As a storyteller, my first job as an exhibit designer taught me the art of guiding individuals through a real-world environment while crafting a compelling narrative that showcases a product. In addition, creating 3D Arch Viz presentations for a steel building company has honed my ability to time a sales pitch and unveil pertinent information, such as my 3D-renderings, at the optimal moment for maximum impact. Lastly, designing window displays has allowed me to master the art of storytelling in a confined space while using emotive elements to create a sense of a larger world beyond the display.At present, I devote my time to creating 3D assets and animations with Blender 3D. Continually refining my skills as a 3D artist is a top priority, and I make it a point to incorporate new technologies and acquire as much knowledge as possible. Drawing upon my extensive experience, I strive to infuse my work with a level of detail and quality that is readily apparent.I believe that my skills are best suited for the entertainment industry, specifically for publishing illustrations, creating 3D game props and assets, producing concept art, and crafting music videos.My goal is to transition from display and exhibit design to the entertainment industry by leveraging my 3D skill set. I am excited about the prospect of securing a position on an indie game development team, gaining experience in providing motion graphics for the music entertainment industry, or working in film development.