John Wu
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John Wu Email & Phone Number

Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services at Super Evil Megacorp
Location: Bend, Oregon, United States 15 work roles
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Current company
Role
Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services
Location
Bend, Oregon, United States
Company size

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John Wu is listed as Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services at Super Evil Megacorp, a company with 64 employees, based in Bend, Oregon, United States. AeroLeads shows a matched LinkedIn profile for John Wu.

John Wu previously worked as Senior Art Manager at Super Evil Megacorp and Art Director at Bend Studio.

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Super Evil Megacorp

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Profile bio

About John Wu

I'm a Strategic Video Game Art Director with over a decade of experience, having collaborated with renowned companies such as Riot Games and PlayStation. Crafting games that resonate with diverse players across various genres and platforms is my passion.With a background in concept design, I have delved into nearly every art discipline, navigating complex workflows with a holistic perspective. Thriving amidst ambiguity, I build bridges between mythos, game design, art, and technology, and orchestrate complex content logistics with scale in mind, recognizing that 'content' is king.While art is the visible face of a game, it merely scratches the surface of what players perceive. My guiding principle is 'developer first, craft second.' I firmly believe that solid, well-managed collaborative and transparent processes lead to the best outcomes. Genuine team chemistry emerges when developer-minded talents collaborate to solve problems under the hood, all in pursuit of delivering immersive player experiences.My first proudest career moment was designing Clank, an enduring icon in the Ratchet & Clank franchise for PlayStation.My second proudest career moment was when I nearly doubled the League of Legends content output with a resourceful team and extensive internal and external collaboration. It's not often I get to say, 'I built League of Legends Art Outsourcing.’My third proudest career moment was building the foundation for Valorant’s Premium Content infrastructure—systemizing, templatizing, and unlocking player progression.

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Super Evil Megacorp
Super Evil Megacorp
Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services
san mateo, california, united states
Employees
64
AeroLeads page
15 roles

John Wu work experience

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Art Director

Bend, Oregon, United States

Jan 2022 - Feb 2024

Senior Art Director

Calabasas, California, United States

Led a cross-disciplinary art team of 10 members in the development of GreenPark Sports, a stylized social sports fandom app with partnerships with the NBA and LaLiga, available on iOS and Android.

Dec 2019 - Nov 2021

Senior Artist 2

Santa Monica, California, United States

Developed Valorant’s premium content infrastructure, closely collaborating with both internal and external teams to enhance player progression through battle pass offerings.

Jan 2017 - Nov 2019

Senior Artist / Acting Art Outsource Director

Santa Monica, CA

Built and led a 3 member art outsource team at Riot Games, driving initiatives to scale content production for League of Legends, resulting in increased efficiency and maintaining quality and cohesion across the game’s content.- Trained and mentored two outsource producers and produced approximately 50% of the game's content in collaboration with internal.

Jun 2014 - Dec 2016

Art Director

Montreal, Canada Area

Art Direction on social and mobile game licenses. Collaborated with business development and leadership on project pitches and contract acquisition.- Fallout Shelter (Android, iOS, Nintendo Switch, PS4, Xbox One, Microsoft Windows- Zoo Tycoon Friends (Microsoft Windows)- Concept support on Star Citizen - Monsters University, Disney/Pixar (iOS, Android).

Oct 2012 - Apr 2014

Art Director

Balanced Worlds (Acquired By Kabam)

Beijing And Montreal

Bomb Buddies (Facebook, PC):- Art Direction- Concepts- VFXDeBlob Online - THQ (PC) - Canceled- Art Direction- Concepts- VFX- Outsource Management

Sep 2010 - Sep 2012

Art Director/Concept Artist

Responsible for bringing projects from Greenlight to finish, and to keep in check art quality and brand identity throughout multiple projects (PS3, PSN, PSP, and PS2).Playstation All-Stars Battle Royale (PS3)- Greenlight pitch deck- Art direction (task force)- Team Building- Previz and conceptsSorcery (PS3 Move)- Greenlight pitch deck- Art direction (task.

Mar 2006 - Sep 2010

Sr 2D/3D Concept Artist

Calling All Cars! (PSP)- Concept Paintings- Storyboards- Character Designs- Environment Designs- 3D Prototyping- Animation...Homeland (PSP) - Canceled- Concept Designs

Feb 2006 - Mar 2007

Instructor

Concept Design Academy

Taught Vehicles and Mechs and Environments.

Jun 2008 - Aug 2010

Senior Artist

---Ratchet & Clank (PS2)- Key Creator/Artist on the "Ratchet and Clank" series (over 9 million units sold).- Co designed Ratchet, Designed Clank- Designed the majority of the Gadgets- Came up with a TON of gadget ideas... some being used in the latest installments- Textured all the Characters and Gadgets, and assisted in environments- Assisted in creating.

Jan 2001 - Feb 2006

Lead Artist

Dream Pod 9

Illustrator for the following titles:- Heavy Gear- Jovian Chronicles- Tribe 8- Gear Krieg

Nov 1999 - Nov 2000

Layout/Posing Artist

Cinar Animation

Montreal, Canada Area

Syndicated Cartoon Series:- Flight Squad- Ripley's Believe it or Not!

May 1999 - Nov 1999

Storyboard Artist/Designer

Cents Dessins Production Studio

Created Storyboards for various televised advertisement campaigns:- Molson- Boomerang- Budweiser- Bungee- Nicoderm- VolkswagenConcept Designs for the Science and Technology Museum of Ottawa.Concept Designs for the mascot character of Haggens Pet Products.

Nov 1998 - Nov 1999

Freelance Illustrator

Year 2000 Inc.

Created several digital illustrations for the company's website.

Dec 1996 - Feb 1997
Team & coworkers

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FAQ

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What company does John Wu work for?

John Wu works for Super Evil Megacorp.

What is John Wu's role at Super Evil Megacorp?

John Wu is listed as Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services at Super Evil Megacorp.

Where is John Wu based?

John Wu is based in Bend, Oregon, United States while working with Super Evil Megacorp.

What companies has John Wu worked for?

John Wu has worked for Super Evil Megacorp, Bend Studio, Greenpark Sports, Riot Games, and Behaviour Interactive.

Who are John Wu's colleagues at Super Evil Megacorp?

John Wu's colleagues at Super Evil Megacorp include Bob Roberts, Christopher Capili, Zijun Du, Jason P., and David Klaus.

How can I contact John Wu?

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