John Wu Email & Phone Number
Who is John Wu? Overview
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John Wu is listed as Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services at Super Evil Megacorp, a with 64 employees, based in Bend, Oregon, United States. AeroLeads shows a matched LinkedIn profile for John Wu.
John Wu previously worked as Senior Art Manager at Super Evil Megacorp and Art Director at Bend Studio.
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About John Wu
I'm a Strategic Video Game Art Director with over a decade of experience, having collaborated with renowned companies such as Riot Games and PlayStation. Crafting games that resonate with diverse players across various genres and platforms is my passion.With a background in concept design, I have delved into nearly every art discipline, navigating complex workflows with a holistic perspective. Thriving amidst ambiguity, I build bridges between mythos, game design, art, and technology, and orchestrate complex content logistics with scale in mind, recognizing that 'content' is king.While art is the visible face of a game, it merely scratches the surface of what players perceive. My guiding principle is 'developer first, craft second.' I firmly believe that solid, well-managed collaborative and transparent processes lead to the best outcomes. Genuine team chemistry emerges when developer-minded talents collaborate to solve problems under the hood, all in pursuit of delivering immersive player experiences.My first proudest career moment was designing Clank, an enduring icon in the Ratchet & Clank franchise for PlayStation.My second proudest career moment was when I nearly doubled the League of Legends content output with a resourceful team and extensive internal and external collaboration. It's not often I get to say, 'I built League of Legends Art Outsourcing.’My third proudest career moment was building the foundation for Valorant’s Premium Content infrastructure—systemizing, templatizing, and unlocking player progression.
John Wu's current company
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John Wu work experience
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Art Director
Senior Art Director
Led a cross-disciplinary art team of 10 members in the development of GreenPark Sports, a stylized social sports fandom app with partnerships with the NBA and LaLiga, available on iOS and Android.
Senior Artist 2
Developed Valorant’s premium content infrastructure, closely collaborating with both internal and external teams to enhance player progression through battle pass offerings.
Senior Artist / Acting Art Outsource Director
Built and led a 3 member art outsource team at Riot Games, driving initiatives to scale content production for League of Legends, resulting in increased efficiency and maintaining quality and cohesion across the game’s content.- Trained and mentored two outsource producers and produced approximately 50% of the game's content in collaboration with internal teams.- Provided outsource training, coaching, and support across Riot Games.- Pioneered inventory management for League of Legends content needs, developing a strategy to efficiently meet the high demand across multiple product teams.- Collaborated with Art Leads to develop style guides and documentation, facilitating both internal and external onboarding.- Provided feedback through drawovers and paintovers in a support capacity.
Art Director
Art Direction on social and mobile game licenses. Collaborated with business development and leadership on project pitches and contract acquisition.- Fallout Shelter (Android, iOS, Nintendo Switch, PS4, Xbox One, Microsoft Windows- Zoo Tycoon Friends (Microsoft Windows)- Concept support on Star Citizen - Monsters University, Disney/Pixar (iOS, Android)- Ballpark Empire, MLB (Facebook)- Antiques Hunter: Portobello Road, BBC (Facebook)
Art Director
Bomb Buddies (Facebook, PC):- Art Direction- Concepts- VFXDeBlob Online - THQ (PC) - Canceled- Art Direction- Concepts- VFX- Outsource Management
Art Director/Concept Artist
Responsible for bringing projects from Greenlight to finish, and to keep in check art quality and brand identity throughout multiple projects (PS3, PSN, PSP, and PS2).Playstation All-Stars Battle Royale (PS3)- Greenlight pitch deck- Art direction (task force)- Team Building- Previz and conceptsSorcery (PS3 Move)- Greenlight pitch deck- Art direction (task force)Plastation 3 Move- Product design and feedback- 3D Assets for E3 Plastation Conference (2010)Playstation VITA- feature and usage designs- Game project pitch decksTwisted Metal (PS3)- Greenlight pitch deck- Art direction (task force)- Previz and conceptsGod of War: Ghost of Sparta (PSP)- ConceptsJourney (PSN)- Art consultationGod of War III:- Mood pieces- Gameplay mechancisFat Princess:- Art consultationWarhawk: Omega Dawn (PSN)- Dropship concept design- Dropship 3D prototypeflOw (PSP)- Puffer concept design- Puffer 3D PrototypeflOwer (PSN)- Art Director on the SCEA side- Concept Paintings- Palette Studies- Flower designsLittle Big Planet (PS3)- Character customization
Sr 2D/3D Concept Artist
Calling All Cars! (PSP)- Concept Paintings- Storyboards- Character Designs- Environment Designs- 3D Prototyping- Animation...Homeland (PSP) - Canceled- Concept Designs
Instructor
Taught Vehicles and Mechs and Environments.
Senior Artist
---Ratchet & Clank (PS2)- Key Creator/Artist on the "Ratchet and Clank" series (over 9 million units sold).- Co designed Ratchet, Designed Clank- Designed the majority of the Gadgets- Came up with a TON of gadget ideas... some being used in the latest installments- Textured all the Characters and Gadgets, and assisted in environments- Assisted in creating various in-game Visual Effects- Created art for the HUDRatchet & Clank: Going Commando (PS2)- Environment Artist/Concept ArtistRatchet & Clank: Up Your Arsenal (PS2)- Senior Environment Concept ArtistRatchet: Deadlocked (PS2)- Senior Environment Concept Artist- Acted as team Mentor- Provided weekly TutorialsResistance: Fall of Man (PS3)- Senior Environment Concept Artist- Acted as team Mentor- Provided weekly Tutorials- Lead FX Artist: Jump started the FX TeamRatchet and Clank Future: Tools of Destruction (PS3)- Produced various environment mood pieces
Lead Artist
Illustrator for the following titles:- Heavy Gear- Jovian Chronicles- Tribe 8- Gear Krieg
Layout/Posing Artist
Syndicated Cartoon Series:- Flight Squad- Ripley's Believe it or Not!
Storyboard Artist/Designer
Created Storyboards for various televised advertisement campaigns:- Molson- Boomerang- Budweiser- Bungee- Nicoderm- VolkswagenConcept Designs for the Science and Technology Museum of Ottawa.Concept Designs for the mascot character of Haggens Pet Products.
Freelance Illustrator
Created several digital illustrations for the company's website.
Colleagues at Super Evil Megacorp
Other employees you can reach at superevilmegacorp.com. View company contacts for 64 employees →
Bryan Alves
Colleague at Super Evil MegacorpUberlândia, Minas Gerais, Brazil
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JK
Jormpon Karnjanakeit
Colleague at Super Evil MegacorpThailand
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ZA
Zé Alexandre
Colleague at Super Evil MegacorpSão Paulo, Brazil
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BH
Brett Harris
Colleague at Super Evil MegacorpLa Farge, Wisconsin, United States
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JG
Jesús Gumbau, Phd
Colleague at Super Evil MegacorpGreater Valencia Metropolitan Area, Spain
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MK
Maia Kozik
Colleague at Super Evil MegacorpStockholm, Stockholm County, Sweden
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XJ
Xavier Johnson
Colleague at Super Evil MegacorpPhiladelphia, Pennsylvania, United States
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BR
Bob Roberts
Colleague at Super Evil MegacorpSterling, Virginia, United States
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LZ
Lucas Zanenga
Colleague at Super Evil MegacorpPorto Alegre, Rio Grande Do Sul, Brazil
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JP
Jason P.
Colleague at Super Evil MegacorpEdmonton, Alberta, Canada
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Frequently asked questions about John Wu
Quick answers generated from the profile data available on this page.
What company does John Wu work for?
John Wu works for Super Evil Megacorp.
What is John Wu's role at Super Evil Megacorp?
John Wu is listed as Art Management | Game Dev Art Director | Visual Development | Content Pipeline & Art Outsource Mastery | Live Services at Super Evil Megacorp.
Where is John Wu based?
John Wu is based in Bend, Oregon, United States while working with Super Evil Megacorp.
What companies has John Wu worked for?
John Wu has worked for Super Evil Megacorp, Bend Studio, Greenpark Sports, Riot Games, and Behaviour Interactive.
Who are John Wu's colleagues at Super Evil Megacorp?
John Wu's colleagues at Super Evil Megacorp include Bryan Alves, Jormpon Karnjanakeit, Zé Alexandre, Brett Harris, and Jesús Gumbau, Phd.
How can I contact John Wu?
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