Leandro Kazuo Igawa Ribeiro Email & Phone Number
@riotgames.com
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Who is Leandro Kazuo Igawa Ribeiro? Overview
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Leandro Kazuo Igawa Ribeiro is listed as Principal Game Designer at Mad Mimic, a with 31 employees, based in São Paulo, Brazil. AeroLeads shows a work email signal at riotgames.com and a matched LinkedIn profile for Leandro Kazuo Igawa Ribeiro.
Leandro Kazuo Igawa Ribeiro previously worked as Game Designer at Self-Employed and Game Design Lead at Afterverse. Leandro Kazuo Igawa Ribeiro holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from New York University.
Email format at Mad Mimic
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AeroLeads found 2 current-domain work email signals for Leandro Kazuo Igawa Ribeiro. Compare company email patterns before reaching out.
About Leandro Kazuo Igawa Ribeiro
Hi, I'm a Game Designer from Brazil. I have a special love for local multiplayer games but I pretty much play everything!Currently I'm focusing on my own projects, something I always dreamed of doing!I've worked at Riot Games as a game designer both on League of Legends (PC) and League of Legends: Wild Rift (mobile). Back in Brazil I was the lead designer at Tapps Games and at Afterverse, working alongside the game design team to prototype, design and deliver amazing content to our players.Love games too? Shoot me a message and let's get in touch!
Listed skills include Game Design, Video Games, Unity3D, Game Development, and 7 others.
Leandro Kazuo Igawa Ribeiro's current company
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Leandro Kazuo Igawa Ribeiro work experience
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Game Designer
CurrentCurrently working on my own game projects!
Game Design Lead
I joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design… Show more I joined Afterverse (PlayKids at the time) to build the game design department from the ground up, and train a team of highly performant game designers. My main resposabilities were to set design directions for PK XD, define the game's roadmap and help each team to deliver high impact changes to our players and stakeholders. For some features (such as the Sticker Book and Pet Evolutions, both major hits) I was also the game designer in charge of drafting, scoping and helping implement design specs. Show less
Game Design Lead
My mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design… Show more My mission at Tapps was to lead and guide the game design team to deliver exciting mobile games to millions of players around the world through creative and innovative gameplay systems and mechanics.- Established the game design department- Responsible for the strategic roadmap of the department- Technical support, responsible for high complexity deliveries- Game design coach and mentor, helping other areas within the company to have a better understanding of game design frameworks Show less
Game Designer
As a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework… Show more As a game designer my focus was to be a champion for the player experience through planning and designing game features, content, rules, challenges and balance changes. Through my journey at Riot I was a member of different agile and highly iterative teams:- League of Legends (PC) - Live Gameplay: Responsible for patch to patch design improvements, game balance, champion update and game clarity. Some projects include mid-season reworks for Syndra and Alistar and game clarity framework and VFX guidelines / implementation to be used in the spectator mode to help reduce visual noise when watching tournament matches- League of Legends (PC) - Social Play & Meta Games Systems: Systems designer for in-game and in-client social features. Some projects include proposals for a in-game voice chat feature and improvements to the matchmaking algorithm- League of Legends - Wild Rift (Mobile): Early prototyping, gameplay/systems designer. I was part of the earliest team responsible for crafting what would mean to have a mobile version of League of Legends without being a straight up port. That meant deep design explorations around game systems (mana reneration, itemization, power scalling over time, etc) and a redesign of some champions to better fit a game meant to be played on a cellphone Show less
Associate Game Designer
Member of a small design team responsible for the development of board and card game projects in all stages of completion, running playtest sessions and tackling design flaws.Worked on SeaFall, V-Wars and Mountains of Madness.
Customer Logitics Supervisor
Customer Logistics Team (Start-up Leader)- Led the development of a new automatic inventory replenishment system (Microsoft VBA)- Trained a team of users on all the operational procedures to keep the system running- Meeting with customers to negotiate and implement the system- Customize the system in accordance with each customer's needs
Customer Logistics Intern
Customer Logistics Team (Distributors Channel)- Prototype and early development of a new automatic inventory replenishment system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- Customer inventory gap analysis and recommendations- Review and recommend inventory reduction with customers
Customer Logistics Intern
Customer Logistics Team (HFS Channel)- Developed a new intranet customer logistics discount system- Analysis of internal and external logistic costs- Review and recommend logistic cost reduction projects- On Time and Month End Peak gap analysis- Customer Tail gap analysis
Colleagues at Mad Mimic
Other employees you can reach at madmimic.com. View company contacts for 31 employees →
Guilherme Heiti Ito Fukano
Colleague at Mad MimicGuarulhos, São Paulo, Brazil
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DS
Danielle Serranú
Colleague at Mad MimicSão Paulo, Brazil
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JP
João Paulo Zaneti Cruz
Colleague at Mad MimicSão Paulo, Brazil
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PR
Poliana Rezende Chagas
Colleague at Mad MimicUberlândia, Minas Gerais, Brazil
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GS
Gus Simões
Colleague at Mad MimicSão Paulo, Brazil
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BN
Beatriz Nascimento Martins
Colleague at Mad MimicSão Paulo, Brazil
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BA
Bruno Andrade
Colleague at Mad MimicSão Paulo, Brazil
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FC
Felipe Carmona
Colleague at Mad MimicSão Paulo, Brazil
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JV
João Vitor Dalla De Souza
Colleague at Mad MimicSão Bernardo Do Campo, São Paulo, Brazil
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GC
Guilherme Corrêa
Colleague at Mad MimicSão Paulo, Brazil
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Leandro Kazuo Igawa Ribeiro education
Master Of Fine Arts (Mfa), Game And Interactive Media Design
Bachelor Of Applied Science (B.A.Sc.), Economics
Bachelor Of Applied Science (B.A.Sc.), Eletrical Engineer
Bachelor Of Applied Science (B.A.Sc.), Economics
1-Year Certification, Game Design
Frequently asked questions about Leandro Kazuo Igawa Ribeiro
Quick answers generated from the profile data available on this page.
What company does Leandro Kazuo Igawa Ribeiro work for?
Leandro Kazuo Igawa Ribeiro works for Mad Mimic.
What is Leandro Kazuo Igawa Ribeiro's role at Mad Mimic?
Leandro Kazuo Igawa Ribeiro is listed as Principal Game Designer at Mad Mimic.
What is Leandro Kazuo Igawa Ribeiro's email address?
AeroLeads has found 2 work email signals at @riotgames.com for Leandro Kazuo Igawa Ribeiro at Mad Mimic.
Where is Leandro Kazuo Igawa Ribeiro based?
Leandro Kazuo Igawa Ribeiro is based in São Paulo, Brazil while working with Mad Mimic.
What companies has Leandro Kazuo Igawa Ribeiro worked for?
Leandro Kazuo Igawa Ribeiro has worked for Mad Mimic, Self-Employed, Afterverse, Tapps Games, and Riot Games.
Who are Leandro Kazuo Igawa Ribeiro's colleagues at Mad Mimic?
Leandro Kazuo Igawa Ribeiro's colleagues at Mad Mimic include Guilherme Heiti Ito Fukano, Danielle Serranú, João Paulo Zaneti Cruz, Poliana Rezende Chagas, and Gus Simões.
How can I contact Leandro Kazuo Igawa Ribeiro?
You can use AeroLeads to view verified contact signals for Leandro Kazuo Igawa Ribeiro at Mad Mimic, including work email, phone, and LinkedIn data when available.
What schools did Leandro Kazuo Igawa Ribeiro attend?
Leandro Kazuo Igawa Ribeiro holds Master Of Fine Arts (Mfa), Game And Interactive Media Design from New York University.
What skills is Leandro Kazuo Igawa Ribeiro known for?
Leandro Kazuo Igawa Ribeiro is listed with skills including Game Design, Video Games, Unity3D, Game Development, Actionscript, C#, Photoshop, and Interactive Media.
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