Veteran game maker and real-time technology developer with nearly 25 years in the industry. Broad experience in AAA game development, from gameplay to dev tools, with both IC and leadership contributions on industry-leading franchises.Also an accomplished technology developer, with significant contributions to the Unreal Engine over the past 18 years. Experience in VR/AR (Robo Recall), as well as applications of real-time technology outside of gaming, including virtual production techniques for generating linear media (The Mandalorian Season 1, which won an Emmy for Visual Effects).Experienced technical and project lead, with successful delivery of many high-impact projects as part of Epic’s Special Projects team, including The Matrix Awakens, Lumen in the Land of Nanite, the Chaos Destruction demo, and more.
Listed skills include Unreal Engine 3, Game Development, Gameplay, Perforce, and 45 others.