Jason Luke Email & Phone Number
@artrix.com
2 phones found area 140
LinkedIn matched
Who is Jason Luke? Overview
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Jason Luke is listed as Senior Game Designer at Outerdawn, a with 22 employees, based in Auckland, New Zealand. AeroLeads shows a work email signal at artrix.com, phone signal with area code 140, and a matched LinkedIn profile for Jason Luke.
Jason Luke previously worked as Senior Game Designer at Gameloft and Mid-Level Designer at Gameloft. Jason Luke holds Diploma Of Computer Game Development, Game Art Creation from Academy Of Interactive Entertainment (Aie).
Email format at Outerdawn
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AeroLeads found 1 current-domain work email signal for Jason Luke. Compare company email patterns before reaching out.
About Jason Luke
A Game and Level Designer within the game development industry with over ten years of experience in both the mobile and console markets, with a background in fine arts and as an environmental artist. A proven track record, but also passionate about providing customer focused, creative and engaging gameplay experiences, working on both licensed and original titles with demonstrated success working within tight deadlines and to schedule.Game Titles:Mobile:Unannounced iOS Title - Lead DesignerIce Age: Avalanche iOS - Lead DesignerMy Little Pony (iOS/Android) - Lead GE DesignerWonder Zoo (iOS/Android) - GE DesignerWeb Portal:Peleda - http://www.abc.net.au/abc3/games/peleda/Console:Unannounced Title (PS3, XBox 360, Wii)Marvel Super Hero Squad (Wii)de Blob (Wii)El Tigre: The Adventures of Manny Rivera (PS2)Nicktoons: Attack of the Toybots (Wii, PS2)Nicktoons: Battle for Volcano Island (PS2, Gamecube)See http://www.jasonluke.com for gameplay sample videos.
Listed skills include Game Design, Level Design, Game Development, Ps3, and 17 others.
Jason Luke's current company
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Jason Luke work experience
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Senior Game Designer
- Currently Lead Designer on an Unannounced iOS Title- Lead Designer on Ice Age: Avalanche iOSKey Responsibilities• Become the key evangelist of the project, while maintaining open communication with the various stakeholders involved. This includes, Studio Producers and Directors, along with the CED, GED, BPM, Project Leads and other team members.• The definition of numerous game mechanics and the creation of the Game Design Document or GDD. • This includes defining documentation standards and best practices to be used during the project and within the Studio.• The creation of game pitch presentations for review and approval by directors and external parties within Gameloft.• The update and review of all of documents related to the project, including the Game Design, UI Mockups, Localization, Tutorial, Narrative, Quest and Event Documentation.• Collaborating with programmers and other designers on the design and iteration of the many tools to be used on the project.• The weekly review of builds to ensure that design is implemented within the application as it is stated in the Game Design Document.• As Lead Designer, sprint planning, task creation and estimation in conjunction with the project producers. This includes the coordination of other members of the design team and the mentoring of junior designers and interns contributing to the project.• The creation of game design documentation for post launch updates of the iOS titles, My Little Pony and Wonder Zoo.• The design and implementation of features that improved the general user experience and also target specific KPI’s such as user retention and monetization.• Creation of Update Approval and Pitch Documentation for the review by game licensor’s (Hasbro).• The review and feedback on the work produced by all members of the design team working on the project.
Mid-Level Designer
- Lead Designer on an Unannounced iOS Title.- Lead Game Evolution Designer on My Little Pony iOS.- Lead Game Evolution Designer on Wonder Zoo iOS.
Level Designer
Key Responsibilities• Work with the Lead Artist, Lead Programmer and Lead Designer to define the scope and design all levels found within the game.• Work with the team to produce a Quest Design Document outlining the players experience as they play through the game.• Create ‘grey-box’ versions of each level based on the Quest Design with 3dsmax and then iterate and test within Unity.• Work with the Producer to develop the Project Plan. • Coordinating with other designers working on the project as required.
Level Designer Iii
Key Responsibilities• The development of gameplay levels from initial pitch to final implementation, using internally developed tools. • Maintain levels across multiple consoles and respond to Daily Acceptance Test fails, then liaise with involved team members on solutions and alert team members to larger issues. • Communicate with production, leads and other team members to ensure smooth coordination of work and to receive feedback on work produced. • Contribute to the design of gameplay systems and tools used by both designers and artists. • Test and evaluate code changes to tools and provide feedback on changes. • Provide realistic estimates for tasks and manage the scope of work to ensure timely completion. • Update task status daily in the task database and communicate changes with daily group stand up meetings. • Provide support for external build releases, to ensure both build stability and quality.Key Achievements• A key stakeholder in the design of the Destructible System and its integration into the current tools for Blue Tongues' current ‘Unannounced Title’, this system helped define the direction of gameplay spaces for the title.• Became known as the person to contact if other team members had issues relating to level design tools or the systems I had stakes in.
Level Designer
Junior Level Designer
Modeler And Texture Artist
Working as a Modeler and Texture Artist. Producing level assets with 3dsmax and Photoshop, working closely with level designers to produce needed assets in a timely manner for use with Epics - Unreal Engine (Project - Stargate SG1: The Alliance).
Artist
Producing 3d models for SIMmersion's 'SIMurban' visualization package
Modeler/Texture/Technical Artist
Involved with production of assets for levels and concept art. Working with the Reality Engine to produce documentation for artists and animators. Providing assistance to other artists and general problem solver.
Colleagues at Outerdawn
Other employees you can reach at artrix.com. View company contacts for 22 employees →
Kane Sagar
Colleague at OuterdawnAuckland, New Zealand
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Nick Christian
Colleague at OuterdawnAuckland, New Zealand
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Gustav Seymore
Colleague at OuterdawnAuckland, New Zealand
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Daria Kriuchkova
Colleague at OuterdawnDenmark
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Caley S.
Colleague at OuterdawnAuckland, New Zealand
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Cleo Renshaw
Colleague at OuterdawnAuckland, New Zealand
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Roy Lye
Colleague at OuterdawnOnaero, Taranaki, New Zealand
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Richard(Yuqi) Wang
Colleague at OuterdawnAuckland, New Zealand
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Guilherme Zimmermann
Colleague at OuterdawnPortugal
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Michael Page
Colleague at OuterdawnAuckland, New Zealand
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Jason Luke education
Diploma Of Computer Game Development, Game Art Creation
Graduate Diploma In Electronic Arts, Animation
Bachelor Of Arts (Visual), Sculpture
Frequently asked questions about Jason Luke
Quick answers generated from the profile data available on this page.
What company does Jason Luke work for?
Jason Luke works for Outerdawn.
What is Jason Luke's role at Outerdawn?
Jason Luke is listed as Senior Game Designer at Outerdawn.
What is Jason Luke's email address?
AeroLeads has found 1 work email signal at @artrix.com for Jason Luke at Outerdawn.
What is Jason Luke's phone number?
AeroLeads has found 2 phone signal(s) with area code 140 for Jason Luke at Outerdawn.
Where is Jason Luke based?
Jason Luke is based in Auckland, New Zealand while working with Outerdawn.
What companies has Jason Luke worked for?
Jason Luke has worked for Outerdawn, Gameloft, Fiasco Studios Pty. Ltd., Blue Tongue Entertainment, and Perception Pty Ltd.
Who are Jason Luke's colleagues at Outerdawn?
Jason Luke's colleagues at Outerdawn include Kane Sagar, Nick Christian, Gustav Seymore, Daria Kriuchkova, and Caley S..
How can I contact Jason Luke?
You can use AeroLeads to view verified contact signals for Jason Luke at Outerdawn, including work email, phone, and LinkedIn data when available.
What schools did Jason Luke attend?
Jason Luke holds Diploma Of Computer Game Development, Game Art Creation from Academy Of Interactive Entertainment (Aie).
What skills is Jason Luke known for?
Jason Luke is listed with skills including Game Design, Level Design, Game Development, Ps3, Xbox 360, Mobile Games, 3D Studio Max, and Photoshop.
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