Jason Luke
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Jason Luke Email & Phone Number

Senior Game Designer at Outerdawn
Location: Auckland, Auckland, New Zealand 10 work roles 3 schools
1 work email found @artrix.com 2 phones found area 140 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email j****@artrix.com
Direct phone (140) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Game Designer
Location
Auckland, Auckland, New Zealand
Company size

Who is Jason Luke? Overview

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Quick answer

Jason Luke is listed as Senior Game Designer at Outerdawn, a company with 22 employees, based in Auckland, Auckland, New Zealand. AeroLeads shows a work email signal at artrix.com, phone signal with area code 140, and a matched LinkedIn profile for Jason Luke.

Jason Luke previously worked as Senior Game Designer at Gameloft and Mid-Level Designer at Gameloft. Jason Luke holds Diploma Of Computer Game Development, Game Art Creation from Academy Of Interactive Entertainment (Aie).

Company email context

Email format at Outerdawn

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{first}.{last}@artrix.com
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AeroLeads found 1 current-domain work email signal for Jason Luke. Compare company email patterns before reaching out.

Profile bio

About Jason Luke

A Game and Level Designer within the game development industry with over ten years of experience in both the mobile and console markets, with a background in fine arts and as an environmental artist. A proven track record, but also passionate about providing customer focused, creative and engaging gameplay experiences, working on both licensed and original titles with demonstrated success working within tight deadlines and to schedule.Game Titles:Mobile:Unannounced iOS Title - Lead DesignerIce Age: Avalanche iOS - Lead DesignerMy Little Pony (iOS/Android) - Lead GE DesignerWonder Zoo (iOS/Android) - GE DesignerWeb Portal:Peleda - http://www.abc.net.au/abc3/games/peleda/Console:Unannounced Title (PS3, XBox 360, Wii)Marvel Super Hero Squad (Wii)de Blob (Wii)El Tigre: The Adventures of Manny Rivera (PS2)Nicktoons: Attack of the Toybots (Wii, PS2)Nicktoons: Battle for Volcano Island (PS2, Gamecube)See http://www.jasonluke.com for gameplay sample videos.

Listed skills include Game Design, Level Design, Game Development, Ps3, and 17 others.

Current workplace

Jason Luke's current company

Company context helps verify the profile and gives searchers a useful next step.

Outerdawn
Outerdawn
Senior Game Designer
sofia, sofia-capital, bulgaria
Website
Employees
22
AeroLeads page
10 roles

Jason Luke work experience

A career timeline built from the work history available for this profile.

Senior Game Designer

Current

Auckland, New Zealand

Feb 2016 - Present

Senior Game Designer

Auckland, New Zealand

  • Currently Lead Designer on an Unannounced iOS Title- Lead Designer on Ice Age: Avalanche iOSKey Responsibilities
  • Become the key evangelist of the project, while maintaining open communication with the various stakeholders involved. This includes, Studio Producers and Directors, along with the CED, GED, BPM, Project Leads and.
  • The definition of numerous game mechanics and the creation of the Game Design Document or GDD.
  • This includes defining documentation standards and best practices to be used during the project and within the Studio.
  • The creation of game pitch presentations for review and approval by directors and external parties within Gameloft.
  • The update and review of all of documents related to the project, including the Game Design, UI Mockups, Localization, Tutorial, Narrative, Quest and Event Documentation.
Dec 2014 - Jan 2016

Mid-Level Designer

Auckland, New Zealand

- Lead Designer on an Unannounced iOS Title.- Lead Game Evolution Designer on My Little Pony iOS.- Lead Game Evolution Designer on Wonder Zoo iOS.

Aug 2013 - Dec 2014

Level Designer

Fiasco Studios Pty. Ltd.

Melbourne, Australia

  • Key Responsibilities
  • Work with the Lead Artist, Lead Programmer and Lead Designer to define the scope and design all levels found within the game.
  • Work with the team to produce a Quest Design Document outlining the players experience as they play through the game.
  • Create ‘grey-box’ versions of each level based on the Quest Design with 3dsmax and then iterate and test within Unity.
  • Work with the Producer to develop the Project Plan.
  • Coordinating with other designers working on the project as required.
May 2012 - Jul 2013

Level Designer Iii

Melbourne, Australia

  • Key Responsibilities
  • The development of gameplay levels from initial pitch to final implementation, using internally developed tools.
  • Maintain levels across multiple consoles and respond to Daily Acceptance Test fails, then liaise with involved team members on solutions and alert team members to larger issues.
  • Communicate with production, leads and other team members to ensure smooth coordination of work and to receive feedback on work produced.
  • Contribute to the design of gameplay systems and tools used by both designers and artists.
  • Test and evaluate code changes to tools and provide feedback on changes.
Jun 2009 - Aug 2011

Modeler And Texture Artist

Perception Pty Ltd

Sydney, Australia

Working as a Modeler and Texture Artist. Producing level assets with 3dsmax and Photoshop, working closely with level designers to produce needed assets in a timely manner for use with Epics - Unreal Engine (Project - Stargate SG1: The Alliance).

Sep 2005 - Jan 2006

Artist

Simmersion Pty Limited

Canberra, Australia

Producing 3d models for SIMmersion's 'SIMurban' visualization package

Jun 2005 - Jul 2005

Modeler/Texture/Technical Artist

Prophecy Games Pty Ltd

Canberra, Australia

Involved with production of assets for levels and concept art. Working with the Reality Engine to produce documentation for artists and animators. Providing assistance to other artists and general problem solver.

Mar 2005 - Jul 2005
Team & coworkers

Colleagues at Outerdawn

Other employees you can reach at artrix.com. View company contacts for 22 employees →

3 education records

Jason Luke education

Diploma Of Computer Game Development, Game Art Creation

Activities and Societies: 'Roach Rage' (AIE 2004 Diploma of Computer Game Development Production) Placed second in the unsigned games.

Graduate Diploma In Electronic Arts, Animation

Acat - Australian Centre For The Arts And Technology (Anu)
FAQ

Frequently asked questions about Jason Luke

Quick answers generated from the profile data available on this page.

What company does Jason Luke work for?

Jason Luke works for Outerdawn.

What is Jason Luke's role at Outerdawn?

Jason Luke is listed as Senior Game Designer at Outerdawn.

What is Jason Luke's email address?

AeroLeads has found 1 work email signal at @artrix.com for Jason Luke at Outerdawn.

What is Jason Luke's phone number?

AeroLeads has found 2 phone signal(s) with area code 140 for Jason Luke at Outerdawn.

Where is Jason Luke based?

Jason Luke is based in Auckland, Auckland, New Zealand while working with Outerdawn.

What companies has Jason Luke worked for?

Jason Luke has worked for Outerdawn, Gameloft, Fiasco Studios Pty. Ltd., Blue Tongue Entertainment, and Perception Pty Ltd.

Who are Jason Luke's colleagues at Outerdawn?

Jason Luke's colleagues at Outerdawn include Danny Hwangbo, Roy Lye, Saveun Man, Michael Page, and Daria Kriuchkova.

How can I contact Jason Luke?

You can use AeroLeads to view verified contact signals for Jason Luke at Outerdawn, including work email, phone, and LinkedIn data when available.

What schools did Jason Luke attend?

Jason Luke holds Diploma Of Computer Game Development, Game Art Creation from Academy Of Interactive Entertainment (Aie).

What skills is Jason Luke known for?

Jason Luke is listed with skills including Game Design, Level Design, Game Development, Ps3, Xbox 360, Mobile Games, 3D Studio Max, and Photoshop.

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