Daniel Johnsen Email & Phone Number
Who is Daniel Johnsen? Overview
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Daniel Johnsen is listed as Software Engineer II - Unity at Autonodyne LLC, a company with 79 employees, based in Somerville, Massachusetts, United States. AeroLeads shows a matched LinkedIn profile for Daniel Johnsen.
Daniel Johnsen previously worked as Unity Developer at Autonodyne Llc and Unity Developer at Uw-Stout Manufacturing Outreach Center (Moc). Daniel Johnsen holds Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9 from University Of Wisconsin-Stout.
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About Daniel Johnsen
๐ฎ ๐๐๐จ๐ฎ๐ญ ๐๐: Iโm a passionate ๐๐๐ฆ๐๐ฉ๐ฅ๐๐ฒ ๐๐ซ๐จ๐ ๐ซ๐๐ฆ๐ฆ๐๐ซ currently in my final semester at the University of Wisconsin - Stout. With a strong foundation in ๐๐ง๐ข๐ญ๐ฒ, ๐๐ง๐ซ๐๐๐ฅ ๐๐ง๐ ๐ข๐ง๐, and ๐๐จ๐๐จ๐ญ, I've honed my skills through a diverse range of personal, academic, and professional projects.๐ ๐๐๐ก๐ข๐๐ฏ๐๐ฆ๐๐ง๐ญ๐ฌ:โข Successfully delivered ๐ญ๐ก๐ซ๐๐ ๐ฌ๐ญ๐๐ง๐๐จ๐ฎ๐ญ ๐ฌ๐ญ๐ฎ๐๐๐ง๐ญ ๐ฉ๐ซ๐จ๐ฃ๐๐๐ญ๐ฌ, earning a total of ๐๐ข๐ฏ๐ ๐๐ฐ๐๐ซ๐๐ฌ. Notably, our work was recognized with the ๐๐๐ฌ๐ญ ๐๐๐ฆ๐๐ฉ๐ฅ๐๐ฒ award at 2๐ ๐๐จ๐ง, Minnesotaโs largest game convention.โข Thrived in multiple internships, culminating in the prestigious ๐๐ง๐ญ๐๐ซ๐ง ๐จ๐ ๐ญ๐ก๐ ๐๐๐๐ซ award during my tenure at ๐๐๐ง๐ง๐๐ฉ๐ข๐ง ๐๐จ๐ฎ๐ง๐ญ๐ฒ.๐ ๐๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐๐ง๐ ๐๐ ๐๐ฆ๐๐ง๐ญ: Iโm an active participant in the game development community. Whether Iโm giving talks at ๐+๐๐๐ฏ and 2๐ ๐๐จ๐ง or serving as the treasurer for ๐๐ญ๐จ๐ฎ๐ญโ๐ฌ ๐๐๐๐ ๐๐ก๐๐ฉ๐ญ๐๐ซ, I relish the opportunity to connect with fellow enthusiasts. Letโs chatโIโm a chill guy who enjoys collaborating with all types of people!
Daniel Johnsen's current company
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Daniel Johnsen work experience
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Unity Developer
Current
Unity Developer
- As a Unity Developer for the UW-Stout MOC, I'm working on an educational simulation game designed for Android tablets using C# and the Unity Game Engine. Here are the key aspects of my role:๐๐ข๐ฆ๐ฎ๐ฅ๐๐ญ๐ข๐จ๐ง ๐๐ง๐ก๐๐ง๐๐๐ฆ๐๐ง๐ญ:
- Modifying and fine-tuning the educational simulation, ensuring it provides an engaging and effective learning experience.
- Conducting rigorous testing to identify and address any issues, resulting in a more robust and reliable product.๐๐๐ญ๐ฐ๐จ๐ซ๐ค๐ข๐ง๐ ๐๐ฒ๐ฌ๐ญ๐๐ฆ ๐๐๐๐ข๐ง๐๐ฆ๐๐ง๐ญ:
- Building upon the existing TCP/UDP networking system to enhance its performance and reliability.
- Debugging and resolving issues, improving overall connectivity and user experience.๐๐จ๐๐ญ๐ฐ๐๐ซ๐ ๐๐๐ฌ๐ข๐ ๐ง ๐๐ซ๐ข๐ง๐๐ข๐ฉ๐ฅ๐๐ฌ:
- Regularly making use of Polymorphic Design, SOLID Principles, Inheritance, and Interfaces in my code.
Unity Ui Developer
- As UI Programmer for a 3D Grand Strategy title made in Unity, I play a crucial role in shaping the user experience. My main responsibilities include:๐๐จ๐๐ ๐๐๐ฏ๐๐ฅ๐จ๐ฉ๐ฆ๐๐ง๐ญ:
- Developing clean and reusable code following best practices and modern Software Engineering principles in C#.
- Ensuring that the code adheres to proper structure and contains proper documentation๐๐จ๐ฅ๐ฅ๐๐๐จ๐ซ๐๐ญ๐ข๐จ๐ง ๐๐ง๐ ๐ ๐๐๐๐๐๐๐ค:
- Regularly communicating with the project leader to understand requirements and vision.
- Actively modifying code based on feedback and functional tests, ensuring alignment with project goals.
Software Engineer Intern
- As a Software Engineering Intern on the Pricing Team, I actively contributed to the development and enhancement of critical systems. Hereโs how I made an impact:๐๐๐๐ฌ, ๐๐๐ ๐๐ฉ๐ฉ๐ฌ, ๐๐ง๐ ๐๐๐ซ๐ฏ๐ข๐๐๐ฌ:
- Collaborated closely with senior members of the Pricing Team to create, maintain, and modify APIs, web applications, and backend services using C#.
- Ensured seamless integration and functionality of these systems to support pricing strategies.
- Updated team documentation to accurately reflect the services associated with each product.๐๐๐ฌ๐ญ๐ข๐ง๐ ๐๐ง๐ ๐๐จ๐๐ ๐๐๐ฅ๐ข๐๐๐ข๐ฅ๐ข๐ญ๐ฒ:
- Developed comprehensive functional, unit, and endpoint tests to validate code reliability.
- Rigorously tested and deployed code revisions through Azure Pipelines, ensuring robustness and adherence to CI/CD practices.๐๐ ๐ข๐ฅ๐ ๐๐จ๐ฅ๐ฅ๐๐๐จ๐ซ๐๐ญ๐ข๐จ๐ง:
Quality Assurance Intern
- Led development of a dynamic web application using the Microsoft Power Platform. Collaborated closely with customers, conducted code reviews, performed validation testing, and meticulously documented the project.
- Designed and executed a comprehensive suite of manual test cases to evaluate the functionality, performance, and security of Enterprise Team applications
- Honored with the Student of the Year award from UW-Stout for my outstanding contributions to Hennepin County
- Demonstrated professionalism and strong teamwork during sprint reviews, project collaborations, daily standup meetings, and team communications.
Academic Resource Coordinator
- Fostered an environment that facilitated both living and learning. Through individualized meetings with residents, I ensured their academic needs were met.
- Played a key role in executing specific academic initiatives within the housing community. By coordinating with fellow hall staff members, I contributed to the overall success of our students.
- Met with over 80 residents, assisting them in developing personalized plans for academic achievement. Whether it was study strategies, time management, or goal setting, I provided valuable guidance.
Game Design Instructor
- Taught grade school students the fundamentals of Game Design using Roblox and Lua, fostering their creativity and problem-solving skills.
- Developed and implemented a customized curriculum, ensuring that instruction aligned with each studentโs unique goals and interests.
- Cultivated an inclusive learning environment, where every student felt valued and empowered to explore their creativity.
Code Sensei
- Guided young learners through the exciting process of creating their own games, fostering their creativity and problem-solving abilities.
- Developed a solid foundation in computer science concepts and deepened expertise in programming languages such as Scratch, JavaScript, Lua, and C#.
- Led an engaging game design summer camp, crafting a comprehensive curriculum that empowered students to build fun and interactive experiences using Scratch.
Party Host
- Promoted to Party Team Lead in September 2019, demonstrating exceptional leadership and adaptability.
- Ensured seamless party experiences for guests by flexibly adjusting schedules, optimizing enjoyment.
- Trained and mentored new team members, equipping them with the skills to guide guests through engaging activities.
Games Attendant
- Oversaw and managed attractions, ensuring seamless operations and guest satisfaction.
- Maintained impeccable cleanliness standards, contributing to a positive and hygienic environment.
- Crafted an engaging and exhilarating atmosphere for guests, making their experience truly memorable.
Colleagues at Autonodyne LLC
Other employees you can reach at autonodyne.com. View company contacts for 79 employees →
Allison Fairweather
Colleague at Autonodyne LlcCambridge, Massachusetts, United States, United States
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EH
Emilie Hopkinson
Colleague at Autonodyne LlcTempe, Arizona, United States, United States
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JH
Jared Herron
Colleague at Autonodyne LlcSomerville, Massachusetts, United States, United States
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WF
William Feeney
Colleague at Autonodyne LlcGreater Boston, United States
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PW
Peter Woodsum
Colleague at Autonodyne LlcMedfield, Massachusetts, United States, United States
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SG
Spencer Gordon
Colleague at Autonodyne LlcGaylord, Michigan, United States, United States
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CC
Clarissa Chisholm
Colleague at Autonodyne LlcTewksbury, Massachusetts, United States, United States
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SD
Shane Donahue
Colleague at Autonodyne LlcGreater Boston, United States
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DT
Dennis Travers
Colleague at Autonodyne LlcBoston, Massachusetts, United States, United States
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ND
Nicholas Dantuono
Colleague at Autonodyne LlcGreater Boston, United States
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Daniel Johnsen education
Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9
Ux Design
Middle School Degree, High School Student, 3.8
Frequently asked questions about Daniel Johnsen
Quick answers generated from the profile data available on this page.
What company does Daniel Johnsen work for?
Daniel Johnsen works for Autonodyne LLC.
What is Daniel Johnsen's role at Autonodyne LLC?
Daniel Johnsen is listed as Software Engineer II - Unity at Autonodyne LLC.
Where is Daniel Johnsen based?
Daniel Johnsen is based in Somerville, Massachusetts, United States while working with Autonodyne LLC.
What companies has Daniel Johnsen worked for?
Daniel Johnsen has worked for Autonodyne Llc, Uw-Stout Manufacturing Outreach Center (Moc), Flying General Games, Digi-Key Electronics, and Hennepin County.
Who are Daniel Johnsen's colleagues at Autonodyne LLC?
Daniel Johnsen's colleagues at Autonodyne LLC include Allison Fairweather, Emilie Hopkinson, Jared Herron, William Feeney, and Peter Woodsum.
How can I contact Daniel Johnsen?
You can use AeroLeads to view verified contact signals for Daniel Johnsen at Autonodyne LLC, including work email, phone, and LinkedIn data when available.
What schools did Daniel Johnsen attend?
Daniel Johnsen holds Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9 from University Of Wisconsin-Stout.
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