Daniel Johnsen
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Daniel Johnsen Email & Phone Number

Software Engineer II - Unity at Autonodyne LLC
Location: Somerville, Massachusetts, United States 11 work roles 3 schools
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✓ Verified Jun 2026 3 data sources Profile completeness 86%

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Current company
Role
Software Engineer II - Unity
Location
Somerville, Massachusetts, United States
Company size

Who is Daniel Johnsen? Overview

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Daniel Johnsen is listed as Software Engineer II - Unity at Autonodyne LLC, a company with 79 employees, based in Somerville, Massachusetts, United States. AeroLeads shows a matched LinkedIn profile for Daniel Johnsen.

Daniel Johnsen previously worked as Unity Developer at Autonodyne Llc and Unity Developer at Uw-Stout Manufacturing Outreach Center (Moc). Daniel Johnsen holds Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9 from University Of Wisconsin-Stout.

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Autonodyne LLC

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Profile bio

About Daniel Johnsen

๐ŸŽฎ ๐€๐›๐จ๐ฎ๐ญ ๐Œ๐ž: Iโ€™m a passionate ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ ๐๐ซ๐จ๐ ๐ซ๐š๐ฆ๐ฆ๐ž๐ซ currently in my final semester at the University of Wisconsin - Stout. With a strong foundation in ๐”๐ง๐ข๐ญ๐ฒ, ๐”๐ง๐ซ๐ž๐š๐ฅ ๐„๐ง๐ ๐ข๐ง๐ž, and ๐†๐จ๐๐จ๐ญ, I've honed my skills through a diverse range of personal, academic, and professional projects.๐Ÿ† ๐€๐œ๐ก๐ข๐ž๐ฏ๐ž๐ฆ๐ž๐ง๐ญ๐ฌ:โ€ข Successfully delivered ๐ญ๐ก๐ซ๐ž๐ž ๐ฌ๐ญ๐š๐ง๐๐จ๐ฎ๐ญ ๐ฌ๐ญ๐ฎ๐๐ž๐ง๐ญ ๐ฉ๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ฌ, earning a total of ๐Ÿ๐ข๐ฏ๐ž ๐š๐ฐ๐š๐ซ๐๐ฌ. Notably, our work was recognized with the ๐๐ž๐ฌ๐ญ ๐†๐š๐ฆ๐ž๐ฉ๐ฅ๐š๐ฒ award at 2๐ƒ ๐‚๐จ๐ง, Minnesotaโ€™s largest game convention.โ€ข Thrived in multiple internships, culminating in the prestigious ๐ˆ๐ง๐ญ๐ž๐ซ๐ง ๐จ๐Ÿ ๐ญ๐ก๐ž ๐˜๐ž๐š๐ซ award during my tenure at ๐‡๐ž๐ง๐ง๐ž๐ฉ๐ข๐ง ๐‚๐จ๐ฎ๐ง๐ญ๐ฒ.๐ŸŒ ๐‚๐จ๐ฆ๐ฆ๐ฎ๐ง๐ข๐ญ๐ฒ ๐„๐ง๐ ๐š๐ ๐ž๐ฆ๐ž๐ง๐ญ: Iโ€™m an active participant in the game development community. Whether Iโ€™m giving talks at ๐Œ+๐ƒ๐ž๐ฏ and 2๐ƒ ๐‚๐จ๐ง or serving as the treasurer for ๐’๐ญ๐จ๐ฎ๐ญโ€™๐ฌ ๐ˆ๐†๐ƒ๐€ ๐‚๐ก๐š๐ฉ๐ญ๐ž๐ซ, I relish the opportunity to connect with fellow enthusiasts. Letโ€™s chatโ€”Iโ€™m a chill guy who enjoys collaborating with all types of people!

Current workplace

Daniel Johnsen's current company

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Autonodyne LLC
Autonodyne Llc
Software Engineer II - Unity
Somerville, MA, US
Website
Employees
79
AeroLeads page
11 roles

Daniel Johnsen work experience

A career timeline built from the work history available for this profile.

Unity Developer

Current

Boston, Massachusetts, United States

Jul 2024 - Present

Unity Developer

Menomonie, Wisconsin, United States

  • As a Unity Developer for the UW-Stout MOC, I'm working on an educational simulation game designed for Android tablets using C# and the Unity Game Engine. Here are the key aspects of my role:๐’๐ข๐ฆ๐ฎ๐ฅ๐š๐ญ๐ข๐จ๐ง ๐„๐ง๐ก๐š๐ง๐œ๐ž๐ฆ๐ž๐ง๐ญ:
  • Modifying and fine-tuning the educational simulation, ensuring it provides an engaging and effective learning experience.
  • Conducting rigorous testing to identify and address any issues, resulting in a more robust and reliable product.๐๐ž๐ญ๐ฐ๐จ๐ซ๐ค๐ข๐ง๐  ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ ๐‘๐ž๐Ÿ๐ข๐ง๐ž๐ฆ๐ž๐ง๐ญ:
  • Building upon the existing TCP/UDP networking system to enhance its performance and reliability.
  • Debugging and resolving issues, improving overall connectivity and user experience.๐’๐จ๐Ÿ๐ญ๐ฐ๐š๐ซ๐ž ๐ƒ๐ž๐ฌ๐ข๐ ๐ง ๐๐ซ๐ข๐ง๐œ๐ข๐ฉ๐ฅ๐ž๐ฌ:
  • Regularly making use of Polymorphic Design, SOLID Principles, Inheritance, and Interfaces in my code.
Jan 2024 - May 2024

Unity Ui Developer

  • As UI Programmer for a 3D Grand Strategy title made in Unity, I play a crucial role in shaping the user experience. My main responsibilities include:๐‚๐จ๐๐ž ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ฆ๐ž๐ง๐ญ:
  • Developing clean and reusable code following best practices and modern Software Engineering principles in C#.
  • Ensuring that the code adheres to proper structure and contains proper documentation๐‚๐จ๐ฅ๐ฅ๐š๐›๐จ๐ซ๐š๐ญ๐ข๐จ๐ง ๐š๐ง๐ ๐…๐ž๐ž๐๐›๐š๐œ๐ค:
  • Regularly communicating with the project leader to understand requirements and vision.
  • Actively modifying code based on feedback and functional tests, ensuring alignment with project goals.
Jan 2024 - Mar 2024

Software Engineer Intern

  • As a Software Engineering Intern on the Pricing Team, I actively contributed to the development and enhancement of critical systems. Hereโ€™s how I made an impact:๐€๐๐ˆ๐ฌ, ๐–๐ž๐› ๐€๐ฉ๐ฉ๐ฌ, ๐š๐ง๐ ๐’๐ž๐ซ๐ฏ๐ข๐œ๐ž๐ฌ:
  • Collaborated closely with senior members of the Pricing Team to create, maintain, and modify APIs, web applications, and backend services using C#.
  • Ensured seamless integration and functionality of these systems to support pricing strategies.
  • Updated team documentation to accurately reflect the services associated with each product.๐“๐ž๐ฌ๐ญ๐ข๐ง๐  ๐š๐ง๐ ๐‚๐จ๐๐ž ๐‘๐ž๐ฅ๐ข๐š๐›๐ข๐ฅ๐ข๐ญ๐ฒ:
  • Developed comprehensive functional, unit, and endpoint tests to validate code reliability.
  • Rigorously tested and deployed code revisions through Azure Pipelines, ensuring robustness and adherence to CI/CD practices.๐€๐ ๐ข๐ฅ๐ž ๐‚๐จ๐ฅ๐ฅ๐š๐›๐จ๐ซ๐š๐ญ๐ข๐จ๐ง:
May 2023 - Aug 2023

Quality Assurance Intern

  • Led development of a dynamic web application using the Microsoft Power Platform. Collaborated closely with customers, conducted code reviews, performed validation testing, and meticulously documented the project.
  • Designed and executed a comprehensive suite of manual test cases to evaluate the functionality, performance, and security of Enterprise Team applications
  • Honored with the Student of the Year award from UW-Stout for my outstanding contributions to Hennepin County
  • Demonstrated professionalism and strong teamwork during sprint reviews, project collaborations, daily standup meetings, and team communications.
Jun 2022 - May 2023

Academic Resource Coordinator

Menomonie, Wisconsin, United States

  • Fostered an environment that facilitated both living and learning. Through individualized meetings with residents, I ensured their academic needs were met.
  • Played a key role in executing specific academic initiatives within the housing community. By coordinating with fellow hall staff members, I contributed to the overall success of our students.
  • Met with over 80 residents, assisting them in developing personalized plans for academic achievement. Whether it was study strategies, time management, or goal setting, I provided valuable guidance.
Jan 2022 - May 2023

Game Design Instructor

Remote

  • Taught grade school students the fundamentals of Game Design using Roblox and Lua, fostering their creativity and problem-solving skills.
  • Developed and implemented a customized curriculum, ensuring that instruction aligned with each studentโ€™s unique goals and interests.
  • Cultivated an inclusive learning environment, where every student felt valued and empowered to explore their creativity.
Dec 2021 - May 2022

Code Sensei

United States

  • Guided young learners through the exciting process of creating their own games, fostering their creativity and problem-solving abilities.
  • Developed a solid foundation in computer science concepts and deepened expertise in programming languages such as Scratch, JavaScript, Lua, and C#.
  • Led an engaging game design summer camp, crafting a comprehensive curriculum that empowered students to build fun and interactive experiences using Scratch.
Feb 2020 - Jan 2022

Party Host

Big Thrill Factory

Minnetonka, Minnesota, United States

  • Promoted to Party Team Lead in September 2019, demonstrating exceptional leadership and adaptability.
  • Ensured seamless party experiences for guests by flexibly adjusting schedules, optimizing enjoyment.
  • Trained and mentored new team members, equipping them with the skills to guide guests through engaging activities.
Nov 2018 - May 2020

Games Attendant

Big Thrill Factory

Greater Minneapolis-St. Paul Area

  • Oversaw and managed attractions, ensuring seamless operations and guest satisfaction.
  • Maintained impeccable cleanliness standards, contributing to a positive and hygienic environment.
  • Crafted an engaging and exhilarating atmosphere for guests, making their experience truly memorable.
Aug 2017 - Oct 2018
Team & coworkers

Colleagues at Autonodyne LLC

Other employees you can reach at autonodyne.com. View company contacts for 79 employees →

3 education records

Daniel Johnsen education

Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9

Activities and Societies: International Game Developers Association | People's Organization of Network Gaming | Hall Leadership Committee.

Ux Design

An academic program I took at Minnetonka High School where we learned about UX and built UX solutions for Two Bettys Cleaning and Kiddy.

Middle School Degree, High School Student, 3.8

Activities and Societies: First mates, Backpack Tutoring, Improv Club, Science Olympiad, Robotics Club, Super Smash Bros Club, and Ski Club.

FAQ

Frequently asked questions about Daniel Johnsen

Quick answers generated from the profile data available on this page.

What company does Daniel Johnsen work for?

Daniel Johnsen works for Autonodyne LLC.

What is Daniel Johnsen's role at Autonodyne LLC?

Daniel Johnsen is listed as Software Engineer II - Unity at Autonodyne LLC.

Where is Daniel Johnsen based?

Daniel Johnsen is based in Somerville, Massachusetts, United States while working with Autonodyne LLC.

What companies has Daniel Johnsen worked for?

Daniel Johnsen has worked for Autonodyne Llc, Uw-Stout Manufacturing Outreach Center (Moc), Flying General Games, Digi-Key Electronics, and Hennepin County.

Who are Daniel Johnsen's colleagues at Autonodyne LLC?

Daniel Johnsen's colleagues at Autonodyne LLC include Allison Fairweather, Emilie Hopkinson, Jared Herron, William Feeney, and Peter Woodsum.

How can I contact Daniel Johnsen?

You can use AeroLeads to view verified contact signals for Daniel Johnsen at Autonodyne LLC, including work email, phone, and LinkedIn data when available.

What schools did Daniel Johnsen attend?

Daniel Johnsen holds Bachelor Of Science - Bs, Computer Science (Game Design Focus), 3.9 from University Of Wisconsin-Stout.

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