Jon Ward
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Jon Ward Email & Phone Number

Principal Software Engineer at Microsoft at Microsoft
Location: Kirkland, Washington, United States 7 work roles 1 school
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Current company
Role
Principal Software Engineer at Microsoft
Location
Kirkland, Washington, United States
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Jon Ward is listed as Principal Software Engineer at Microsoft at Microsoft, a company with 10 employees, based in Kirkland, Washington, United States. AeroLeads shows a matched LinkedIn profile for Jon Ward.

Jon Ward previously worked as Principal Software Engineer at Microsoft and Principal Software Engineer Lead at Microsoft. Jon Ward holds Bachelor Of Science, Computer Science from University Of Nevada, Reno.

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Microsoft

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About Jon Ward

I'm a software engineer and lead with over 15 years of Windows kernel driver development and debugging experience and over 20 years of software industry experience.As an individual contributor to the Xbox Game Developer Experience team, I'm involved in software architecture and implementation in Windows user mode and kernel mode environments. I debug difficult problems and perform crash dump analysis with numerous proprietary tools and methods as well as standard Windows debugging tools (windbg.exe, kd.exe). Most of my current development is in C. I also maintain and contribute to large C++ code bases and will work with other programming languages or environments as required. Recent work focuses on efficient data transfer (winsock, USB, interprocess communication) and Windows file system driver development.In the past I have worked with many technologies, including C++, C#, WPF, Windows Forms, MFC, Java, MySQL, OData, Linux, Windows XP Embedded, Windows CE, DirectX, and GTK+. I have also maintained and enhanced a proprietary DirectX-based 3D rendering system and developed PCI option ROM boot code.

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Microsoft
Microsoft
Principal Software Engineer at Microsoft
Redmond, WA
Website
Employees
10
AeroLeads page
7 roles

Jon Ward work experience

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Principal Software Engineer

Current

Redmond, Washington, US

I'm an individual contributor focused on building the tools and infrastructure our game developer customers need now and into the future. I strive to be an organizational resource as a principal-at-large engineer, leveraging my experience with Windows, Kernel, Storage, and File System to create unique, creative high performance features for our developer.

Dec 2023 - Present

Principal Software Engineer Lead

Redmond, Washington, US

I'm a developer lead for the Xbox Developer Experience tools team. My team focuses on Deployment, Launch, Transports, and integrating the developer experience into the Xbox OS. We support our industry partners in creating the best titles possible for the Xbox platform.

Jun 2020 - Dec 2023

Principal Software Design Engineer

Redmond, Washington, US

I work on the Xbox developer experience -- the tools for game development on the Xbox console. I mostly work on low level areas of the stack: kernel mode drivers, file system drivers, native user mode code. I also focus on various transport protocols used to support the developer experience.I enjoy debugging difficult problems and meeting with customers to.

Sep 2017 - Jun 2020

Senior Software Design Engineer

Redmond, Washington, US

I worked on the Xbox One Platform team and the team responsible for delivering an awesome developer experience on the Xbox One.In the past I have worked on:- Xbox One Kinect Device Drivers- Xbox One Controller Drivers- HDMI InputTechnology areas covered during my work include:- USB 3.0 / XHCI driver development and some wire protocol knowledge- USB 2.0 /.

Sep 2013 - Aug 2017

Software Design Engineer

Redmond, Washington, US

Working on the Kinect For Windows SDK team. My position was a USB driver developer for the Kinect device.Day-to-Day Skills:- Kernel mode & user mode development- Kernel mode & user mode performance tuning- KMDF framework drivers- WinDbg, including optimized machine code disassembly analysis and debugging- USB protocol analysis- Software architecture.

Oct 2011 - Sep 2013

Software Design Engineer

Redmond, Washington, US

Microsoft, Windows Sustained EngineeringCreated over 40 Hotfixes for Windows Vista and Windows 7 in Storage area components.Skills required for the position include:- Fast ramp-up on previously unknown source code and concepts- Root causing issues through crash dumps, diagnostic logging, failure conditions or live debugging of repro systems and production.

Aug 2008 - Oct 2011

Firmware Engineer

Igt

London, GB

2006 - 2008: Multi-Player Development- Gained ownership of pre-existing code base and integrated proprietary 3D Graphics system- SSE-2 assembly implementation of a skeletal animation (skinning) system supporting up to 256 bones- Modified in-house LightWave export plug-in to support skeletal animation- Created multiple gaming platfrom XP Embedded images.

Jan 2003 - Aug 2008
Team & coworkers

Colleagues at Microsoft

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1 education record

Jon Ward education

  • University Of Nevada, Reno
    University Of Nevada, Reno
    Computer Science
FAQ

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What company does Jon Ward work for?

Jon Ward works for Microsoft.

What is Jon Ward's role at Microsoft?

Jon Ward is listed as Principal Software Engineer at Microsoft at Microsoft.

Where is Jon Ward based?

Jon Ward is based in Kirkland, Washington, United States while working with Microsoft.

What companies has Jon Ward worked for?

Jon Ward has worked for Microsoft and Igt.

Who are Jon Ward's colleagues at Microsoft?

Jon Ward's colleagues at Microsoft include Melissa Boyne, Anju Koshy, Soumya Vema, Srivatsan Kidambi, and Luana Perez.

How can I contact Jon Ward?

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What schools did Jon Ward attend?

Jon Ward holds Bachelor Of Science, Computer Science from University Of Nevada, Reno.

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