Leandro Kazuo Igawa Ribeiro Email and Phone Number
Leandro Kazuo Igawa Ribeiro work email
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Leandro Kazuo Igawa Ribeiro personal email
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Hi, I'm a Game Designer from Brazil. I have a special love for local multiplayer games but I pretty much play everything!Currently I'm focusing on my own projects, something I always dreamed of doing!I've worked at Riot Games as a game designer both on League of Legends (PC) and League of Legends: Wild Rift (mobile). Back in Brazil I was the lead designer at Tapps Games and at Afterverse, working alongside the game design team to prototype, design and deliver amazing content to our players.Love games too? Shoot me a message and let's get in touch!
Mad Mimic
View- Website:
- madmimic.com
- Employees:
- 31
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Principal Game DesignerMad MimicState Of São Paulo, Brazil -
Game DesignerSelf-Employed Apr 2023 - PresentCurrently working on my own game projects!
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Game Design LeadAfterverse Feb 2020 - Aug 2022São Paulo, BrazilI joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design… Show more I joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design specs. Show less -
Game Design LeadTapps Games May 2018 - Feb 2020São Paulo Area, BrazilMy mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design… Show more My mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design frameworks Show less -
Game DesignerRiot Games Nov 2015 - May 2018Greater Los Angeles AreaAs a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework… Show more As a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework and VFX guidelines / implementation to be used in the spectator mode to help reduce visual noise when watching tournament matches- League of Legends (PC) - Social Play & Meta Games Systems: Systems designer for in-game and in-client social features. Some projects include proposals for a in-game voice chat feature and improvements to the matchmaking algorithm- League of Legends - Wild Rift (Mobile): Early prototyping, gameplay/systems designer. I was part of the earliest team responsible for crafting what would mean to have a mobile version of League of Legends without being a straight up port. That meant deep design explorations around game systems (mana reneration, itemization, power scalling over time, etc) and a redesign of some champions to better fit a game meant to be played on a cellphone Show less -
Associate Game DesignerIronwall Games Jan 2015 - Jul 2015Greater New York City AreaMember of a small design team responsible for the development of board and card game projects in all stages of completion, running playtest sessions and tackling design flaws.Worked on SeaFall, V-Wars and Mountains of Madness.
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Customer Logitics SupervisorProcter & Gamble Jan 2012 - May 2012São Paulo Area, BrazilCustomer Logistics Team (Start-up Leader)- Led the development of a new automatic inventory replenishment system (Microsoft VBA)- Trained a team of users on all the operational procedures to keep the system running- Meeting with customers to negotiate and implement the system- Customize the system in accordance with each customer's needs -
Customer Logistics InternProcter & Gamble May 2011 - Dec 2011São Paulo Area, BrazilCustomer Logistics Team (Distributors Channel)- Prototype and early development of a new automatic inventory replenishment system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- Customer inventory gap analysis and recommendations- Review and recommend inventory reduction with customers -
Customer Logistics InternProcter & Gamble Dec 2008 - Feb 2010São Paulo Area, BrazilCustomer Logistics Team (HFS Channel)- Developed a new intranet customer logistics discount system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- On Time and Month End Peak gap analysis- Customer Tail gap analysis
Leandro Kazuo Igawa Ribeiro Skills
Leandro Kazuo Igawa Ribeiro Education Details
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Game And Interactive Media Design -
Eletrical Engineer -
Economics -
Game Design
Frequently Asked Questions about Leandro Kazuo Igawa Ribeiro
What company does Leandro Kazuo Igawa Ribeiro work for?
Leandro Kazuo Igawa Ribeiro works for Mad Mimic
What is Leandro Kazuo Igawa Ribeiro's role at the current company?
Leandro Kazuo Igawa Ribeiro's current role is Principal Game Designer.
What is Leandro Kazuo Igawa Ribeiro's email address?
Leandro Kazuo Igawa Ribeiro's email address is lr****@****mes.com
What schools did Leandro Kazuo Igawa Ribeiro attend?
Leandro Kazuo Igawa Ribeiro attended New York University, School Of Economics, Business And Accounting At The University Of São Paulo, Escola Politécnica Da Usp, 桜美林大学 / J.f.oberlin University, New York Film Academy.
What skills is Leandro Kazuo Igawa Ribeiro known for?
Leandro Kazuo Igawa Ribeiro has skills like Game Design, Video Games, Unity3d, Game Development, Actionscript, C#, Photoshop, Interactive Media, Mobile Devices, Management, Leadership.
Who are Leandro Kazuo Igawa Ribeiro's colleagues?
Leandro Kazuo Igawa Ribeiro's colleagues are Luis Gustavo Sampaio, Gus Simões, Léo Motta, Graziela Palermo, João Paulo Zaneti Cruz, Danielle Serranú, Poliana Rezende Chagas.
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