Leandro Kazuo Igawa Ribeiro
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Leandro Kazuo Igawa Ribeiro Email & Phone Number

Principal Game Designer at Mad Mimic
Location: São Paulo, Brazil 9 work roles 5 schools
2 work emails found @riotgames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email l****@riotgames.com
LinkedIn Profile matched
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Current company
Role
Principal Game Designer
Location
São Paulo, Brazil
Company size

Who is Leandro Kazuo Igawa Ribeiro? Overview

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Quick answer

Leandro Kazuo Igawa Ribeiro is listed as Principal Game Designer at Mad Mimic, a with 31 employees, based in São Paulo, Brazil. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Leandro Kazuo Igawa Ribeiro.

Leandro Kazuo Igawa Ribeiro previously worked as Game Designer at Self-Employed and Game Design Lead at Afterverse. Leandro Kazuo Igawa Ribeiro holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from New York University.

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*@riotgames.com
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Profile bio

About Leandro Kazuo Igawa Ribeiro

Hi, I'm a Game Designer from Brazil. I have a special love for local multiplayer games but I pretty much play everything!Currently I'm focusing on my own projects, something I always dreamed of doing!I've worked at Riot Games as a game designer both on League of Legends (PC) and League of Legends: Wild Rift (mobile). Back in Brazil I was the lead designer at Tapps Games and at Afterverse, working alongside the game design team to prototype, design and deliver amazing content to our players.Love games too? Shoot me a message and let's get in touch!

Listed skills include Game Design, Video Games, Unity3D, Game Development, and 7 others.

Current workplace

Leandro Kazuo Igawa Ribeiro's current company

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Mad Mimic
Mad Mimic
Principal Game Designer
State of São Paulo, Brazil
Website
Employees
31
AeroLeads page
9 roles

Leandro Kazuo Igawa Ribeiro work experience

A career timeline built from the work history available for this profile.

Principal Game Designer

State Of São Paulo, Brazil

Game Designer

Current
Self-Employed

Currently working on my own game projects!

Apr 2023 - Present

Game Design Lead

São Paulo, Brazil

I joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design… Show more I joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design specs. Show less

Feb 2020 - Aug 2022

Game Design Lead

São Paulo Area, Brazil

My mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design… Show more My mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design frameworks Show less

May 2018 - Feb 2020

Game Designer

Greater Los Angeles Area

As a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework… Show more As a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework and VFX guidelines / implementation to be used in the spectator mode to help reduce visual noise when watching tournament matches- League of Legends (PC) - Social Play & Meta Games Systems: Systems designer for in-game and in-client social features. Some projects include proposals for a in-game voice chat feature and improvements to the matchmaking algorithm- League of Legends - Wild Rift (Mobile): Early prototyping, gameplay/systems designer. I was part of the earliest team responsible for crafting what would mean to have a mobile version of League of Legends without being a straight up port. That meant deep design explorations around game systems (mana reneration, itemization, power scalling over time, etc) and a redesign of some champions to better fit a game meant to be played on a cellphone Show less

Nov 2015 - May 2018

Associate Game Designer

Ironwall Games

Greater New York City Area

Member of a small design team responsible for the development of board and card game projects in all stages of completion, running playtest sessions and tackling design flaws.Worked on SeaFall, V-Wars and Mountains of Madness.

Jan 2015 - Jul 2015

Customer Logitics Supervisor

São Paulo Area, Brazil

Customer Logistics Team (Start-up Leader)- Led the development of a new automatic inventory replenishment system (Microsoft VBA)- Trained a team of users on all the operational procedures to keep the system running- Meeting with customers to negotiate and implement the system- Customize the system in accordance with each customer's needs

Jan 2012 - May 2012

Customer Logistics Intern

São Paulo Area, Brazil

Customer Logistics Team (Distributors Channel)- Prototype and early development of a new automatic inventory replenishment system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- Customer inventory gap analysis and recommendations- Review and recommend inventory reduction with customers

May 2011 - Dec 2011

Customer Logistics Intern

São Paulo Area, Brazil

Customer Logistics Team (HFS Channel)- Developed a new intranet customer logistics discount system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- On Time and Month End Peak gap analysis- Customer Tail gap analysis

Dec 2008 - Feb 2010
Team & coworkers

Colleagues at Mad Mimic

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5 education records

Leandro Kazuo Igawa Ribeiro education

FAQ

Frequently asked questions about Leandro Kazuo Igawa Ribeiro

Quick answers generated from the profile data available on this page.

What company does Leandro Kazuo Igawa Ribeiro work for?

Leandro Kazuo Igawa Ribeiro works for Mad Mimic.

What is Leandro Kazuo Igawa Ribeiro's role at Mad Mimic?

Leandro Kazuo Igawa Ribeiro is listed as Principal Game Designer at Mad Mimic.

What is Leandro Kazuo Igawa Ribeiro's email address?

AeroLeads has found 2 work email signals at @riotgames.com for Leandro Kazuo Igawa Ribeiro at Mad Mimic.

Where is Leandro Kazuo Igawa Ribeiro based?

Leandro Kazuo Igawa Ribeiro is based in São Paulo, Brazil while working with Mad Mimic.

What companies has Leandro Kazuo Igawa Ribeiro worked for?

Leandro Kazuo Igawa Ribeiro has worked for Mad Mimic, Self-Employed, Afterverse, Tapps Games, and Riot Games.

Who are Leandro Kazuo Igawa Ribeiro's colleagues at Mad Mimic?

Leandro Kazuo Igawa Ribeiro's colleagues at Mad Mimic include Guilherme Heiti Ito Fukano, Danielle Serranú, João Paulo Zaneti Cruz, Poliana Rezende Chagas, and Gus Simões.

How can I contact Leandro Kazuo Igawa Ribeiro?

You can use AeroLeads to view verified contact signals for Leandro Kazuo Igawa Ribeiro at Mad Mimic, including work email, phone, and LinkedIn data when available.

What schools did Leandro Kazuo Igawa Ribeiro attend?

Leandro Kazuo Igawa Ribeiro holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from New York University.

What skills is Leandro Kazuo Igawa Ribeiro known for?

Leandro Kazuo Igawa Ribeiro is listed with skills including Game Design, Video Games, Unity3D, Game Development, Actionscript, C#, Photoshop, and Interactive Media.

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