Louise Smith Email and Phone Number
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Louise Smith personal email
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As the Head of Art at Formosa Interactive, I lead a talented team of artists and animators to create immersive and engaging audiovisual experiences for various clients and platforms. I have over 30 years of experience in the games industry, with a passion for art direction, visual consulting, and building creative teams.Throughout my career, I have contributed to multiple shipped titles on almost all major game platforms, from mobile to console to PC. My notable achievements include award-winning WipEout on PlayStation 1, Sunset Overdrive on Xbox 1, and co-inventing a large group voting system patent. I specialize in the creative side of art production and communicating its intricacies to other artists on various projects. My mission is to deliver high-quality and innovative solutions that meet the needs and expectations of gamer audiences.
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Consultant Head Of Art/Creative DirectorFormosa Interactive Sep 2020 - Present -
Consulting Art DirectorLeaftail Labs Feb 2019 - Aug 2019Consulting for Leaftail Labs on their sweet mobile AR game Nibility! -
Studio Art & Animation DirectorAmazon Games Nov 2014 - Mar 2018Greater Seattle AreaResponsible for building, maintaining and art directing a AAA signature vision for Crucible. Responsible for growing and managing the Crucible art team from 5 mobile game artists to 25+ multi discipline artists, tech artists and outsourcers. Provide visual direction for all marketing materials. Member of the studio leadership team. -
Senior Art DirectorMicrosoft Studios Jul 2012 - Oct 2014Redmond, WaResponsible for creating world-class visuals on the Xbox One, Xbox 360, PC and Mobile platforms for Microsoft Studio's First Party portfolio of games. Managed art directors. -
Art DirectorMicrosoft Studios Apr 2010 - Jul 2012Responsible for creating world-class visuals on the Xbox 360, PC and Mobile platforms for Microsoft Studio's First Party portfolio of games. Managed several key discipline junior and senior artists. -
Studio Art DirectorLeviathan Games Nov 1999 - Mar 2010Provide artistic direction, from concept to creation, for all studio games built for key industry companies such as EA, Konami, Disney and Nickelodeon. Provide client liaison so that their aesthetic requirements are in balance with the constraints of development. R&D new art tools, methods and pipelines whilst implementing and maintaining current art and asset pipelines. Overseeing and contribute to content creation. Management of projects with regard to the following: Allocating and determining art resources; scheduling; developing and managing project budgets; Identify outsourcing where necessary and subsequent management of outsourcing; train artists in technical art concepts and methods; provide mentorship and coaching of all production facets for all artists on the team. -
Cofounder/VpLeviathan Games Nov 1999 - Mar 2010Co-owner of Leviathan Games, a small game development studio. Previously provided significant input in the financial and business operations, particularly with regard to cash flow planning and legal aspects of the company. -
Lead ArtistSurreal Software Feb 1999 - Aug 1999Worked closely with the Designer and Art Director on Art bible creation for Drakan: The Ancient's Gate.Oversight of preproduction and early phase development. -
Senior Artist/AnimatorSurreal Software Feb 1998 - Feb 1999Responsible for 3D character model creation and rigging, in particular the main character Rynn in Drakan: The Order of the Flame. Responsible for UI creation and special effects. -
Art DirectorZombie Studios Nov 1996 - Dec 1998Provided artistic direction for all Studio projects from concept to creation. R&D new art tools, methods and pipelines. Implementing and maintaining art and asset pipelines. Overseeing and contributing to content creation. Determining art resources ,scheduling and budgeting. -
Lead ArtistZombie Studios Nov 1995 - Dec 1996Responsible for animating all characters and working very closely with Aidan Hughes integrating his unique art into the Marathon game engine for ZPC. -
Senior 3D ArtistSony Computer Entertainment Europe Oct 1994 - Nov 1995Responsible for 3D model creation and texture mapping for WipeOut, including design and integration of GUI and final animation sequences. Contributed to the R&D for several game concepts. Responsible for training junior artists in Softimage and Deluxe Paint. Contributed to project scheduling. -
3D ArtistPsygnosis (Sony Computer Entertainment Europe) Jan 1993 - Oct 1994Liverpool, England, United KingdomResponsible for 3D modeling, texture and lighting creating still rendered backgrounds for Sega Mega CD titles. Responsible for several in-game and rendered animation sequences.
Louise Smith Skills
Louise Smith Education Details
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Fine Art, Graphics -
Convent Of St AgnesHigh School
Frequently Asked Questions about Louise Smith
What company does Louise Smith work for?
Louise Smith works for Formosa Interactive
What is Louise Smith's role at the current company?
Louise Smith's current role is | Visual Development | Art Direction | Mentor.
What is Louise Smith's email address?
Louise Smith's email address is lo****@****mes.com
What is Louise Smith's direct phone number?
Louise Smith's direct phone number is +1 206-266*****
What schools did Louise Smith attend?
Louise Smith attended University Of The Witwatersrand, Convent Of St Agnes.
What are some of Louise Smith's interests?
Louise Smith has interest in New Technology, Tera, Lineage2, Mmo's, Costume Making, Cosplay.
What skills is Louise Smith known for?
Louise Smith has skills like Game Development, Video Games, Xbox 360, Game Design, Texturing, Animation, Character Animation, Computer Games, 3d Modeling, Gameplay, Console, Art Direction.
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Louise Smith
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Louise Smith
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