Joseph Tice Email and Phone Number
I'm a leader with over 25 years of production & management experience in a range of fields including training simulations, serious games, app/software development, prototyping, and marketing for clients such as the United States Military, Microsoft, Toyota, General Dynamics and more. I believe great teams center around open communication, clear expectations, and the understanding that as a leader, the members of the team are always your most valuable asset.
Oddball
View- Website:
- oddball.io
- Employees:
- 346
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Sr Product Manager - Infrastructure TeamOddballEvans, Ga, Us -
Sr Product ManagerOddball Jan 2023 - Present -
Product ManagerOddball Oct 2020 - Jan 2023 -
Producer/Project ManagerNorth Powder 2017 - 2023Grovetown, GaIn collaboration with the Owner/Creative Director, I lead distributed production teams and managed customer relationships across all efforts from discovery to delivery. I initiated efforts through discovery, costing, and proposals through to final delivery, managing production teams daily using Scrum or Kanban methodologies, and serving as the conduit between clients, management and the production teams in support of major clients like Microsoft, Toyota, Bell Aviation, ISC-International, and numerous additional clients.► Increased gross revenue by 500% in the first 12 months► Formalized business/production processes to streamline production & improve efficiency► Managed all external contractors on productions► All projects completed on-time & on-budget► Part of the winning team in Phase 1 of DARPA’s Sub-T Challenge, in collaboration with Carnegie Mellon/Microsoft -
OwnerHone Alliance, Llc Jan 2020 - Dec 2022Leading a team of talented creative/development/marketing specialists to serve our client's needs in the commercial and defense sectors.
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Project Manager/ProducerSanction Studios 2014 - 2017Raleigh-Durham, North Carolina AreaLed effort to design and develop a mobile and desktop application which modernized the approach and increased operational effectiveness for a service contract in support of the United States Marine Corp and on behalf of our client General Dynamics. I directly managed the client relationship, led the discovery, user research, and UX/UI portions of the effort, and managed a distributed cross-functional team of designers, artists, programmers, and testers through daily scrum meetings.► Led UX/UI efforts including User Research, User Personas, User Testing, Wireframe Designs► Formalized business/production processes for the company► Established testing processes and led testing efforts on the project► All deliverables/projects completed on-time & on-budget► Advised and assisted on the creation of marketing materials and proposal writingLed UX/UI efforts successfully -
Lead Artist/Producer (Cinematics)Janus Research Group 2010 - 2014Evans, GaWorking with division leadership I directed multiple cross disciplined teams made up of local and remote staff in creating pre-rendered cinematics for military, government and commercial clients including the United States Army, USSOCOM, Defense Intelligence Agency, and SpaceX among others. I met with clients to understand their requirements and vision, worked with them to craft their message, and then managed the production from start to finish with daily reviews and scrum meetings as we worked to produce iterative releases for our clients. Directly oversaw other team leads and trained/mentored new leads under my supervision.► Created this team/capability from the ground up, projects led to greater exposure and growth for the company► Defined/documented formal processes and responsibilities for this team and others► All projects completed on-time & on-budget -
Art Department ManagerJanus Research Group 2007 - 2010Evans, GaDirected a team of 20+ local/remote staff producing 3D training simulations and serious games for military/government clients. Coordinated with project leads to ensure efforts were staffed and on track. Performed interviews/hiring, evaluations, mentoring, and disciplinary/termination actions as needed.► Grew department from a team of 1 to a team of 21 full-time employees and contractors.► Increased department skill sets to support numerous additional functional needs, types of work and capabilities -
Senior ArtistJanus Research Group Feb 2004 - Dec 2006Evans, GaProduced low poly models, textures, environments for 3D training software and serious games for the United States Army. Developed standards and processes for improved visual quality and technical performance of the products that we created. Collaborated with development and instructional design teams to ensure all needs were addressed. Led data capture efforts and managed asset libraries.► Spearheaded a major upgrade in visual quality/performance that contributed to major growth in simulation work► Singlehandedly produced models/scenes for entire systems on multiple projects -
Senior 3D Artist (Contract)3Dsolve Jul 2003 - Oct 2003Cary, NcProduced low poly models, textures, and environments for 3D simulation training applications for the United States Army and United States Navy. Led effort to improve visual/technical quality of the models and scenes that had been created previously,► Improved aesthetic and technical quality of a simulation effort that was in jeopardy and allowed for a successful delivery -
Lead DesignerNorth American Publishing May 2002 - Jul 2003Cary, NcHeaded the design, production, and delivery of multiple recurring regional publications. Managed the relationships with advertising clients and printers.► Delivered multiple publications for various regional clients successfully
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Senior ArtistPeriscope3 Aug 2001 - May 2002Cary, NcLed effort to create low poly 3D assets and environments, in support of numerous E-learning simulations, and developing standards.► Established production pipeline and technical standards for new company and team
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Senior Artist3Dvillage.Com May 2000 - Aug 2001Cary, NcProduced low poly 3D models and textures for an array of E-Commerce products and virtual tours. Led efforts to research solutions for technical issues and implement new standards across the organization.Key Accomplishments► Headed up the effort to improve visual quality and use more effective production techniques and pipelines
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3D ArtistIrock Interactive Feb 2000 - May 2000Cary, NcCollaborated on the production of conceptual artwork, participating in design/brainstorming sessions, created low poly 3D models.► Published Titles: Savage Skies
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3D ArtistRandom Games Aug 1999 - Jan 2000Morrisville, NcProduced 2D graphics for sprite-based WW2 game, and animation for a trivia game. Provided 3D assets in support of multiple demos and proofs of concept.► Shipped Titles: Avalon Hill’s Advanced Squad Leader, Rules of the Game, (additional cancelled titles)
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Graphic DesignerThe Barash Group Aug 1998 - Aug 1999State College, Pennsylvania AreaCollaborated with the Art Director and team to understand requirements and then design publications and ads, conduct preflight and press checks for numerous monthly, bimonthly, quarterly, and annual regional publications.Key Accomplishments► All publications delivered on time and successfully for various publications
Joseph Tice Education Details
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Computer Animation/Multi-Media
Frequently Asked Questions about Joseph Tice
What company does Joseph Tice work for?
Joseph Tice works for Oddball
What is Joseph Tice's role at the current company?
Joseph Tice's current role is Sr Product Manager - Infrastructure Team.
What schools did Joseph Tice attend?
Joseph Tice attended Art Institute Of Pittsburgh.
Who are Joseph Tice's colleagues?
Joseph Tice's colleagues are David Creek, Gavin Macbrien, Dasha Jones, Jason Dehaan, Pmp®, Lindsay I., Allen Goetsch, Pmp, Katie Roach.
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