Lee A.
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Lee A. Email & Phone Number

Senior VFX Artist @ Psyonix at Psyonix
Location: Austin, Texas, United States 16 work roles 1 school
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Current company
Role
Senior VFX Artist @ Psyonix
Location
Austin, Texas, United States
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Who is Lee A.? Overview

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Lee A. is listed as Senior VFX Artist @ Psyonix at Psyonix, a company with 11 employees, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Lee A..

Lee A. previously worked as Senior VFX Artist at Psyonix and VFX Mentor at Vfx Apprentice. Lee A. holds Bachelor Of Fine Arts (Bfa), Computer Animation & Film from Rochester Institute Of Technology.

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Psyonix

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Profile bio

About Lee A.

Hi, I’m Lee! Welcome to my LinkedIn. A little about myself, I have been a VFX Artist for over 18 years using a variety of game engines and tools. I am an active volunteer and mentor @ VFX Apprentice specializing in portfolio and resume reviews. Additionally, I occasionally teach at summer camps for game development.

Current workplace

Lee A.'s current company

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Psyonix
Psyonix
Senior VFX Artist @ Psyonix
San Diego
Website
Employees
11
AeroLeads page
16 roles

Lee A. work experience

A career timeline built from the work history available for this profile.

Senior Vfx Artist

Current

San Diego, CA, US

Rocket League & Rocket Racing- VFX, map optimization, shader optimization, outsourcing support.

May 2022 - Present

Vfx Mentor

Current

Austin, TX, US

- Supporting students and professional individuals with critiques, feedback and technical assistance related real-time VFX - specializing in resume enhancement, portfolio reviews & demo reels- Mentoring and tutoring students all over the world via discord.

Oct 2021 - Present

Senior Vfx Artist

Austin, TX, US

VALORANT - Riot Games- Working as a external partner, embedded on the Valorant VFX Team & Content teamResident Evil 4 - Capcom/Oculus- Tasked with the role as lead/mentor for the environment VFX team- Responsible for 62 of the 108 levels in the game in addition to other duties- Updating task spreadsheets as the team finished their levels.- Maintained.

Jul 2020 - May 2022

Senior Vfx Artist & Generalist

Redmond, Washington, US

Ark Survival Evolved: Aberration / Extinction / Genesis / PixArk - Responsible for VFX on creatures, weapons, environments and seasonal events - Authoring of shaders for post process and FX - Responsible maintaining destructible assets and their memory optimization - Working closely with gameplay engineers on their needs and requests - Supporting art team.

Aug 2017 - Jul 2020

Fx Artist Ii

San Diego, California, US

DC Universe Online- Episode 29 - Riddled with Crime - Episode 28 - Age of Justice- Anti-Monitor Anniversary EventAdditional Player Power set- Worked with design to created 24 different unique abilities in 3 months for the Water Powers- Maintained documentation of the FX pipeline using modified Unreal 3Loot Crates- Improved the Auras & Vinyls master shader.

Oct 2016 - Aug 2017

Senior Vfx Artist

Shadows of Colossus Remake- Worked with the graphics engineer design the particle system tool- Responsible for maintaining the initial documentation of the particle system conversion from Unreal to the Bluepoint Engine. - Managed another FX Artists initially with assistance from Lead Artist.- Used math expressions and algorithms to drive the particles and.

Feb 2016 - Oct 2016

Senior Vfx Artist - Freelance

Self Employed

Contract work-for-hire on these games using either Unity and/or Unreal- Omni VR Arena: CES Demo (6 months)- Five: Guardians of David (1 year 4 months)- Space Hulk (1 year 5 months)- Offensive Combat (5 months)- Kung Fu Superstar (1 year)

Oct 2011 - Oct 2016

Senior Vfx Artist

Los Angeles, California, US

Star Citizen - Created FX for environments, planets, spaceships and holographic displays- Worked with and trained external studios with CryEngine particle system- Assisting marketing with screenshots, trailers and other media needs.

Mar 2014 - Jan 2016

Vfx Artist

Round Rock, Texas, US

Wizard101 & Pirate101- Created FX for character abilities, environments and scripted events using GamebryoMOBA prototype- Created FX for various character, environment and world events using Unity.

Aug 2011 - Aug 2012

Senior Vfx Artist

Utv Ignition Games

Faxion Online- Created over 250 spell & ability attacks for each of the 6 player classes- Created all of the FX for Environments, raid arenas, holiday themes, special events.- Responsible for all marketing game trailers which were edited in Premiere/After Effects - Responsible for marketing screenshots and point of sale advertising.

Mar 2010 - Jul 2011

Vfx Artist

Edmonton, Alberta, CA

Star Wars: The Old Republic- Created environment FX on 12 planets - Created various holograms and UI animations for both scripted events and environments

Mar 2009 - Mar 2010

Level Designer/Vfx Artist

Frisco, Texas, US

Brothers In Arms: Hell's HighwayAliens: Colonial Marines

Aug 2007 - Sep 2008

Level Designer

US

Hour of Victory- Responsible for gameplay design of single player levels- Implemented game menus using Unreal 3 UI editor.- Created FX for guns, bullet impacts, steam,, blood hits, sparks, etc.- Responsible for FX of scripted gameplay sequences

May 2006 - Aug 2007

Game And Simulation Instructor

Game Design Program, Waketech Community College

- Continuing Education: Intro to Maya Fundamentals- Intro to Maya, Advance modeling in Maya- Unreal Tournament 2004 Level Design & MOD creation.- Game Design Workshop: Intro to Unreal Engine 3 using RoboBlitz.- Game Design Workshop: Intro to 3dsmax for game creation..

Jan 2004 - May 2006

Lead Artist

Mid Carolina Media

Ultimate Duck Hunting- managed 4 artists & 1 Level Designer.- Developed tutorials for importing models and textures into Torque Engine.- Modeling & texturing outdoor environment, created UI and menus - Designed and maintained UltimateDuckHunting.com

May 2005 - Feb 2006

Marketing Artist

US

- Developed interactive cdrom presentations for new clientsCreated game trailers for - Terrorist Takedown- WW2 Tank Commander- Kart 2005 Racing

Sep 2003 - Jan 2004
Team & coworkers

Colleagues at Psyonix

Other employees you can reach at psyonix.com. View company contacts for 11 employees →

1 education record

Lee A. education

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Computer Animation & Film
FAQ

Frequently asked questions about Lee A.

Quick answers generated from the profile data available on this page.

What company does Lee A. work for?

Lee A. works for Psyonix.

What is Lee A.'s role at Psyonix?

Lee A. is listed as Senior VFX Artist @ Psyonix at Psyonix.

Where is Lee A. based?

Lee A. is based in Austin, Texas, United States while working with Psyonix.

What companies has Lee A. worked for?

Lee A. has worked for Psyonix, Vfx Apprentice, Armature Studio, Studio Wildcard, and Daybreak Game Company Llc.

Who are Lee A.'s colleagues at Psyonix?

Lee A.'s colleagues at Psyonix include Shane Englefield, Eric Sandler, Dan Hakimzadeh, Nova Baghdasarian, and Paul Ingegneri.

How can I contact Lee A.?

You can use AeroLeads to view verified contact signals for Lee A. at Psyonix, including work email, phone, and LinkedIn data when available.

What schools did Lee A. attend?

Lee A. holds Bachelor Of Fine Arts (Bfa), Computer Animation & Film from Rochester Institute Of Technology.

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