As a Purdue Polytechnic graduate, I have a strong foundation in electrical and computer engineering, as well as a passion for game design and development. I have over 5 years of game dev. experience between making solo projects, working as a game designer/programmer for studios like SMG Studio and Strange Scaffold, and freelance gigs.Using Unity and C#, I have developed various game features/mechanics and designed numerous levels, contributing to successful titles such as RISK: Global Domination, Moving Out 2, and SPiNG.I'm motivated by creating engaging and innovative experiences that challenge and bring players joy. I'm confident that I can bring a unique perspective and fresh experience to any game development team.