Joao Lopes

Joao Lopes Email and Phone Number

Lead Software Engineer @ Scopely
culver city, california, united states
Joao Lopes's Location
Spain, Spain
About Joao Lopes

Joao Lopes is a Lead Software Engineer at Scopely.

Joao Lopes's Current Company Details
Scopely

Scopely

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Lead Software Engineer
culver city, california, united states
Website:
scopely.com
Employees:
772
Joao Lopes Work Experience Details
  • Scopely
    Software Engineering Manager
    Scopely Apr 2024 - Present
    Spain
  • Scopely
    Software Engineer
    Scopely Oct 2022 - Apr 2024
    Spain
  • Stealth
    Founder
    Stealth Jan 2022 - Jul 2022
    At the end of 2021, me and my 2 cofounders started building DogPay, a Stripe-like system for crypto payments. After movements in the market, we pivoted to build Karamelo, the MetaMask for Gamers. It was a web3 wallet designed for the gaming ecosystem that has a built-in solution for lending NFTs (without the need for a collateral or requiring any new integration by the game). Being the Technical Founder, I was responsible for (1) implementing and deploying our product, (2) setting guidelines for a secure system, using both web2 and web3 architectures, (3) all activities related to engineering and technical insights.
  • Wildlife Studios
    Lead Software Engineer
    Wildlife Studios Apr 2021 - Jan 2022
    As a Lead Software Engineer for a Monetization Tech squad, I was the owner for the technical deliveries made by the squad (end-to-end), helping design and deliver our LiveOps tools. Also, I helped define cross-squad practices, to be used by the whole vertical. Additionally, I was the owner for the mobile area of the Monetization Tech vertical. Being responsible for the mobile guidelines, designs and deliveries of our vertical.
  • Wildlife Studios
    Software Engineer
    Wildlife Studios Mar 2018 - Mar 2021
    Initially, I worked on the Tools team, which was responsible for creating and managing the SDKs that are included in each of our games in production, such as, Ads Mediation, Analytics, Purchases, Notifications, Networking, etc. As a Software Engineer for the Tools team, I was the owner of both Jenkins and Android SDKs. Also I was a general contributor and maintainer, proposing and implementing SDKs and internal tools to be used by the whole company. We were responsible for the end-to-end design and development: backend, internal frontend, SDKs, infrastructure (via terraform, supported by the SRE team), and build pipelines.After some internal rearrangements, I became a Software Engineer for the Monetization Tech initiative, where we focused on designing and developing tools aimed on improving the LiveOps and Monetization of our games.
  • Wildlife Studios
    Software Engineer Intern
    Wildlife Studios Dec 2017 - Feb 2018
    As an intern for the Tools team, I specified and created unit and integration tests for both iOS and Android SDKs. Also, I helped with the maintenance for SDKs developed internally.

Joao Lopes Education Details

Frequently Asked Questions about Joao Lopes

What company does Joao Lopes work for?

Joao Lopes works for Scopely

What is Joao Lopes's role at the current company?

Joao Lopes's current role is Lead Software Engineer.

What schools did Joao Lopes attend?

Joao Lopes attended Universidade Estadual De Campinas.

Who are Joao Lopes's colleagues?

Joao Lopes's colleagues are Galen Pahlke, Nate Adams, Sruthi K M, Leah W., Alejandro Hidalgo Esteban, Juan Manuel Pachón Maya, Lucia B..

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