Joseph Chavez
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Joseph Chavez Email & Phone Number

Gameplay Designer at Respawn Entertainment
Location: United States 11 work roles 2 schools
1 work email found @tesla.com 3 phones found area 213, 818, and 505 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email j****@tesla.com
Direct phone (213) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Gameplay Designer
Location
United States
Company size

Who is Joseph Chavez? Overview

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Quick answer

Joseph Chavez is listed as Gameplay Designer at Respawn Entertainment, a with 431 employees, based in United States. AeroLeads shows a work email signal at tesla.com, phone signal with area code 213, 818, 505, and a matched LinkedIn profile for Joseph Chavez.

Joseph Chavez previously worked as Collision Designer at Respawn Entertainment and Data Annotation Specialist at Tesla. Joseph Chavez holds Film/Cinema/Video Studies from Pasadena City College.

Company email context

Email format at Respawn Entertainment

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{first}{last}@tesla.com
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AeroLeads found 1 current-domain work email signal for Joseph Chavez. Compare company email patterns before reaching out.

Profile bio

About Joseph Chavez

Giving back to the gaming community.

Listed skills include Devtrack, Bugzilla, Tests, Wii, and 19 others.

Current workplace

Joseph Chavez's current company

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Respawn Entertainment
Respawn Entertainment
Gameplay Designer
california, united states
Website
Employees
431
AeroLeads page
11 roles

Joseph Chavez work experience

A career timeline built from the work history available for this profile.

Data Annotation Specialist

- Worked with the Auto Pilot team on the Full Self Driving software.

Mar 2020 - Jun 2021

Collision Designer

Star Wars Jedi: Fallen Order (PS4, Xbox One, PC)- Worked on the following Planets: Bracca, Dathomir, Ordo Eris, Ilum, and Nur.- Worked in Unreal Engine 4 and Maya to create custom level collision.- Collaborated with level designers and environment artists to create level collision that matches in-game visuals.- Ensured collision path for the player is solid to promote quality gameplay during combat and exploration.- Tagged collision materials with appropriate combat, navigation, and audio flags.- Debugged and resolved collision related bugs throughout assigned levels.

Mar 2019 - Nov 2019

Game Designer

Los Angeles, California

Football Heroes (iOS)Football Heroes Online (iOS, Android, AppleTV, Amazon)Football Heroes: Pro 2017/2018 (iOS, Android, AppleTV, Amazon)Cancelled VR Game (PC Oculus Rift)Unannounced VR Game (PC Oculus Rift)Football Heroes: Turbo (PC, Nintendo Switch)VR Games:-Script AI spawners-Script basic structure of level-Script savepoints and checkpoints-Design combat scenarios-Design multiplayer maps-Place collectables in world -Collision design on objects in game-Create breakables for multiplayer map-Create documentation for level flow-Build prototype levelsFootball Heroes Pro/Online/Turbo-Design & implement map layout for Single Player Cup mode.-Designed team names and info for secondary teams in Single Player Cup mode.-Design & implement Season Mode.-PVP and PVE balance.-Game economy.-Documentation of new features that need to be added to game.-Create SQL Navicat formulas.-Keep track of tasks/bugs using Unfuddle software.-Test new features implemented by designer and programmers.

Mar 2014 - Mar 2019

Qa Tester

Santa Monica, Ca

God of War: Ascension (PS3)Cancelled Project (PS4)-Write up bugs using Test Track Pro.-Use in-house development tools to download builds.-Help production with getting in-game screenshots and videos.-Talk to programmers, artists and designers about the issue encountered while testing.-Give feedback on both the Single Player and Multiplayer aspects of the game.-Work alone and with other QA Testers.-Sprinter for Single Player campaign.-Build assets locally when bugs were fixed.-Test in-house development tools when new features were added.-Make test levels for bugs to be reproduced easily.-Regression test bugs.-Set up conference rooms before meetings took place to make sure everything was working.

Mar 2012 - Feb 2014

Qa Tester

Dreamworks Super Star Kartz (3DS, Wii, PS3, X360)-Write up bugs using Devtrack. -Use in-house development tools to download and compile builds. -Talk to programmers, artists and designers about the issue encountered while testing. -Check bugs that are sent over from the publisher QA department. -Assign bugs in Devtrack to the correct departments.-Verify that each build is stable enough to send to the publisher QA department.-Check and verify each bug is fixed.-Give feedback on how the game is coming along.

Jun 2011 - Nov 2011

Qa Tester

Cars 2: The Video Game (X360, PS3, Wii)-Test video games for bugs, errors or any mishaps.-Use devtrack to write up issues which are sent to the developer.-Speak with other members of the team about the issue that arose.-Problem solve issue that many not occur all the time.-Worked at E3 at the Disney booth demoing game for public.

Feb 2011 - Jun 2011

Qa Tester

Guitar Hero: World Tour (PS2, PS3, Wii)Guitar Hero: World Tour DLC (PS3, X360)Wolfenstein (PS3, X360, PC)Modern Warfare 2 (PS3, X360, PC)Blur (X360, PS3)James Bond: Blood Stone (X360)True Crime: Hong Kong (X360, PS3)Call of Duty: Black Ops (NDS)-Test video games for bugs, errors or any mishaps. -Use devtrack to write up issues which are sent to the developer.-Speak with other members of the team about the issue that arose.

Mar 2008 - Aug 2010

Assistant Manager

La Crescenta, Ca

-Help with managing the store with the store manager.-Assure that each customer was helped.-Sell magazine subscriptions and game pre-orders.-Count nightly deposit when closing store.-Make sure store has been cleaned when leaving for the night.-Helped hiring new employees. -Training new employees.

Mar 2006 - Feb 2008

Game Advisor

Arcadia, Ca

-Selling magazine subscriptions and game pre-orders.-Talk with customers and help them with any questions they have.-Cleaned store such as, alphabetizing games on the wall and shelfs, vacuuming, cleaning store windows and make sure the overall store maintained a great feel.-Assist fellow employees with tasks that needed to be completed.

Sep 2004 - Mar 2006
Team & coworkers

Colleagues at Respawn Entertainment

Other employees you can reach at respawn.com. View company contacts for 431 employees →

2 education records

Joseph Chavez education

Film/Cinema/Video Studies

Benjamin Franklin High School
FAQ

Frequently asked questions about Joseph Chavez

Quick answers generated from the profile data available on this page.

What company does Joseph Chavez work for?

Joseph Chavez works for Respawn Entertainment.

What is Joseph Chavez's role at Respawn Entertainment?

Joseph Chavez is listed as Gameplay Designer at Respawn Entertainment.

What is Joseph Chavez's email address?

AeroLeads has found 1 work email signal at @tesla.com for Joseph Chavez at Respawn Entertainment.

What is Joseph Chavez's phone number?

AeroLeads has found 3 phone signal(s) with area code 213, 818, 505 for Joseph Chavez at Respawn Entertainment.

Where is Joseph Chavez based?

Joseph Chavez is based in United States while working with Respawn Entertainment.

What companies has Joseph Chavez worked for?

Joseph Chavez has worked for Respawn Entertainment, Tesla, Run Games, Santa Monica Studio, and High Impact Games.

Who are Joseph Chavez's colleagues at Respawn Entertainment?

Joseph Chavez's colleagues at Respawn Entertainment include Olivier Trudeau, Aj Varela, Rafael De Oliveira, Orlando Elias, and Kristina Gu.

How can I contact Joseph Chavez?

You can use AeroLeads to view verified contact signals for Joseph Chavez at Respawn Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Joseph Chavez attend?

Joseph Chavez holds Film/Cinema/Video Studies from Pasadena City College.

What skills is Joseph Chavez known for?

Joseph Chavez is listed with skills including Devtrack, Bugzilla, Tests, Wii, Game Development, Multiplayer, Gaming Industry, and Xbox 360.

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