Senior Vfx Artist
CurrentRocket League & Rocket Racing- VFX, map optimization, shader optimization, outsourcing support.
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Lee A. is listed as Senior VFX Artist @ Psyonix at Psyonix, a company with 11 employees, based in Austin, Texas, United States. AeroLeads shows a matched LinkedIn profile for Lee A..
Lee A. previously worked as Senior VFX Artist at Psyonix and VFX Mentor at Vfx Apprentice. Lee A. holds Bachelor Of Fine Arts (Bfa), Computer Animation & Film from Rochester Institute Of Technology.
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Hi, I’m Lee! Welcome to my LinkedIn. A little about myself, I have been a VFX Artist for over 18 years using a variety of game engines and tools. I am an active volunteer and mentor @ VFX Apprentice specializing in portfolio and resume reviews. Additionally, I occasionally teach at summer camps for game development.
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A career timeline built from the work history available for this profile.
San Diego, CA, US
Rocket League & Rocket Racing- VFX, map optimization, shader optimization, outsourcing support.
Austin, TX, US
- Supporting students and professional individuals with critiques, feedback and technical assistance related real-time VFX - specializing in resume enhancement, portfolio reviews & demo reels- Mentoring and tutoring students all over the world via discord.
Austin, TX, US
VALORANT - Riot Games- Working as a external partner, embedded on the Valorant VFX Team & Content teamResident Evil 4 - Capcom/Oculus- Tasked with the role as lead/mentor for the environment VFX team- Responsible for 62 of the 108 levels in the game in addition to other duties- Updating task spreadsheets as the team finished their levels.- Maintained.
Redmond, Washington, US
Ark Survival Evolved: Aberration / Extinction / Genesis / PixArk - Responsible for VFX on creatures, weapons, environments and seasonal events - Authoring of shaders for post process and FX - Responsible maintaining destructible assets and their memory optimization - Working closely with gameplay engineers on their needs and requests - Supporting art team.
San Diego, California, US
DC Universe Online- Episode 29 - Riddled with Crime - Episode 28 - Age of Justice- Anti-Monitor Anniversary EventAdditional Player Power set- Worked with design to created 24 different unique abilities in 3 months for the Water Powers- Maintained documentation of the FX pipeline using modified Unreal 3Loot Crates- Improved the Auras & Vinyls master shader.
Shadows of Colossus Remake- Worked with the graphics engineer design the particle system tool- Responsible for maintaining the initial documentation of the particle system conversion from Unreal to the Bluepoint Engine. - Managed another FX Artists initially with assistance from Lead Artist.- Used math expressions and algorithms to drive the particles and.
Contract work-for-hire on these games using either Unity and/or Unreal- Omni VR Arena: CES Demo (6 months)- Five: Guardians of David (1 year 4 months)- Space Hulk (1 year 5 months)- Offensive Combat (5 months)- Kung Fu Superstar (1 year)
Los Angeles, California, US
Star Citizen - Created FX for environments, planets, spaceships and holographic displays- Worked with and trained external studios with CryEngine particle system- Assisting marketing with screenshots, trailers and other media needs.
Round Rock, Texas, US
Wizard101 & Pirate101- Created FX for character abilities, environments and scripted events using GamebryoMOBA prototype- Created FX for various character, environment and world events using Unity.
Faxion Online- Created over 250 spell & ability attacks for each of the 6 player classes- Created all of the FX for Environments, raid arenas, holiday themes, special events.- Responsible for all marketing game trailers which were edited in Premiere/After Effects - Responsible for marketing screenshots and point of sale advertising.
Edmonton, Alberta, CA
Star Wars: The Old Republic- Created environment FX on 12 planets - Created various holograms and UI animations for both scripted events and environments
Frisco, Texas, US
Brothers In Arms: Hell's HighwayAliens: Colonial Marines
US
Hour of Victory- Responsible for gameplay design of single player levels- Implemented game menus using Unreal 3 UI editor.- Created FX for guns, bullet impacts, steam,, blood hits, sparks, etc.- Responsible for FX of scripted gameplay sequences
- Continuing Education: Intro to Maya Fundamentals- Intro to Maya, Advance modeling in Maya- Unreal Tournament 2004 Level Design & MOD creation.- Game Design Workshop: Intro to Unreal Engine 3 using RoboBlitz.- Game Design Workshop: Intro to 3dsmax for game creation..
Ultimate Duck Hunting- managed 4 artists & 1 Level Designer.- Developed tutorials for importing models and textures into Torque Engine.- Modeling & texturing outdoor environment, created UI and menus - Designed and maintained UltimateDuckHunting.com
US
- Developed interactive cdrom presentations for new clientsCreated game trailers for - Terrorist Takedown- WW2 Tank Commander- Kart 2005 Racing
Other employees you can reach at psyonix.com. View company contacts for 11 employees →
Shane Englefield
Colleague at Psyonix
San Diego, California, United States, United States
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Eric Sandler
Colleague at Psyonix
San Diego, California, United States, United States
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DH
Dan Hakimzadeh
Colleague at Psyonix
San Diego, California, United States, United States
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Nova Baghdasarian
Colleague at Psyonix
San Diego, California, United States, United States
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Paul Ingegneri
Colleague at Psyonix
Temecula, California, United States, United States
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Matthew Sanders
Colleague at Psyonix
San Diego County, California, United States, United States
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Matt Bolger
Colleague at Psyonix
La Mesa, California, United States, United States
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Dale Hollinger
Colleague at Psyonix
United States, United States
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Jeffrey Tamayo
Colleague at Psyonix
San Diego, California, United States, United States
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Justin Turk
Colleague at Psyonix
Lakeside, California, United States, United States
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Quick answers generated from the profile data available on this page.
Lee A. works for Psyonix.
Lee A. is listed as Senior VFX Artist @ Psyonix at Psyonix.
Lee A. is based in Austin, Texas, United States while working with Psyonix.
Lee A. has worked for Psyonix, Vfx Apprentice, Armature Studio, Studio Wildcard, and Daybreak Game Company Llc.
Lee A.'s colleagues at Psyonix include Shane Englefield, Eric Sandler, Dan Hakimzadeh, Nova Baghdasarian, and Paul Ingegneri.
You can use AeroLeads to view verified contact signals for Lee A. at Psyonix, including work email, phone, and LinkedIn data when available.
Lee A. holds Bachelor Of Fine Arts (Bfa), Computer Animation & Film from Rochester Institute Of Technology.
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