Lee A.

Lee A. Email and Phone Number

Senior VFX Artist @ Psyonix @ Psyonix
San Diego
Lee A.'s Location
Austin, Texas, United States, United States
About Lee A.

Hi, I’m Lee! Welcome to my LinkedIn. A little about myself, I have been a VFX Artist for over 18 years using a variety of game engines and tools. I am an active volunteer and mentor @ VFX Apprentice specializing in portfolio and resume reviews. Additionally, I occasionally teach at summer camps for game development.

Lee A.'s Current Company Details
Psyonix

Psyonix

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Senior VFX Artist @ Psyonix
San Diego
Website:
psyonix.com
Employees:
11
Lee A. Work Experience Details
  • Psyonix
    Senior Vfx Artist
    Psyonix May 2022 - Present
    San Diego, Ca, Us
    Rocket League & Rocket Racing- VFX, map optimization, shader optimization, outsourcing support.
  • Vfx Apprentice
    Vfx Mentor
    Vfx Apprentice Oct 2021 - Present
    Austin, Tx, Us
    - Supporting students and professional individuals with critiques, feedback and technical assistance related real-time VFX - specializing in resume enhancement, portfolio reviews & demo reels- Mentoring and tutoring students all over the world via discord.
  • Armature Studio
    Senior Vfx Artist
    Armature Studio Jul 2020 - May 2022
    Austin, Tx, Us
    VALORANT - Riot Games- Working as a external partner, embedded on the Valorant VFX Team & Content teamResident Evil 4 - Capcom/Oculus- Tasked with the role as lead/mentor for the environment VFX team- Responsible for 62 of the 108 levels in the game in addition to other duties- Updating task spreadsheets as the team finished their levels.- Maintained training documentation for on-boarding of new VFX team hires- Authoring of performance compliant shaders for Android - Supported the Environment team as needs were requested. - Worked closely with engineers on their needs and gameplay requests
  • Studio Wildcard
    Senior Vfx Artist & Generalist
    Studio Wildcard Aug 2017 - Jul 2020
    Redmond, Washington, Us
    Ark Survival Evolved: Aberration / Extinction / Genesis / PixArk - Responsible for VFX on creatures, weapons, environments and seasonal events - Authoring of shaders for post process and FX - Responsible maintaining destructible assets and their memory optimization - Working closely with gameplay engineers on their needs and requests - Supporting art team with UI icons and HUD elements for various gameplay scenarios. - Maintaining documentation and best practices for the FX Team - Responsible for optimization of meshes using Simplygon for art assets
  • Daybreak Game Company Llc
    Fx Artist Ii
    Daybreak Game Company Llc Oct 2016 - Aug 2017
    San Diego, California, Us
    DC Universe Online- Episode 29 - Riddled with Crime - Episode 28 - Age of Justice- Anti-Monitor Anniversary EventAdditional Player Power set- Worked with design to created 24 different unique abilities in 3 months for the Water Powers- Maintained documentation of the FX pipeline using modified Unreal 3Loot Crates- Improved the Auras & Vinyls master shader to allow for greater customization with 3 textures.
  • Bluepoint Games
    Senior Vfx Artist
    Bluepoint Games Feb 2016 - Oct 2016
    Shadows of Colossus Remake- Worked with the graphics engineer design the particle system tool- Responsible for maintaining the initial documentation of the particle system conversion from Unreal to the Bluepoint Engine. - Managed another FX Artists initially with assistance from Lead Artist.- Used math expressions and algorithms to drive the particles and their behaviors
  • Self Employed
    Senior Vfx Artist - Freelance
    Self Employed Oct 2011 - Oct 2016
    Contract work-for-hire on these games using either Unity and/or Unreal- Omni VR Arena: CES Demo (6 months)- Five: Guardians of David (1 year 4 months)- Space Hulk (1 year 5 months)- Offensive Combat (5 months)- Kung Fu Superstar (1 year)
  • Cloud Imperium Games
    Senior Vfx Artist
    Cloud Imperium Games Mar 2014 - Jan 2016
    Los Angeles, California, Us
    Star Citizen - Created FX for environments, planets, spaceships and holographic displays- Worked with and trained external studios with CryEngine particle system- Assisting marketing with screenshots, trailers and other media needs.
  • Kingsisle Entertainment
    Vfx Artist
    Kingsisle Entertainment Aug 2011 - Aug 2012
    Round Rock, Texas, Us
    Wizard101 & Pirate101- Created FX for character abilities, environments and scripted events using GamebryoMOBA prototype- Created FX for various character, environment and world events using Unity.
  • Utv Ignition Games
    Senior Vfx Artist
    Utv Ignition Games Mar 2010 - Jul 2011
    Faxion Online- Created over 250 spell & ability attacks for each of the 6 player classes- Created all of the FX for Environments, raid arenas, holiday themes, special events.- Responsible for all marketing game trailers which were edited in Premiere/After Effects - Responsible for marketing screenshots and point of sale advertising.
  • Bioware Austin
    Vfx Artist
    Bioware Austin Mar 2009 - Mar 2010
    Edmonton, Alberta, Ca
    Star Wars: The Old Republic- Created environment FX on 12 planets - Created various holograms and UI animations for both scripted events and environments
  • Gearbox Software
    Level Designer/Vfx Artist
    Gearbox Software Aug 2007 - Sep 2008
    Frisco, Texas, Us
    Brothers In Arms: Hell's HighwayAliens: Colonial Marines
  • Nfusion Interactive
    Level Designer
    Nfusion Interactive May 2006 - Aug 2007
    Us
    Hour of Victory- Responsible for gameplay design of single player levels- Implemented game menus using Unreal 3 UI editor.- Created FX for guns, bullet impacts, steam,, blood hits, sparks, etc.- Responsible for FX of scripted gameplay sequences
  • Game Design Program, Waketech Community College
    Game And Simulation Instructor
    Game Design Program, Waketech Community College Jan 2004 - May 2006
    - Continuing Education: Intro to Maya Fundamentals- Intro to Maya, Advance modeling in Maya- Unreal Tournament 2004 Level Design & MOD creation.- Game Design Workshop: Intro to Unreal Engine 3 using RoboBlitz.- Game Design Workshop: Intro to 3dsmax for game creation..
  • Mid Carolina Media
    Lead Artist
    Mid Carolina Media May 2005 - Feb 2006
    Ultimate Duck Hunting- managed 4 artists & 1 Level Designer.- Developed tutorials for importing models and textures into Torque Engine.- Modeling & texturing outdoor environment, created UI and menus - Designed and maintained UltimateDuckHunting.com
  • Octagon Entertainment
    Marketing Artist
    Octagon Entertainment Sep 2003 - Jan 2004
    Us
    - Developed interactive cdrom presentations for new clientsCreated game trailers for - Terrorist Takedown- WW2 Tank Commander- Kart 2005 Racing

Lee A. Education Details

  • Rochester Institute Of Technology
    Rochester Institute Of Technology
    Computer Animation & Film

Frequently Asked Questions about Lee A.

What company does Lee A. work for?

Lee A. works for Psyonix

What is Lee A.'s role at the current company?

Lee A.'s current role is Senior VFX Artist @ Psyonix.

What schools did Lee A. attend?

Lee A. attended Rochester Institute Of Technology.

Who are Lee A.'s colleagues?

Lee A.'s colleagues are Callum Summersett, Juan Morales-Rocha, Matt Bolger, Zoey Hilburn, Benjamin Goe, Julie Abdalla, Tracey Bulliung.

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