Lisa Doyle Email and Phone Number
Hi. I’m a Senior QA Tester with 13+ years of experience in social casinos, casual mobile games, proprietary console software, and beyond. My journey began in 2010, testing projects at Microsoft Studios, and I've since worked with teams ranging from indie developers to AA/AAA studios, delivering polished, player-focused experiences in environments where quality is immensely valued at every turn. I thrive on uncovering hidden issues, ensuring gameplay excellence, and bridging the gap between technical teams and user-centric design.What sets me apart is my relentless curiosity, love for problem-solving, and commitment to collaboration. Whether it’s advocating for quality amidst tight deadlines or helping streamline testing processes, I bring critical thinking, clear communication, and a knack for spotting potential risks early. I'm able to adept to an agile and dynamic workflow while juggling a variety, breadth, depth, and extensive domain knowledge, ensuring a smooth-running end prduct. Outside of work, I balance my technical side with creative endeavors. I’m a jazz saxophonist, bass player, and writer. I value the human experience, introspection, empathy, and growth, which I bring into both my personal and professional relationships. My adept insight into the mind of a variety of people lends me an advantage of player profiles. I’m currently exploring opportunities to grow as a leader, with an eye toward project management and any technical skills that can aid development in their debugging and adility. I aim to leverage my expertise, learn new technical skills, and contribute to teams that value integrity, innovation, and making meaningful experiences for not only all players for all voices, too. Let’s connect if you’re passionate about games, testing, or bringing thoughtful solutions to complex challenges! I love to discuss anything.
Flowplay
View- Website:
- flowplay.com
- Employees:
- 59
-
Sr. Qa AssociateFlowplay Jan 2021 - PresentSeattle, Washington, United StatesWould probably have to be the most satisfying job I've ever imagined having, or least top 5 or something.As a Senior QA Associate, I help my manager and lead create and deploy team assignments while providing hands-on assistance with quality assurance efforts for multiple large-scale projects, ensuring the delivery of high-quality products across web and mobile platforms. I develop comprehensive test plans for a stand-alone casual mobile games, as well as ensuring the ongoing functionality of 100+ gambling games within several MMO Social Casinos, with frequent SaaS-style deployments operating under Agile.I regularly lead QA and development teams through combined bug bashes, providing clear and easy instructions while simultaneously providing help, answering questions and facilitating issues and feedback from both developers and QA. My role facilitates collaborations between cross-developmental teams such as engineering, design, and product management to ensure alignment on project goals, timelines, milestones, and of course: quality!I am dedicated to continuous learning, eager to taking on new technical challenges that extend my capabilities, and allow me to provide more robust QA support to my team and colleagues. I have a keen eye for identifying roadblocks to efficient QA testing and am unafraid to raise the alarm on how these could be improved. I excel in creative thinking, white box and exploratory testing and have a knack for finding edge cases, but am excited to take on any challenge that may improve quality whether that be an internal process, helping debug, or improvements within our game worlds. -
Qa AssociateFlowplay Nov 2013 - Jan 2021Seattle, Wa -
Qa SpecialistGlu Mobile Apr 2012 - Oct 2013Bellevue, Washington, United States.Voluntarily departed this role to pursue a startup. Transitioned from a contract to full-time embedded position within four months, I quickly demonstrated my value by seamlessly integrating into the team. As the sole QA specialist on a pivotal project, I was entrusted with upholding rigorous testing standards and company best practices throughout all phases of development, often with minimal oversight. My role required close collaboration with multidisciplinary teams, including production, design, programming, and data & analytics -- ensuring that every aspect of the project met our high standards.I took on leadership responsibilities in the absence of test leads, managing task delegation, overseeing test scripts, and compiling detailed daily and weekly product quality reports for executives.Additionally, I spearrheaded company-wide bug bashes, organizing objectives from project managers, gathering feedback from developers/"players", and maintaining a comprehensive library of test-ready devices. I also created a mobile save data library to ensure seamless app updates across different gameplay progressions. I learned to build daily QA test-ready builds using Xcode, Perforce, and Unity, stepping in when needed.Beyond my technical duties, I facilitated the onboarding of new hires, sharing standardized testing practices, project-specific insights, and company best practices. I also contributed creatively by capturing in-game trailer footage for marketing and preparing art reference files for the creative team. My expertise extended to iOS certification testing, cloud storage, monetization strategies, legacy user app version updates, and dynamic feature verification. Whenever requested, I provided gameplay, usability, and design feedback to enhance the project at various stages. -
Quality Assurance TesterGriptonite Games Apr 2012 - Aug 2012Kirkland, Washington, United StatesGriptonite Games was a studio that developed movie-based and other IP games for publishers, primarily Nintendo DS, handsets, and other consoles. Acquired by Glu Mobile in 2012. -
Test AssociateXbox Game Studios Publishing May 2010 - Nov 2011This position required critical thinking methodologies and the ability to work through a problem backwards. Constructive feedback and standardized best practices ensured a certain level of qualiry amongst all team members.My testing repertoire encompassed ad hoc, regression, functional, BVT, smoke, sanity, stress, network, localization (French and Spanish) and black box testing techniques (and the occasional call stack interpretation).Furthermore, my experience with Xbox Kinect—from its prototype iterations through infancy toward sophisticated production hardware have lent a unique insight into the need to rapidly pivot pioneering software and its testing needs.Kinect testing included intricate aspects such as skeletal tracking, body detection, boundary limits, and multi-camera functionality, within many environments, requiring quickly learning cutting-edge testing and debug software that was a first in its time.Additionally, I provided web and cloud storage testing across multiple browsers, alongside troubleshooting and debugging Xbox 360 crashes via Visual Studio and utilizing testing tools within Unreal Engine 3.Watched User Research and Experience videos, reproducing and logging any bugs, particularly with skeletal tracking.
Lisa Doyle Education Details
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Humanities
Frequently Asked Questions about Lisa Doyle
What company does Lisa Doyle work for?
Lisa Doyle works for Flowplay
What is Lisa Doyle's role at the current company?
Lisa Doyle's current role is Senior QA at FlowPlay | I love humanity. I love games..
What schools did Lisa Doyle attend?
Lisa Doyle attended Washington State University.
Who are Lisa Doyle's colleagues?
Lisa Doyle's colleagues are Micky Blackwell, Jennifer Conus, Aaron Newsome, Matt Leschuck, Samantha Toupin, Elizabeth Mccully, Adam Conus.
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