Justin Maxwell

Justin Maxwell Email and Phone Number

Head of Product Operations @ Monarch Money
Portola Valley, CA, US
Justin Maxwell's Location
Portola Valley, California, United States, United States
About Justin Maxwell

I cofounded Smith.ai. We help your business operate more efficiently by qualifying your leads and triaging incoming phone & chat communication. We've been human + AI since long before AI was cool. Prior to Smith.ai, I did some ok stuff. I was Mint.com's first "UX" hire, designed and PMed the legendary Mint for iPhone, then led UX (User Experience) and Mobile for Mint.com through its acquisition by Intuit. Before that I worked as a designer for Apple's Apple.com and Pro Apps teams from 2003-2007. I was also at Google, but it’s not worth talking about. I also had the misfortune of spending a few months as Theranos' first Design Director in 2007-2008 but you can read all about that, including my resignation letter, in John Carreyrou's "Bad Blood."

Justin Maxwell's Current Company Details
Monarch Money

Monarch Money

View
Head of Product Operations
Portola Valley, CA, US
Website:
monarchmoney.com
Employees:
119
Justin Maxwell Work Experience Details
  • Monarch Money
    Head Of Product Operations
    Monarch Money
    Portola Valley, Ca, Us
  • Smith.Ai
    Cofounder & Chief Experience Officer
    Smith.Ai May 2015 - Present
    Los Altos, California, Us
  • Google
    Design Lead
    Google 2014 - 2015
    Mountain View, Ca, Us
    Android Auto. Spent 40% of my time arguing with the worst PM i ever worked with, 20% managing & coaching amazing designers, and 40% on the inefficient overhead of simply working at google.It's wild to see ideas we talked about in 2015 finally coming out in 2020. But they happened.
  • Google
    Ux Lead
    Google May 2013 - 2014
    Mountain View, Ca, Us
    Merchant Payments & Billing (incl. Google Wallet, Instant Buy, and the systems that power Adwords billing). Our team led what is now Google Pay, but at the time they really, honest to goodness, called it "Pay By Face."
  • Upthere
    Lead Designer
    Upthere Dec 2011 - Mar 2013
    Upthere was a cloud storage startup (founded by engineering legend Bertrand Serlet) that had some groundbreaking ideas in file storage systems for the mobile age, but then decided to spend hundreds of thousands of dollars on Quartz Composer prototypes of software nobody wanted to use to put "files in the sky." My responsibilities included design, management, marketing, contributing to product vision, trying to explain to executives that there were things called "Dropbox" and "Facebook" that already solved the problems they believed existed, staring at the floor in disbelief, and eventually interviewing with Google for a new job.
  • Smule
    Director, User Experience & Game Design
    Smule Jan 2011 - Aug 2011
    Salt Lake City, Utah, Us
    • Made things easier for users and verified this through analytics. • Storyboarded and architected information for upcoming game(s) • Watched a lot of Arnold Schwarzenegger movies and frequently lost at Starcraft.• Learned that Ge Wang is a genius and amazing person.
  • Mint.Com
    Product Manager, Mobile
    Mint.Com Dec 2008 - Jan 2011
    Mountain View, California, Us
    • Led creation, product specification, design, customer research, and production of Mint's iPhone and Android applications, and future directions in tablet-based apps. • Co-managed partner relationships with Mint's business development team, including putting Mint in every Apple retail store iPhone demo.• Routinely walked out of meetings at Intuit because they were useless.• Took a ton of professional development courses at Intuit because they were world-class and changed my life forever. Spiral dynamics, anyone? Next level stuff.
  • Mint.Com
    User Experience & Design Group Lead
    Mint.Com May 2008 - Jan 2011
    Mountain View, California, Us
    I led user experience and design for our industry-leading personal finance application, managing a team of incredibly talented visual interface and interaction designers. I spent my day in tasks ranging from high-level, long-term strategic design planning to low-level prototyping, photoshop work, and HTML/CSS coding. I designed products and features that don't need manuals, that don't need help text, and that help people achieve things in life, not use software because we tell them to. When we fell short, I studied why customers find things difficult, and how we could make life easier for them. The CEO of Mint has endorsed me as "the most customer-centric person in the organization." I dedicated my attention to shaping the future of personal finance management, planning, and goal-setting towards a simple, painless workflow that helps people take control of their financial lives, get out of debt, make better decisions with their money, and trust Mint to help them get there.
  • Justin Maxwell
    Design Advisor & Consultant
    Justin Maxwell 1996 - Apr 2010
    As a musician (read: i turn knobs and move sliders), I am occasionally consulted by companies whose products I love. That has included Apogee Electronics, Studio Electronics, Alesis, Jomox, DestroyFX, Sony, ValhallaDSP, and others I can't remember anymore since it's been 20+ years of this. Not currently doing this, so please don't reach out unless we already know each-other.
  • Theranos
    Director Of Human Centered Design / Development
    Theranos 2007 - 2008
    Palo Alto, Ca, Us
    First designer. Left once I figured out what was going on. Elizabeth told me to quit "with integrity." I didn't. Buy John Carreyrou's book, "Bad Blood", if you want to know more about my experience here.
  • Apple
    User Interface Designer
    Apple Apr 2006 - Sep 2007
    Cupertino, California, Us
    • Created influential prototypes for next-generation professional applications and brought rapid prototyping to the Pro Apps team. • Managed codebase and content for Motion 3 (part of Final Cut Studio) • Fixed bugs in Aperture gallery templates • Created internal project content management system
  • Apple
    Designer/Web Programmer, Apple.Com
    Apple Sep 2003 - Apr 2006
    Cupertino, California, Us
    • Designed and engineered UI for many product pages for Apple's diverse product line, ranging from iPods to operating systems. • Created Apple's first AJAX/JavaScript animation library • Led the transition of apple.com from static HTML to dynamic, AJAX-driven interactions. • Created OS X Widgets for Apple Retail• Wore jncos to my job interview and landed it. Let that be a lesson to you.
  • Marshall & Swift / Boeckh
    Art Supervisor
    Marshall & Swift / Boeckh 2002 - 2003
    • Project managed, supervised and scheduled production between design, QA and research departments, oversaw print outsourcing and publication, maintained relationships with vendors and contractors. • Produced and designed technical publications for industry-leading building cost estimation service. Production duties included data formatting, style guide maintenance, and pre-print production (with Acrobat workflow) for monthly, quarterly, and yearly books and brochures.• Chickened out of firing a bad employee and left it up to my manager, who was so frustrated with me that I never did it again and learned a valuable lesson from this.• Spent months filling most of my day texting my (now) wife using T9 input on a 2002 cellphone and then doing a day's worth of normal person work in 2 hours.
  • Savills
    Corporate Spy (Also Contract Graphic Designer)
    Savills 2002 - 2002
    London, Gb
    Fired for industrial espionage, which remains one of the finest accomplishments in my career and provides endless entertainment in ice-breaker situations. Security guards, interrogation, the works. Amazing day I was laughing about then and laugh about now. Helped make me who I am today, etc. Technically I was a freelance graphic designer here, but I don't make the rules.
  • Bleu22 Studios/Velodea
    Senior Designer
    Bleu22 Studios/Velodea 2000 - 2002
    Lead & team designer on A-list entertainment sites for Fox, Miramax, MGM, and other movie studios. Duties included information design, web programming (Flash ActionScript & DHTML), original artwork and interface design. I got to work on SpyKids and ghost write music for Giorgio Moroder — who wouldn't love that?I got fired for being a mouthy disrespectful dumbass.
  • Atomic Pop
    Senior Designer
    Atomic Pop 1999 - 2000
    Produced and art directed online music/culture magazine, in addition to managing and producing interactive flash features and animations for the site itself. Also helped orchestrate global site redesign, including visual and informational restructuring. Sadly, a casualty of Napster making MP3s free, we closed up shop. But it was incredible.
  • Sony Pictures Digital Entertainment
    Designer/Web Developer
    Sony Pictures Digital Entertainment Jun 1998 - 1999
    Tokyo, Jp
    • Constructed and designed websites, interfaces, promotional print material, and posters for Sony and its properties. Duties ranged from original graphic composition and illustration to back-end programming. • Performed an integral role in the launch and design of Sony's first community site, which served as the model for Screenblast, in addition to designing movie sites (e.g. Big Daddy, 8mm) and television sites (e.g., Days of our Lives, The Young and the Restless, The Bold and the Beautiful, Dawson's Creek, Wheel of Fortune, Jeopardy).

Justin Maxwell Skills

User Experience User Interface Design Interaction Design User Interface Information Architecture Mobile Applications Mobile Devices Html Wireframes Usability Information Design User Experience Design User Centered Design Start Ups Visual Design Graphic Design Web Development Css Design Strategy Creative Direction Music Flash Omnigraffle Javascript Project Management Sound Design Experience Design Mobile Design Product Management Confrontational Sarcasm Design Management Awkward Silence Hijinks User Experience Strategy Human Interface Design Software Prototyping Hugs High Fiving Shenanigans Horseplay Business Hugs User Research Graphics Strategy Sass Compass Mobile Interface Design Paper Prototyping Rapid Prototyping Web Design

Justin Maxwell Education Details

  • Pomona College
    Pomona College
    Psychology
  • Walla Walla High School
    Walla Walla High School

Frequently Asked Questions about Justin Maxwell

What company does Justin Maxwell work for?

Justin Maxwell works for Monarch Money

What is Justin Maxwell's role at the current company?

Justin Maxwell's current role is Head of Product Operations.

What is Justin Maxwell's email address?

Justin Maxwell's email address is ju****@****ecd.com

What is Justin Maxwell's direct phone number?

Justin Maxwell's direct phone number is +132325*****

What schools did Justin Maxwell attend?

Justin Maxwell attended Pomona College, Walla Walla High School.

What are some of Justin Maxwell's interests?

Justin Maxwell has interest in Ui/ux Design Patterns, User Interfaces, Mint, Product Design (Software), Iphone Applications, User Experience, Web Design, Cooking, Interaction Design, Web Development.

What skills is Justin Maxwell known for?

Justin Maxwell has skills like User Experience, User Interface Design, Interaction Design, User Interface, Information Architecture, Mobile Applications, Mobile Devices, Html, Wireframes, Usability, Information Design, User Experience Design.

Who are Justin Maxwell's colleagues?

Justin Maxwell's colleagues are Lara H., Maritoni Bautista, Taylor Shivers, Kaye Berida, Eduardo Schmidt, Philip Alexander.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.