Lin She is a skilled computer science professional and Master's student at the University of Southern California with expertise in full-stack development, artificial intelligence, and game programming. He serves as a Product Manager and Developer Intern at Hyphenova Network, leading Agile teams, developing scalable backend servers with FastAPI, and supporting mobile app integration. As an AI Engineer at Outlier AI, Lin enhances large language models and improves AI-generated code performance. His game development experience includes working as an Unreal Gameplay Engineer on multiplayer projects, while his entrepreneurial drive is evident from founding SkyPixel Studio, where he managed a Minecraft server with over 500k registered users and developed a robust distributed computing architecture.
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Software EngineerClockwork Systems, Inc.Palo Alto, Ca, Us -
Artificial Intelligence EngineerScale Ai Jul 2024 - PresentPartnered with expert annotation teams to create high-quality prompts covering various coding requirements, as part of Reinforcement Learning with Human Feedback (RLHF) training, igniting Large Language Model’s (LLM) full potential.Revamped and optimized AI-generated code responses across Python, C++, Java, JavaScript, and Bash/Shell, delivering human-readable justifications, led to a 50% improvement in model accuracy for similar coding tasks. Executed performance assessments and developed robust test cases to ensure the reliability and efficiency of AI-produced code across environments, achieving a 30% improvement over state-of-the-art LLM models. -
Bots Student AssistantUsc Viterbi K-12 Stem Center Oct 2024 - PresentLos Angeles, California, United States -
Technical Product Manager / Backend Developer InternHyphenova Network Sep 2024 - PresentLos Angeles, California, United StatesSpearheaded weekly technical standups and code reviews, effectively delegating tasks using Agile methodology, which improved team collaboration by 30% and boosted sprint velocity while ensuring code quality through refactoring.Architected a scalable RESTful backend server using FastAPI, designed with a comprehensive endpoint inventory, and integrated PostgreSQL on Supabase, leading to a 50% increase in system reliability through extensive unit test coverage.Optimized CI/CD workflows by developing and testing backend APIs, facilitating seamless full-stack integration for mobile applications built with React Native and FlutterFlow, resulting in a 25% enhancement in data flow efficiency. -
Unreal Gameplay EngineerUsc Games May 2024 - PresentLos Angeles, California, United StatesCollaborated with a cross-disciplinary team of 42 to develop a multiplayer game (Potion Problems) using Unreal Engine 5, to ensure that gameplay presentation matched the desired vision, implementing features such as synchronized states.Leveraged Unreal Engine 5’s online subsystem and integrated Steam API to establish multiplayer support and functionality and provide a robust foundation for player connectivity, enabling low-latency real-time gameplay.Developed and iterated on core gameplay mechanics and network architecture using Blueprint and C++ to support multiplayer gameplay for up to 10 players, incorporating feedback from team members to ensure technical feasibility. -
Unreal Game ProducerUsc Games Aug 2023 - May 2024Los Angeles, California, United StatesManaged a cross-disciplinary team of 53 to develop an adventure puzzle game (Sorelle) using Unreal Engine 5, achieving a 50% improvement in turnaround time for cross-disciplinary tasks.Facilitated cross-disciplinary communication between 20+ artists, programmers, and designers, bridging gaps in understanding and fostering a collaborative work environment.Conducted regular sprint reviews and retrospectives, identifying bottlenecks and implementing process improvements that resulted in a 30% increase in team productivity. -
Learning Assistant - Itp 115 Programming In Python & Itp 485 Programming Game EnginesUsc Viterbi School Of Engineering Jan 2024 - PresentLos Angeles, California, United StatesGuide 100+ students in Python basics, DirectX 11, and HLSL shader programming.Provide feedback on lab assignments in game engine development, achieving an 80%+ A rate after regrading.Hold weekly office hours for 50+ students, reinforcing their understanding of basic Python knowledge and game engine programming. -
Course Producer – Cs103 Introduction To C++ & Cs104 Data StructuresUsc Viterbi School Of Engineering Aug 2022 - Jan 2024Los Angeles, California, United StatesConduct weekly lab lectures to reinforce students' foundational C++ programming skills and data structures. Provide 6 weekly office hours, assisting 20+ students with assignments and lectures.Cultivate connections with a group of 9 students through bi-weekly meetings reinforcing understanding.Continuously enhance the lab experience for students by providing modifications to current lab contents. -
Undergraduate Research AssistantUsc Viterbi School Of Engineering Mar 2023 - May 2023Los Angeles, California, United Stateso Contributed to a doctoral research project in AI, collaborating with 10+ PhD, graduate, and undergraduate students. o Utilized AWS Amplify and LLMs in robots as emotional mediators, with 13 participants reporting positive impact.o Developed an AWS cloud-based video recording and file management system using TypeScript and React. -
FounderSkypixel Studio Aug 2013 - PresentLos Angeles, California, United StatesEstablished and managed a Minecraft server, developing 15+ distinct game modes and leading a team of 7, leading to a collaboration with NetEase to launch on Minecraft China in Oct 2018, achieving 500k+ registered users.Hosted Minecraft gaming experiences for over 1 million users across multiple countries, achieve 10k+ daily active users (DAU) and generated 215k CNY (~USD 30k) monthly revenue for over 11 years.Managed and developed the backend tech stack (Java, Debian, MySQL, Redis), creating 20+ dedicated Minecraft game mode installations with third-party plugins, resulting in 90% less downtime and a 90% performance boost.Crafted and iterated on a distributed computing architecture with 200+ server instances on 8 dedicated machines, using LAN-based clustering and Dynamic DNS, supporting 2000+ concurrent users and 300 Mbps network flow.Develop the server website front-end with HTML5 and back-end with PHP and MySQL, integrating with a Java-based server for a web store, resulting in 500+ daily visits.Coordinate with 6 team members using Lark, creating an Agile production pipeline and delivering 20+ updates per year. -
Cs@Sc Teaching AssistantUsc Viterbi K-12 Stem Center Jul 2022 - Aug 2022Los Angeles, California, United StatesConducted remote classes twice a week, teaching an introduction to programming Scratch toGrade 5-6 students in Taiwan.Delivered instruction in English, aiming to introduce and inspire the younger generation to explore and excel in STEM fields. -
InternBanksy Finance Nov 2021 - Dec 2021RemoteEffectively managed and coordinated the company's Telegram group, fostering engagement andpromptly addressing inquiries from approximately 10,000 members.Demonstrated strong language skills by skillfully translating and meticulously proofreading pressreleases for the company's innovative blockchain platform.
Lin She Education Details
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Computer Science -
High School Diploma -
Middle School Diploma
Frequently Asked Questions about Lin She
What company does Lin She work for?
Lin She works for Clockwork Systems, Inc.
What is Lin She's role at the current company?
Lin She's current role is Software Engineer.
What schools did Lin She attend?
Lin She attended University Of Southern California, University Of Southern California, Guangzhou Zhixin High School, Guangzhou Foreign Language School.
Who are Lin She's colleagues?
Lin She's colleagues are Karen Juliana Montaño González, Osama Ayman, Mohamed Warith, Matheus Alexandre De Araujo, Linkai Lu, Craig Wolf, James Wu.
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Eleanor Lin, SPHRi, HRBP
Talent Management | Performance Management | Learning & Development | DeiTaipei–keelung Metropolitan Area1parexel.com -
Lin West CertEd CTArc (She/Her)
Fire Control Command/Incident Command Tutor Assessor And Role PlayerAshford
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