My name is Maxim, and I am a 3D artist. I am a big fan of Marvel, Star Wars movies and comics. This love has given me a job that I really enjoy.My development story began with the viewing of the animated film «Spider-Man: Into the Spider-Verse». At that moment I was in search of my destiny, I could not decide on the direction in which I want to develop. I went for a walk to unload, and I thought I could try myself in the industry of creating this kind of masterpiece. I started by modelling simple 3D models with tutorials on YouTube, but I realized that’s not exactly what I wanted. Then I began to look further and found a course in 3D animation. So I came to the profession of motion designer with the help of a quality course from Isaev Workshop (https://isaevworkshop.com/). After a while I wanted to develop further, and I was caught by the Unreal Engine with its features. So I took up the task of creating a remake of Star Wars for a more in-depth study of Unreal Engine 5. Intermediate results I share in my social networks (reddit: https://www.reddit.com/user/kmamax)My dream and goal is to work on projects that the whole world will see! Why not?At the moment, I have a good background in working with the following software:- Unreal Engine 5- Cinema 4D- Blender- Adobe After Effects- Adobe Premiere Pro- Substance PainterTo contact me, you can write in personal messages on Linkedin or e-mail: kmamaх26@gmail.com
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Technical ArtistFstr Aug 2023 - PresentПодгорица, Черногория -
Unreal Engine GeneralistФриланс Jun 2022 - Oct 2023Search and reference, build mudboard.- Drawing of game levels- Game levels prototyping, blocking.- Work with materials and textures. Connect, adjust textures and materials.- Working with landscape, setting and texturing. Working with Foliage- Optimizing the game level- Search, customize and program animations of characters, animation retarget.(iClone, iClone3DXchange, Character creator)- Find and select accots, adjust collision, texture, color correction and animation.- Rigging, working with polygons (Cinema 4D & Blender) and exporting models to UE- Programming game mechanics (Blueprint’s). Work with trackers.- Programming artificial intelligence logic.- Filling the playing level with assettes according to the pipelines and referents.- Work with light, lighting game levels, post-processing according to the pipelines and referens.- Creation of game cutscenes and cinematics
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Motion Graphic DesignerФриланс Nov 2021 - Jun 2022- creation of advertising 3D-videos;- 3D animation of characters and objects;- participation in creative processes for the development of videos.
Maksim Karpov Education Details
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Unreal Engine 5
Frequently Asked Questions about Maksim Karpov
What company does Maksim Karpov work for?
Maksim Karpov works for Fstr
What is Maksim Karpov's role at the current company?
Maksim Karpov's current role is Level Artist / Technical Artist Unreal Engine.
What schools did Maksim Karpov attend?
Maksim Karpov attended Мастерская Исаева, Казанский Национальный Исследовательский Технический Университет Им. А.н.туполева - Каи.
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Maksim Karpov
Fnb Manager/Cashier @ Bagatelle Group | Bachelor'S In Business AdministrationSaint-Bon-Tarentaise -
Maksim Karpov
Minsk, Belarus -
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