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Joshua W. Email & Phone Number

Game designer and developer dedicated to creating meaningful and innovative gameplay experiences. at SMG Studio
Location: Detroit Metropolitan Area, United States, United States 8 work roles 2 schools
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Current company
Role
Game designer and developer dedicated to creating meaningful and innovative gameplay experiences.
Location
Detroit Metropolitan Area, United States, United States
Company size

Who is Joshua W.? Overview

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Quick answer

Joshua W. is listed as Game designer and developer dedicated to creating meaningful and innovative gameplay experiences. at SMG Studio, a company with 26 employees, based in Detroit Metropolitan Area, United States, United States. AeroLeads shows a matched LinkedIn profile for Joshua W..

Joshua W. previously worked as Game Designer at Smg Studio and Founder & Solo Game Developer at Moon Metro Digital. Joshua W. holds Bachelor’S Degree, Electrical And Computer Engineering Technology from Purdue University.

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Email format at SMG Studio

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SMG Studio

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Profile bio

About Joshua W.

As a Purdue Polytechnic graduate, I have a strong foundation in electrical and computer engineering, as well as a passion for game design and development. I have over 5 years of game dev. experience between making solo projects, working as a game designer/programmer for studios like SMG Studio and Strange Scaffold, and freelance gigs.Using Unity and C#, I have developed various game features/mechanics and designed numerous levels, contributing to successful titles such as RISK: Global Domination, Moving Out 2, and SPiNG.I'm motivated by creating engaging and innovative experiences that challenge and bring players joy. I'm confident that I can bring a unique perspective and fresh experience to any game development team.

Current workplace

Joshua W.'s current company

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SMG Studio
Smg Studio
Game designer and developer dedicated to creating meaningful and innovative gameplay experiences.
australia
Website
Employees
26
AeroLeads page
8 roles

Joshua W. work experience

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Game Designer

Current

Melbourne, Victoria, Australia

  • Designed over 20 levels for SP!NG post-v1.0 content updates across various game modes.
  • Contributed to the launch of Moving Out 2 by designing core game levels, creating and refining all arcade levels, and implementing new gameplay mechanics.
  • Designed and released maps for RISK: Global Domination, including the Advanced II, Viking Legends, and USA Advanced map packs. Played a key role in collaboration with Legendary Pictures to design maps for the Dune Map.
  • Currently designing levels and developing UI for an unannounced party game.
Mar 2021 - Present

Founder & Solo Game Developer

Current

Greater Detroit Area

  • Established Moon Metro Digital, a solo-run indie studio focused on crafting short, high-quality, experimental games using the Unity game engine and programming in C#.
  • Designed, developed, and launched Daydreamour, a 1-bit, challenging platformer, on Itch.io.
  • Designed, developed, and launched ParaMonsters and the Haunted Escape Room, a spooky yet charming adventure/visual novel, on Itch.io.
  • Contributed to impactful charity game bundles, supporting causes like racial justice, reproductive rights, and humanitarian aid for Palestinian relief.
  • Currently developing two unannounced new full-length titles.
Mar 2019 - Present

Technical Designer & Lead Programmer

Strange Scaffold

El Paso, Texas, United States

  • Programmed and implemented game features and project architecture for Creepy Redneck Dinosaur Mansion 3.
  • Collaborated with team members to bring assets into the game.
  • Coordinated development efforts with project leaders, aligning coding tasks with overall project direction for successful outcomes.
  • Contributed to design proposals, provided scope-friendly solutions, and consistently maintained the project's codebase for optimal performance.
Apr 2021 - May 2022

Technology Consultant

Chicago, Illinois

  • Developed C# backend for a time management training and assessment services company, interfacing with a partner company's API for a sales portal.
  • Resolved software bugs in an HR payroll portal, improving forecasting and budgeting efficiency.
  • Drafted mock-ups and implemented a mobile-friendly version of the HR payroll portal, enhancing on-the-go productivity.
  • Designed and developed a SharePoint disaster recovery site for a prominent makeup and fragrance manufacturer.
Jun 2018 - May 2019

Event Director

Playstationtrophies.Org
  • Designed website events in collaboration with fellow directors, engaging a community of over 300k members.
  • Oversaw events to ensure order and streamline the participation process.
  • Pioneered the "PST Quick Time Event," a bi-monthly fan-favorite that became one of the website's most popular events.
Jul 2017 - Oct 2018

Computer Systems Engineer

San Antonio, Texas Area

  • Oversaw programming for Cryptography & Active Directory teams, driving automation initiatives to streamline manual processes.
  • Designed and implemented web applications (HTML, CSS, Java & AngularJS) automating Cryptography team tasks and significantly improving work efficiency.
  • Enhanced customer experience by automating request forms and processes, reducing Cryptography team involvement by 300 hours annually.
  • Contributed to agile development practices, including unit testing (Mockito), deployment management (Jenkins), and codebase maintenance (Git and Github).
Jun 2016 - May 2018

Robotics & Automation Research Intern

Discovery Park At Purdue University

West Lafayette, Indiana

  • Contributed to the Intelligent Scenery Simulation Project (ISSY) by assisting in hardware layout/development and enhancing aesthetics.
  • Developed efficient code in C++ and Java for microcontrollers, enabling data retrieval from sensors for obstacle detection, line-following, and precise motor control.
  • Engineered I2C networks to establish seamless serial communication between microcontrollers, while also designing buck and boost converters for effective power distribution throughout the machine.
Aug 2015 - May 2016

Itap Lab Assistant

West Lafayette, IN

  • Expertly addressed customers' network, software, and hardware issues across Windows, MAC, and Linux platforms.
  • Oversaw printing job logs and managed audio/video rental equipment, contributing to the maintenance of a friendly work/study environment for students.
  • Collaborated with colleagues to provide personalized tutorials, tailoring technical guidance based on patrons' skill levels.
Sep 2014 - May 2016
Team & coworkers

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2 education records

Joshua W. education

Bachelor’S Degree, Electrical And Computer Engineering Technology

Activities and Societies: Football (2 years), Track and Field (1 year), Association for Mechanical and Electrical Technologists (2 years).

Education record

Activities and Societies: Football (4 years), Track & Field (3 years), Wrestling (1 year)

FAQ

Frequently asked questions about Joshua W.

Quick answers generated from the profile data available on this page.

What company does Joshua W. work for?

Joshua W. works for SMG Studio.

What is Joshua W.'s role at SMG Studio?

Joshua W. is listed as Game designer and developer dedicated to creating meaningful and innovative gameplay experiences. at SMG Studio.

Where is Joshua W. based?

Joshua W. is based in Detroit Metropolitan Area, United States, United States while working with SMG Studio.

What companies has Joshua W. worked for?

Joshua W. has worked for Smg Studio, Moon Metro Digital, Strange Scaffold, Protiviti, and Playstationtrophies.Org.

Who are Joshua W.'s colleagues at SMG Studio?

Joshua W.'s colleagues at SMG Studio include David Weir, Tenika Altena, Josh Pelzer, Lee Richards, and Jason King.

How can I contact Joshua W.?

You can use AeroLeads to view verified contact signals for Joshua W. at SMG Studio, including work email, phone, and LinkedIn data when available.

What schools did Joshua W. attend?

Joshua W. holds Bachelor’S Degree, Electrical And Computer Engineering Technology from Purdue University.

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