Diego, Ca

Took on TRC Lead responsibilities despite continuing to work as a contracted employee, such as:• Embedded with Ready At Dawn’s internal QA team as an on-site TRC expert and tester during development of The Order: 1886. Aside from TRC consultation, also conducted integration and functional testing.• Planned test coverage and actively managed and prioritized team workload across concurrent products.• Supported global and regional teams with risk assessment and navigation while balancing business, platform, and consumer interests.• Collaborated with other TRC team members on a presentation to illustrate the responsibilities, challenges, and values of our team to other members of the department.• Provided staffing support for the PlayStation booth at major trade shows such as E3.• Assessed Format QA (certification) submission viability throughout the test cycle.• Performed Mastering Tech Checks of products for PS4, PS3, and PS Vita platforms.• Perform all previous responsibilities as a tester at a high level of quality and proficiency.• Assisted local and global SCE QA (GFPQA) teams with supplementary test coverage as needed, including for titles such as DriveClub, Killzone: Shadow Fall, Tearaway, and Gran Turismo 6.Accolades: Tester of the Month (May 2013) in a department of 200+ employeesShipped Titles (Not an exhaustive list): • Hohokum (PS4/PS3/PS Vita)• The Unfinished Swan (PS4/Vita)• Flower (PS4/PS Vita)• flOw (PS4/PS Vita)• Sound Shapes (PS4)• Escape Plan (PS4)• God of War Collection (PS Vita)• Various non-gaming applications across all PlayStation platforms (NBA GameTime, NFL Sunday Ticket, NHL GameCenter, Headset Companion App)

Apr 2013 - Sep 2014

Trc Test Analyst

San Diego, Ca

• Prepared products for release in a variety of global markets by ensuring region-specific platform requirements, legal obligations, and consumer expectations are adhered to.• Identified and reported TRC violations and assisted producers and developers in implementing fixes• Maintained an intimate understanding of all requirements and TRCs for PlayStation®4, PlayStation®3, and PlayStation®Vita platforms• Assisted regional and global SCE QA (GFPQA) teams with supplementary testing as needed, including for titles such as The Last of Us, Wonderbook, Puppeteer, and Little Big Planet Karting Shipped Titles (Not an exhaustive list): • God of War: Ascension (PS3)• PlayStation All-Stars Battle Royale (PS3/PS Vita)• The Unfinished Swan (PS3)• Sound Shapes (PS3/PS Vita)• Journey: Collector's Edition (PS3)• Starhawk (PS3)• Twisted Metal (PS3)• Various non-gaming applications across all PlayStation platforms (NBA GameTime, NFL Sunday Ticket, NHL GameCenter, Headset Companion App)

Apr 2012 - Apr 2013

Test Analyst

San Diego, Ca

• Performed functional QA testing on first party Sony titles.• Discovered, researched, classified, and logged bug reports from pre-Alpha to Final• Recommended and confirmed implementation of bug fixes and gameplay re-balances• Communicated with developers throughout development using the DevSuite software• Managed full-title sweeps for compliance with ESRB and SCE TRC standardsShipped Titles:• PixelJunk SideScroller (PS3)

Jun 2011 - Sep 2011
Team & coworkers

Colleagues at Insomniac Games

Other employees you can reach at insomniacgames.com. View company contacts for 350 employees →

2 education records

Jason Ragatz education

Bachelor'S, Communication, History

Activities and Societies: International Fraternity of Phi Gamma Delta ACCOMPLISHMENTS: • Provost Honors • CAT125 Best Video Essay.

Spanish Language & Culture

Semester abroad via UCSD's Opportunities Abroad Program in conjunction with International Studies Abroad (ISA).

FAQ

Frequently asked questions about Jason Ragatz

Quick answers generated from the profile data available on this page.

What company does Jason Ragatz work for?

Jason Ragatz works for Insomniac Games.

What is Jason Ragatz's role at Insomniac Games?

Jason Ragatz is listed as Adv. Senior Narrative Coordinator at Insomniac Games.

What is Jason Ragatz's email address?

AeroLeads has found 1 work email signal at @insomniacgames.com for Jason Ragatz at Insomniac Games.

What is Jason Ragatz's phone number?

AeroLeads has found 3 phone signal(s) with area code 415 for Jason Ragatz at Insomniac Games.

Where is Jason Ragatz based?

Jason Ragatz is based in Los Angeles, California, United States while working with Insomniac Games.

What companies has Jason Ragatz worked for?

Jason Ragatz has worked for Insomniac Games, Sony Interactive Entertainment America Llc, Sony Computer Entertainment America, and Sony Computer Entertainment America Llc.

Who are Jason Ragatz's colleagues at Insomniac Games?

Jason Ragatz's colleagues at Insomniac Games include Damon Cimarusti, Ali Mokdad, M Leon, Marissa Torrison, and Ian Prokes.

How can I contact Jason Ragatz?

You can use AeroLeads to view verified contact signals for Jason Ragatz at Insomniac Games, including work email, phone, and LinkedIn data when available.

What schools did Jason Ragatz attend?

Jason Ragatz holds Bachelor'S, Communication, History from University Of California, San Diego.

What skills is Jason Ragatz known for?

Jason Ragatz is listed with skills including Video Games, Microsoft Office, Gameplay, Ps3, Game Development, Social Media, Final Cut Pro, and Quality Assurance.

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