I'm an aspiring Game Designer with a primary focus on Music Composition. I enjoy being creative and relish the opportunity to express myself. I tend to appreciate the artistic side of things, like writing, music, and other activities that involve character designs and symbols. I thrive when creating new plans, tackling complexity, and innovating. I love to paint broad visions of the future, and new possibilities excite me.Games like Sonic Advance 3 and Retro City Rampage were full of songs I could never forget as a kid and I want to give a similar feeling to those who play the games I work on. I create my songs using FL Studio, using both chiptunes from older game consoles and traditional instruments like piano and violin. My greatest strengths are being able to create a lot of melodies and layer them in polyphonic textures (multiple instruments playing different melodies simultaneously). I have been composing since January 2017 and have been learning a lot of concepts along the way. Most of my work was written for personal projects, but I have also commissioned over 5 songs for classmates and mentors. I've worked closely with them to ensure I can get just the right sound for them out of my arsenal.