I've been working doing various jobs in 3D for the past 20 years and have had the opportunity to work in various specialized roles. I have been a concept artist, done characters and rigging, a good bit of hard surface modeling, textures and material creation and various other roles. I'm knowledgeable about 3D pipelines and how they work.I've usually fallen into a senior or lead role wherever I've gone without too much difficulty. My skills, knowledge and problem solving usually allow me to find the fastest and easiest way to achieve my goals. I'm always adapting to new software and pipelines to help speed up my workflow.Specialties: 3d modeling (low and high), 3DS Max, Zbrush, Concept Art (organic and inorganic), Painter, Photoshop, Rizom, etc.
Listed skills include Texturing, 3D Modeling, 3D Studio Max, Modeling, and 45 others.