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A Game and Level Designer within the game development industry with over ten years of experience in both the mobile and console markets, with a background in fine arts and as an environmental artist. A proven track record, but also passionate about providing customer focused, creative and engaging gameplay experiences, working on both licensed and original titles with demonstrated success working within tight deadlines and to schedule.Game Titles:Mobile:Unannounced iOS Title - Lead DesignerIce Age: Avalanche iOS - Lead DesignerMy Little Pony (iOS/Android) - Lead GE DesignerWonder Zoo (iOS/Android) - GE DesignerWeb Portal:Peleda - http://www.abc.net.au/abc3/games/peleda/Console:Unannounced Title (PS3, XBox 360, Wii)Marvel Super Hero Squad (Wii)de Blob (Wii)El Tigre: The Adventures of Manny Rivera (PS2)Nicktoons: Attack of the Toybots (Wii, PS2)Nicktoons: Battle for Volcano Island (PS2, Gamecube)See http://www.jasonluke.com for gameplay sample videos.
Outerdawn
View- Website:
- artrix.com
- Employees:
- 22
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Senior Game DesignerOuterdawn Feb 2016 - PresentAuckland, New Zealand -
Senior Game DesignerGameloft Dec 2014 - Jan 2016Auckland, New Zealand- Currently Lead Designer on an Unannounced iOS Title- Lead Designer on Ice Age: Avalanche iOSKey Responsibilities• Become the key evangelist of the project, while maintaining open communication with the various stakeholders involved. This includes, Studio Producers and Directors, along with the CED, GED, BPM, Project Leads and other team members.• The definition of numerous game mechanics and the creation of the Game Design Document or GDD. • This includes defining documentation standards and best practices to be used during the project and within the Studio.• The creation of game pitch presentations for review and approval by directors and external parties within Gameloft.• The update and review of all of documents related to the project, including the Game Design, UI Mockups, Localization, Tutorial, Narrative, Quest and Event Documentation.• Collaborating with programmers and other designers on the design and iteration of the many tools to be used on the project.• The weekly review of builds to ensure that design is implemented within the application as it is stated in the Game Design Document.• As Lead Designer, sprint planning, task creation and estimation in conjunction with the project producers. This includes the coordination of other members of the design team and the mentoring of junior designers and interns contributing to the project.• The creation of game design documentation for post launch updates of the iOS titles, My Little Pony and Wonder Zoo.• The design and implementation of features that improved the general user experience and also target specific KPI’s such as user retention and monetization.• Creation of Update Approval and Pitch Documentation for the review by game licensor’s (Hasbro).• The review and feedback on the work produced by all members of the design team working on the project. -
Mid-Level DesignerGameloft Aug 2013 - Dec 2014Auckland, New Zealand- Lead Designer on an Unannounced iOS Title.- Lead Game Evolution Designer on My Little Pony iOS.- Lead Game Evolution Designer on Wonder Zoo iOS. -
Level DesignerFiasco Studios Pty. Ltd. May 2012 - Jul 2013Melbourne, AustraliaKey Responsibilities• Work with the Lead Artist, Lead Programmer and Lead Designer to define the scope and design all levels found within the game.• Work with the team to produce a Quest Design Document outlining the players experience as they play through the game.• Create ‘grey-box’ versions of each level based on the Quest Design with 3dsmax and then iterate and test within Unity.• Work with the Producer to develop the Project Plan. • Coordinating with other designers working on the project as required.
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Level Designer IiiBlue Tongue Entertainment Jun 2009 - Aug 2011Melbourne, AustraliaKey Responsibilities• The development of gameplay levels from initial pitch to final implementation, using internally developed tools. • Maintain levels across multiple consoles and respond to Daily Acceptance Test fails, then liaise with involved team members on solutions and alert team members to larger issues. • Communicate with production, leads and other team members to ensure smooth coordination of work and to receive feedback on work produced. • Contribute to the design of gameplay systems and tools used by both designers and artists. • Test and evaluate code changes to tools and provide feedback on changes. • Provide realistic estimates for tasks and manage the scope of work to ensure timely completion. • Update task status daily in the task database and communicate changes with daily group stand up meetings. • Provide support for external build releases, to ensure both build stability and quality.Key Achievements• A key stakeholder in the design of the Destructible System and its integration into the current tools for Blue Tongues' current ‘Unannounced Title’, this system helped define the direction of gameplay spaces for the title.• Became known as the person to contact if other team members had issues relating to level design tools or the systems I had stakes in. -
Level DesignerBlue Tongue Entertainment Jul 2007 - Jun 2009Melbourne, Australia -
Junior Level DesignerBlue Tongue Entertainment Mar 2006 - Jul 2007Melbourne, Australia -
Modeler And Texture ArtistPerception Pty Ltd Sep 2005 - Jan 2006Sydney, AustraliaWorking as a Modeler and Texture Artist. Producing level assets with 3dsmax and Photoshop, working closely with level designers to produce needed assets in a timely manner for use with Epics - Unreal Engine (Project - Stargate SG1: The Alliance).
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ArtistSimmersion Pty Limited Jun 2005 - Jul 2005Canberra, AustraliaProducing 3d models for SIMmersion's 'SIMurban' visualization package
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Modeler/Texture/Technical ArtistProphecy Games Pty Ltd Mar 2005 - Jul 2005Canberra, AustraliaInvolved with production of assets for levels and concept art. Working with the Reality Engine to produce documentation for artists and animators. Providing assistance to other artists and general problem solver.
Jason Luke Skills
Jason Luke Education Details
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Game Art Creation -
Acat - Australian Centre For The Arts And Technology (Anu)Animation -
Sculpture
Frequently Asked Questions about Jason Luke
What company does Jason Luke work for?
Jason Luke works for Outerdawn
What is Jason Luke's role at the current company?
Jason Luke's current role is Senior Game Designer.
What is Jason Luke's email address?
Jason Luke's email address is ja****@****uke.com
What is Jason Luke's direct phone number?
Jason Luke's direct phone number is +614029*****
What schools did Jason Luke attend?
Jason Luke attended Academy Of Interactive Entertainment (Aie), Acat - Australian Centre For The Arts And Technology (Anu), The Australian National University.
What skills is Jason Luke known for?
Jason Luke has skills like Game Design, Level Design, Game Development, Ps3, Xbox 360, Mobile Games, 3d Studio Max, Photoshop, Video Games, Concept Design, Wii, Gameplay.
Who are Jason Luke's colleagues?
Jason Luke's colleagues are Paige Williams, Roy Lye, Saveun Man, Nick Christian, Richard(Yuqi) Wang, Cleo Renshaw, Gustav Seymore.
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