Jon Evans

Jon Evans Email and Phone Number

Technical Sound Designer @ OtherSide Entertainment | Prev. Independent, Piranha Games @ OtherSide Entertainment
concord, massachusetts, united states
Jon Evans's Location
New Westminster, British Columbia, Canada, Canada
About Jon Evans

Jon Evans is a Technical Sound Designer @ OtherSide Entertainment | Prev. Independent, Piranha Games at OtherSide Entertainment. He is proficient in French. Colleagues describe him as "I met Jonathan when he enrolled in the Profession Recording Arts program at The Art Institute of Vancouver. I very quickly noticed that Jon's dedication, work ethic and obsession with detail set him apart from the multitude of his PRA classmates and alumni. Further, it is difficult to discern which is of his attributes show greater strength; the application of his technical audio-engineering knowledge, or his limitless creative abilities in sound design and production. His arsenal of 'can-do-it-all' skills and qualities earned him the nick-name 'Jack-knife Jon' while working on recording sessions at The Warehouse Studios, Esher Media Studios and The Art Institute of Vancouver. Jonathan has worked for me as a free-lance lead engineer, mix-assistant, and synthesis programmer for every record or single I have produced in the past 9 months. I highly recommend this devoted and ambitious up-and-comer for anything and everything audio related."

Jon Evans's Current Company Details
OtherSide Entertainment

Otherside Entertainment

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Technical Sound Designer @ OtherSide Entertainment | Prev. Independent, Piranha Games
concord, massachusetts, united states
Employees:
25
Jon Evans Work Experience Details
  • Otherside Entertainment
    Technical Sound Designer
    Otherside Entertainment Sep 2024 - Present
    Vancouver, British Columbia, Canada
  • Game Audio Tools
    Programmer
    Game Audio Tools Dec 2021 - Present
    Vancouver, British Columbia, Canada
    - Developed workflow tools that integrate with game audio software, including Reaper, Wwise, and Unreal Engine 5.- Authored an AI model using Python and Tensorflow for automatic UCS categorization of recorded sounds.- Created full GUI desktop applications using Python with the PyQt5, PySide6, and Flet UI frameworks.- Designed websites using Python and Flet.
  • Jon Evans Audio
    Technical Sound Designer
    Jon Evans Audio Dec 2023 - Aug 2024
    Vancouver, British Columbia, Canada
    - Designed audio systems and in-game acoustic solutions with Wwise and Unreal Engine 5.- Implemented CPU and memory optimizations, making informed decisions from Unreal Insights and profiling in Wwise.- Prototyped custom spatial audio features, using audio objects, AkGeometry, surface reflectors, audio portals, and spatial volumes to create highly immersive soundscapes.- Created and mixed SFX using surround sound formats and HDR mixing techniques- Collaborated with game designers, artists, and programmers to assess the best avenue for audio integration into other department features.- Authored workflow tools in Python with PySide6 UI Framework and Wwise Authoring API.- Optimized audio workflows in Unreal by writing blueprint utility scripts and widgets.- RnD'd audio features, creating technical documentation for engineering review.- Submitted blueprints for code reviews and followed up on feedback from senior engineering.
  • Piranha Games
    Sound Designer Ii
    Piranha Games 2021 - Dec 2023
    Vancouver, British Columbia, Canada
    MechWarrior 5: Clans (coming 2024)- Owned the conceptual sound design, documentation, and prototyping.- Lead the sound design of mechs, vehicles, weapons, physics, and environments.- Designed audio logic systems with UE Blueprints and Wwise.- Created best-practice workflow examples and documentation for the team.- Developed specialized, project-specific tools in Python.Argos: Riders On The Storm (4-month co-development with Otherside Entertainment)- Owned the technical design, prototyping, and documentation of audio-logic systems in UE5- Sound design for environments, abilities, and UI with Wwise.MechWarrior 5: Mercenaries- Additional sound design of vehicles, environmental ambiance, UI, and weapons.- Technical implementation of audio logic systems with UE4 Blueprints and Wwise
  • Red93.1Fm
    Sound Designer - Advertising
    Red93.1Fm 2016 - 2021
    Vancouver, Canada Area
    - Designed sounds for advertising, station branding, contests, live events, social media and show material- Collaborated with the creative team to assess the best avenue for sound and music for all audio content- Worked on advertising for the station's clientele including Bell Media, BMW, City of Surrey and numerous local businesses- Mastered working with multiple tight deadlines across different time zones for stations in Vancouver, Calgary and Toronto- Implemented Trello into the workplace for task tracking- Authored a tool in Python that reports daily progress on employee tasks to management using the Trello API
  • Confused Studios
    Sound Designer
    Confused Studios 2015 - 2016
    Vancouver, Canada Area
    Sound designer on Deep Below, a student-led video game. Released to steam.

Jon Evans Education Details

Frequently Asked Questions about Jon Evans

What company does Jon Evans work for?

Jon Evans works for Otherside Entertainment

What is Jon Evans's role at the current company?

Jon Evans's current role is Technical Sound Designer @ OtherSide Entertainment | Prev. Independent, Piranha Games.

What schools did Jon Evans attend?

Jon Evans attended Stanford University, British Columbia Institute Of Technology, The Art Institutes.

Who are Jon Evans's colleagues?

Jon Evans's colleagues are Arab Abdulrahim Firoz, Victoria Sanico, Loretta Deckard, Jean-Marie Scheid, Nengsih Liu, Kylen Petrus, Damaris Muthui.

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