Jon Ward Email & Phone Number
Who is Jon Ward? Overview
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Jon Ward is listed as Senior Engineer at CrowdStrike, a with 10394 employees, based in Kirkland, Washington, United States. AeroLeads shows a matched LinkedIn profile for Jon Ward.
Jon Ward previously worked as Principal Software Engineer at Microsoft and Principal Software Engineer Lead at Microsoft. Jon Ward holds Bachelor Of Science, Computer Science from University Of Nevada, Reno.
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About Jon Ward
I'm a software engineer and lead with over 15 years of Windows kernel driver development and debugging experience and over 20 years of software industry experience.As an individual contributor to the Xbox Game Developer Experience team, I'm involved in software architecture and implementation in Windows user mode and kernel mode environments. I debug difficult problems and perform crash dump analysis with numerous proprietary tools and methods as well as standard Windows debugging tools (windbg.exe, kd.exe). Most of my current development is in C. I also maintain and contribute to large C++ code bases and will work with other programming languages or environments as required. Recent work focuses on efficient data transfer (winsock, USB, interprocess communication) and Windows file system driver development.In the past I have worked with many technologies, including C++, C#, WPF, Windows Forms, MFC, Java, MySQL, OData, Linux, Windows XP Embedded, Windows CE, DirectX, and GTK+. I have also maintained and enhanced a proprietary DirectX-based 3D rendering system and developed PCI option ROM boot code.
Jon Ward's current company
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Jon Ward work experience
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Principal Software Engineer
I'm an individual contributor focused on building the tools and infrastructure our game developer customers need now and into the future. I strive to be an organizational resource as a principal-at-large engineer, leveraging my experience with Windows, Kernel, Storage, and File System to create unique, creative high performance features for our developer customers.
Principal Software Engineer Lead
I'm a developer lead for the Xbox Developer Experience tools team. My team focuses on Deployment, Launch, Transports, and integrating the developer experience into the Xbox OS. We support our industry partners in creating the best titles possible for the Xbox platform.
Principal Software Design Engineer
I work on the Xbox developer experience -- the tools for game development on the Xbox console. I mostly work on low level areas of the stack: kernel mode drivers, file system drivers, native user mode code. I also focus on various transport protocols used to support the developer experience.I enjoy debugging difficult problems and meeting with customers to ensure our tools meet their needs.
Senior Software Design Engineer
I worked on the Xbox One Platform team and the team responsible for delivering an awesome developer experience on the Xbox One.In the past I have worked on:- Xbox One Kinect Device Drivers- Xbox One Controller Drivers- HDMI InputTechnology areas covered during my work include:- USB 3.0 / XHCI driver development and some wire protocol knowledge- USB 2.0 / EHCI driver development and some wire protocol knowledge- Basic HDMI- Basic DisplayPort (link training, AUX channel uses, wire protocol knowledge)- Basic WiFi 802.11 working knowledge- File System drivers- User mode and kernel mode socket programming- WDM and KMDF device drivers
Software Design Engineer
Working on the Kinect For Windows SDK team. My position was a USB driver developer for the Kinect device.Day-to-Day Skills:- Kernel mode & user mode development- Kernel mode & user mode performance tuning- KMDF framework drivers- WinDbg, including optimized machine code disassembly analysis and debugging- USB protocol analysis- Software architecture discussions and implementation- Collaboration with multiple engineering disciplines
Software Design Engineer
Microsoft, Windows Sustained EngineeringCreated over 40 Hotfixes for Windows Vista and Windows 7 in Storage area components.Skills required for the position include:- Fast ramp-up on previously unknown source code and concepts- Root causing issues through crash dumps, diagnostic logging, failure conditions or live debugging of repro systems and production customer systems- Usermode and Kernelmode development and debuggingIn addition to my technical work:- Substituted for my Team Lead during absences- Assumed responsibility for day-to-day triaging of issues, keeping hotfixes on track and on time, and planned and negotiated timelines and distribution methods with Global Escalation Services, ISV and IHV customers, MSIT, and others.
Firmware Engineer
2006 - 2008: Multi-Player Development- Gained ownership of pre-existing code base and integrated proprietary 3D Graphics system- SSE-2 assembly implementation of a skeletal animation (skinning) system supporting up to 256 bones- Modified in-house LightWave export plug-in to support skeletal animation- Created multiple gaming platfrom XP Embedded images- Developed the architecture and then implemented boot time cryptographic OS authentication system via PCI BIOS extension firmware- Interfaced with multiple business units to ensure product success from game designers to manufacturing line workers2003 - 2006: Class-II Gaming and ReelTouch- Released multiple games for Class-II slot machine gaming markets- Created "Digital Glass" render engine, targeting Windows CE- Software lead for Class-II games on the ReelTouch platform
Colleagues at CrowdStrike
Other employees you can reach at crowdstrike.com. View company contacts for 10394 employees →
Arshia Ali
Colleague at CrowdstrikePune, Maharashtra, India
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Rob Dao
Colleague at CrowdstrikeWashington Dc-Baltimore Area, United States
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David O'Hara
Colleague at CrowdstrikeAustin, Texas Metropolitan Area, United States
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Chris Nevarez
Colleague at CrowdstrikeSan Antonio, Texas Metropolitan Area, United States
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Naveen Varma Champathi
Colleague at CrowdstrikeIrving, Texas, United States
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John H.
Colleague at CrowdstrikeWhitehaven, England, United Kingdom
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Michele Cao
Colleague at CrowdstrikeSan Jose, California, United States
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Tyler Defoor
Colleague at CrowdstrikeLas Vegas, Nevada, United States
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Marcus Thrift
Colleague at CrowdstrikeMount Pleasant, South Carolina, United States
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Ryan Pennington
Colleague at CrowdstrikeDallas, Georgia, United States
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Jon Ward education
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University Of Nevada, Reno
Frequently asked questions about Jon Ward
Quick answers generated from the profile data available on this page.
What company does Jon Ward work for?
Jon Ward works for CrowdStrike.
What is Jon Ward's role at CrowdStrike?
Jon Ward is listed as Senior Engineer at CrowdStrike.
Where is Jon Ward based?
Jon Ward is based in Kirkland, Washington, United States while working with CrowdStrike.
What companies has Jon Ward worked for?
Jon Ward has worked for Crowdstrike, Microsoft, and Igt.
Who are Jon Ward's colleagues at CrowdStrike?
Jon Ward's colleagues at CrowdStrike include Arshia Ali, Rob Dao, David O'Hara, Chris Nevarez, and Naveen Varma Champathi.
How can I contact Jon Ward?
You can use AeroLeads to view verified contact signals for Jon Ward at CrowdStrike, including work email, phone, and LinkedIn data when available.
What schools did Jon Ward attend?
Jon Ward holds Bachelor Of Science, Computer Science from University Of Nevada, Reno.
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