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Jeff Quick Email & Phone Number

Editing, Licensing, Project Management at Kobold Press
Location: Austin, Texas Metropolitan Area, United States 14 work roles 1 school
1 work email found @beziergames.com 13 phones found area 570 and 573 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 13 phones

Work email j****@beziergames.com
Direct phone (570) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Editing, Licensing, Project Management
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Jeff Quick? Overview

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Quick answer

Jeff Quick is listed as Editing, Licensing, Project Management at Kobold Press, a company with 13 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at beziergames.com, phone signal with area code 570, 573, and a matched LinkedIn profile for Jeff Quick.

Jeff Quick previously worked as Senior Editor at Kobold Press and Writer at Quickthinking Enterprises. Jeff Quick holds B.A., English from Samford University.

Company email context

Email format at Kobold Press

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{first}@beziergames.com
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AeroLeads found 1 current-domain work email signal for Jeff Quick. Compare company email patterns before reaching out.

Profile bio

About Jeff Quick

I organize and articulate. And it can't hurt to have a good time while we're at it.I'm a writer, editor, and project manager, focusing on copywriting and games. My portfolio covers a mile of territory, from technical writing to kid fiction. It all goes in the hopper to make the best words work.My client list includes: Hasbro, Lucasfilm, Upper Deck, What Pumpkin, Merck, Shell, The Vanguard Group, Campbell Soup Company, and Kraft Foods. Specialties: editing, copywriting, licensing, toys and games, entertainment, magazines, experience working with style guides and property bibles.

Listed skills include Copywriting, Editing, Publishing, Game Design, and 46 others.

Current workplace

Jeff Quick's current company

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Kobold Press
Kobold Press
Editing, Licensing, Project Management
kirkland, washington, united states
Website
Employees
13
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14 roles

Jeff Quick work experience

A career timeline built from the work history available for this profile.

Writer

Current
Quickthinking Enterprises

I'm curious, so I wind up doing a lot of different things. Highlights include: * Web copy for a variety of clients. * Technical documents for Kraft Foods. * Wrote and edited new employee training documents at Vanguard. * Designed rules and systems for game publishers such as Hasbro, White Wolf, and WizKids Games, AEG, and Iello Games. * Helped develop.

May 2001 - Present

Editorial Manager & Licensing Manager

Remote

I write and edit manuals and marketing material to make sure that Bezier Games content reads as well as it looks (which is great, BTW). I do additional marketing and content writing as needed.I manage the licensing program for the company, organizing and enacting all licensing activity across Europe, Asia, and South America. I also spearhead Bezier's.

Dec 2016 - May 2020

Product Manager

Austin, Texas

I make games go, from translation to printing and shipping.Stuff I do:* Oversee production of entire company catalog of more than 40 products, over $5MM.* Manage a team of 4 editors and CSRs, outputting 2-3 English localization projects each month: translation, editing, communication with European licensors, collecting errata, gathering marketing assets. *.

Jan 2014 - Jan 2016

Copywriter

Geometry Global

Philadelphia

Developed voice, strategy, and content for ViscoCITY.com, an unbranded B2B site. ViscoCITY was created to educate and inform oil change techs and encourage them to sell Shell brand oils such as Pennzoil and Quaker State.Updated copy for AramarkRefreshments.com to make site more inviting to new clients and promote regional sales efforts for locally-focused.

Mar 2013 - Dec 2013

Project Lead

Alderac Entertainment Group

Greater Philadelphia Area

Worked as project manager, game developer, and producer for Thunderstone, the fantasy deck-building game, and Guildhall. Wrote rules, directed art, and supervised all facets of tabletop game production on those lines from inception to press. Oversaw marketing and licensing partnerships for Thunderstone, inlcuding an app implementation. Supervised.

Aug 2011 - Feb 2013

Copywriter

G2 Interactive

Wrote interactive Web copy for Merck, ING Direct, GMAC Bank, Ventura Foods, and more.Originally hired as a part-time proofreader, I quickly moved up to copywriting. It's been a long, weird road, but I've discovered that I love copywriting.

Aug 2007 - Jan 2009

Grantwriter

Jae

Wrote grants for a variety of Philadelphia nonprofit organizations totaling more than $1,000,000.Funders included national funders such as Pew and Knight; governmental grants from the Department of Education, NSF, and Pennsylvania Department of Education; and local foundations such as Huston, Douty, and Claneil.Worked with several Philadelphia education.

Aug 2006 - Mar 2007

Features Editor

The Evening Bulletin

Laid out and edited at least two broadsheet news pages each day using Microsoft Word and Quark Xpress.Wrote and edited for other sections of the paper as necessary.

Nov 2004 - May 2005

Technician

Transcomm Services

Repaired Motorola cell phones and accessories.Tracked more than $200,000 worth of repair inventory through online technology.

Jul 2003 - Sep 2004

Game Designer

Designed and developed HeroClix, one of the most popular collectible miniatures games in the hobby game market.Won the Best Design Origins award for design and development work on HeroClix.Consulted on other games in development, including MageKnight and MechWarrior.

Aug 2001 - Feb 2002

Editor-In-Chief, Star Wars Insider

Oversaw production of a 125,000 subscriber official Lucasfilm magazine.Managed a staff of two editors and an art director.Maintained daily contact with Lucasfilm licensing, coordinating efforts with LFL’s overall publication schedule.

Aug 2000 - May 2001

Game Designer And Editor

Wrote and edited game books for Dungeons & Dragons, Pokemon, Harry Potter, and other hobby games.Developed rules systems for new games, including the best-selling RPG product, Pokemon Jr.

Oct 1998 - Aug 2000

Polyhedron Editor

Lake Geneva, WI

Oversaw production of Polyhedron, the newszine for RPG enthusiasts.Assisted event planning for Gen Con, the largest hobby game convention in North America.

Mar 1996 - Oct 1998
Team & coworkers

Colleagues at Kobold Press

Other employees you can reach at koboldpress.com. View company contacts for 13 employees →

1 education record

Jeff Quick education

FAQ

Frequently asked questions about Jeff Quick

Quick answers generated from the profile data available on this page.

What company does Jeff Quick work for?

Jeff Quick works for Kobold Press.

What is Jeff Quick's role at Kobold Press?

Jeff Quick is listed as Editing, Licensing, Project Management at Kobold Press.

What is Jeff Quick's email address?

AeroLeads has found 1 work email signal at @beziergames.com for Jeff Quick at Kobold Press.

What is Jeff Quick's phone number?

AeroLeads has found 13 phone signal(s) with area code 570, 573 for Jeff Quick at Kobold Press.

Where is Jeff Quick based?

Jeff Quick is based in Austin, Texas Metropolitan Area, United States while working with Kobold Press.

What companies has Jeff Quick worked for?

Jeff Quick has worked for Kobold Press, Quickthinking Enterprises, Bezier Games Inc, Iello, and Geometry Global.

Who are Jeff Quick's colleagues at Kobold Press?

Jeff Quick's colleagues at Kobold Press include Kym Weiler, Erik Frankhouse, Chelsea Steverson, Kendrick Smith, and Celeste Conowitch.

How can I contact Jeff Quick?

You can use AeroLeads to view verified contact signals for Jeff Quick at Kobold Press, including work email, phone, and LinkedIn data when available.

What schools did Jeff Quick attend?

Jeff Quick holds B.A., English from Samford University.

What skills is Jeff Quick known for?

Jeff Quick is listed with skills including Copywriting, Editing, Publishing, Game Design, Creative Writing, Video Games, Magazines, and Content Management.

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