Luke Smith Email and Phone Number
Luke Smith personal email
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I have a great job, leading technology @ EPIC the Irish Emigration Museum and CHQMore about me:I am a creative, energetic and committed Director, Product Manager and Project Leader who combines a user-centric approach with strong technical understanding. I've led successful digital products for over 10 years for organisations including Playstation, Three and Imperial War Museums. Before EPIC & CHQ, I led the Product Management team for a global publishing system for the Playstation Store -- allowing publishers of Playstation games to publish everywhere at once, for the first time.Prior to that I led Imperial War Museums' digital products for the First World War Centenary - including original concepts, functionality and experience design, partner relationships, overall leadership and lead spokesperson. luke.smith@gmail.com
Epic The Irish Emigration Museum
View- Website:
- epicchq.com
- Employees:
- 53
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Director Of Technology Epic And ChqEpic The Irish Emigration MuseumIreland -
Director Of Technology Epic & ChqEpic The Irish Emigration Museum Jun 2019 - PresentCounty Dublin, IrelandI'm leading technology at EPIC and CHQ. We have some very ambitious, exciting goals and I'm using my digital project experience to make them happen. -
Digital Strategy ConsultantEpic The Irish Emigration Museum Oct 2018 - May 2019Dublin, Leinster, Ireland -
Lead Product ManagerSony Computer Entertainment Europe Apr 2015 - Feb 2018London, United KingdomI led the product management team through definition, design and delivery of a new digital supply chain for the Playstation Store. It is a technically demanding, global product with aggressive delivery time lines -- all things I enjoy greatly. Successes include:• Leading the 12-person product team. Responsibilities including: roadmap definition and management; design leadership including fostering a user centric approach and working directly with current users; overseeing quality of wireframes & user stories; leadership and planning of stakeholder ceremonies / review-points; actively guiding UX testing with users and delivery with engineering teams • Definition of a vision satisfying a diverse set of senior stakeholders in 3 regional HQs. This was achieved by careful relationship building together with firm leadership combined with a deep understanding of business and technical constraints• Building an enjoyable, productive and successful working environment with a mixed internal and external team. I developed a loyal network with collaborators from Sony, Accenture delivery partners and beyond -
Product Director / Digital Leader For The First World War CentenaryImperial War Museums Dec 2010 - Mar 2015London, United KingdomI conceived, produced and led of an integrated programme of online products, live events, broadcast relationships, press relationships and more. Live digital products include:• Lives of the First World War• Operation War Diary• Faces of the First World War• Voices of the First World War• 1914.orgThe centenary started on 4th August 2014 and we created a major new digital brand and reached over 10 million people online and developed new revenue streams.To make all this happen, I led, shaped or initiated relationships with DC Thomson Family History, BBC, Who Do You think You Are Live, the National Archives, Zooniverse (University of Oxford), Historypin and many, many more.I led an amazing team from across those organisations and from IWM. I brought that team together and reshaped it over time as our needs changed.I also represented Lives of the First World War on dozens of radio and TV programmes, as well as numerous interviews for UK and international press. -
Product ManagerSony Computer Entertainment Europe Nov 2007 - Oct 2010London, United KingdomI managed, led and delivered online products at Sony PlayStation. Successes include:• Delivery of a globally integrated system to manage content delivery and commerce on the PlayStation Network.• Delivery of an advanced, bespoke web Content Management System for www.playstation.com -
Project Manager, The Arts DebateArts Council England Jul 2006 - Sep 2007The arts debate was a large-scale programme of research, public consultation and debate to plan the future of public funding for the arts. Successes include:• Streamlined the project by setting up thorough project processes including a core delivery group, reporting, project board, project plans, project definitions, explicit responsibilities for sub-project managers, issue management and action tracking. • Delivery of project on time, within budget and to scope. See www.artsdebate.org.uk -
Project ManagerSony Computer Entertainment Europe Jan 2006 - Jul 2006I led a strategically important Internet project allowing PSP games to be sold online. My expertise of business analysis and project management methodologies ensured this project was completed on time. Successes include: • Establishment of appropriate project organisation and governance structures following an efficient but broad consultation exercise. • On time delivery within 6 months.• Production of full functional specification. -
Managing ConsultantEvolvedthought May 2003 - May 2004I developed new business and delivered projects at this knowledge management startup. My cross industry expertise in Internet technologies helped these customers to plan, implement and deploy sophisticated web-based systems.
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Content Management Lead (Contract)Three. Oct 2002 - Apr 2003I led the content management development team through the launch of Europe's first 3G mobile network. -
Content Management Consultant/Project Manager (Contract)Vlc Feb 2002 - Oct 2002I provided content management consultancy, solution architecture and project management services to a range of corporate customers including IBM, e-Italia and Hutchison3G/3 under contract though VLC. -
Lead Consultant (Contract)Logica Apr 2001 - Feb 2002I led a diverse team on a multi- £million web implementation for a retail-banking client (AIB) under contract through Logica. This team of over 20 people included business analysts, graphic designers, information architects and developers. -
Project Manager & DeveloperOniva May 1997 - Apr 2001Oniva was a Dublin based, 120 person Internet/e-commerce consultancy. Oniva was a Dublin based, 120 person Internet/e-commerce consultancy. During my time as a project manager, reporting to a company director, I managed several demanding development projects. As a developer I used numerous technologies including Windows DNA (ASP, COM, SQL Server), Oracle, Solaris.
Luke Smith Skills
Luke Smith Education Details
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Computer Science -
Humanities And Cultural Studies (At The London Consortium)
Frequently Asked Questions about Luke Smith
What company does Luke Smith work for?
Luke Smith works for Epic The Irish Emigration Museum
What is Luke Smith's role at the current company?
Luke Smith's current role is Director of Technology EPIC and CHQ.
What is Luke Smith's email address?
Luke Smith's email address is lu****@****ail.com
What is Luke Smith's direct phone number?
Luke Smith's direct phone number is +120886*****
What schools did Luke Smith attend?
Luke Smith attended Trinity College Dublin, Birkbeck, University Of London.
What skills is Luke Smith known for?
Luke Smith has skills like Agile Methodologies, Project Management, Stakeholder Management, Business Analysis, Strategy, Xml, Management, Change Management, Cross Functional Team Leadership, Solution Architecture, Digital Strategy, Sql.
Who are Luke Smith's colleagues?
Luke Smith's colleagues are Aoife Demille O'shea, Tania Costa, Clodagh Ní Uaidh, David Cleary, Nicholas Todd, Yvonne Murphy, Mark Fahey.
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Luke Smith
Dublin -
1lmsmediaandmarketing.co.uk
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