Luke Smith Email & Phone Number
area 208, 798, 270, 617, and 814
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Who is Luke Smith? Overview
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Luke Smith is listed as Director of Technology EPIC and CHQ at EPIC The Irish Emigration Museum, a with 53 employees, based in Ireland. AeroLeads shows phone signal with area code 208, 798, 270, 617, 814 and a matched LinkedIn profile for Luke Smith.
Luke Smith previously worked as Director of Technology EPIC & CHQ at Epic The Irish Emigration Museum and Digital Strategy Consultant at Epic The Irish Emigration Museum. Luke Smith holds Ba(Mod), Computer Science from Trinity College Dublin.
Email format at EPIC The Irish Emigration Museum
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About Luke Smith
I have a great job, leading technology @ EPIC the Irish Emigration Museum and CHQMore about me:I am a creative, energetic and committed Director, Product Manager and Project Leader who combines a user-centric approach with strong technical understanding. I've led successful digital products for over 10 years for organisations including Playstation, Three and Imperial War Museums. Before EPIC & CHQ, I led the Product Management team for a global publishing system for the Playstation Store -- allowing publishers of Playstation games to publish everywhere at once, for the first time.Prior to that I led Imperial War Museums' digital products for the First World War Centenary - including original concepts, functionality and experience design, partner relationships, overall leadership and lead spokesperson. luke.smith@gmail.com
Listed skills include Agile Methodologies, Project Management, Stakeholder Management, Business Analysis, and 30 others.
Luke Smith's current company
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Luke Smith work experience
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Director Of Technology Epic & Chq
I'm leading technology at EPIC and CHQ. We have some very ambitious, exciting goals and I'm using my digital project experience to make them happen.
Digital Strategy Consultant
Lead Product Manager
I led the product management team through definition, design and delivery of a new digital supply chain for the Playstation Store. It is a technically demanding, global product with aggressive delivery time lines -- all things I enjoy greatly. Successes include:• Leading the 12-person product team. Responsibilities including: roadmap definition and management; design leadership including fostering a user centric approach and working directly with current users; overseeing quality of wireframes & user stories; leadership and planning of stakeholder ceremonies / review-points; actively guiding UX testing with users and delivery with engineering teams • Definition of a vision satisfying a diverse set of senior stakeholders in 3 regional HQs. This was achieved by careful relationship building together with firm leadership combined with a deep understanding of business and technical constraints• Building an enjoyable, productive and successful working environment with a mixed internal and external team. I developed a loyal network with collaborators from Sony, Accenture delivery partners and beyond
Product Director / Digital Leader For The First World War Centenary
I conceived, produced and led of an integrated programme of online products, live events, broadcast relationships, press relationships and more. Live digital products include:• Lives of the First World War• Operation War Diary• Faces of the First World War• Voices of the First World War• 1914.orgThe centenary started on 4th August 2014 and we created a major new digital brand and reached over 10 million people online and developed new revenue streams.To make all this happen, I led, shaped or initiated relationships with DC Thomson Family History, BBC, Who Do You think You Are Live, the National Archives, Zooniverse (University of Oxford), Historypin and many, many more.I led an amazing team from across those organisations and from IWM. I brought that team together and reshaped it over time as our needs changed.I also represented Lives of the First World War on dozens of radio and TV programmes, as well as numerous interviews for UK and international press.
Product Manager
I managed, led and delivered online products at Sony PlayStation. Successes include:• Delivery of a globally integrated system to manage content delivery and commerce on the PlayStation Network.• Delivery of an advanced, bespoke web Content Management System for www.playstation.com
Project Manager, The Arts Debate
The arts debate was a large-scale programme of research, public consultation and debate to plan the future of public funding for the arts. Successes include:• Streamlined the project by setting up thorough project processes including a core delivery group, reporting, project board, project plans, project definitions, explicit responsibilities for sub-project managers, issue management and action tracking. • Delivery of project on time, within budget and to scope. See www.artsdebate.org.uk
Project Manager
I led a strategically important Internet project allowing PSP games to be sold online. My expertise of business analysis and project management methodologies ensured this project was completed on time. Successes include: • Establishment of appropriate project organisation and governance structures following an efficient but broad consultation exercise. • On time delivery within 6 months.• Production of full functional specification.
Managing Consultant
I developed new business and delivered projects at this knowledge management startup. My cross industry expertise in Internet technologies helped these customers to plan, implement and deploy sophisticated web-based systems.
Content Management Lead (Contract)
I led the content management development team through the launch of Europe's first 3G mobile network.
Content Management Consultant/Project Manager (Contract)
I provided content management consultancy, solution architecture and project management services to a range of corporate customers including IBM, e-Italia and Hutchison3G/3 under contract though VLC.
Lead Consultant (Contract)
I led a diverse team on a multi- £million web implementation for a retail-banking client (AIB) under contract through Logica. This team of over 20 people included business analysts, graphic designers, information architects and developers.
Project Manager & Developer
Oniva was a Dublin based, 120 person Internet/e-commerce consultancy. Oniva was a Dublin based, 120 person Internet/e-commerce consultancy. During my time as a project manager, reporting to a company director, I managed several demanding development projects. As a developer I used numerous technologies including Windows DNA (ASP, COM, SQL Server), Oracle, Solaris.
Colleagues at EPIC The Irish Emigration Museum
Other employees you can reach at epicchq.com. View company contacts for 53 employees →
Catherine Holmes
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Ethan Robinson
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Catherine Healy
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Nadine Collins
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Samira Basi
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Jean Nugent
Colleague at Epic The Irish Emigration MuseumIreland
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Yvonne Murphy
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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David Cleary
Colleague at Epic The Irish Emigration MuseumIreland
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William Greene
Colleague at Epic The Irish Emigration MuseumDublin, County Dublin, Ireland
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Seán Mcgettigan
Colleague at Epic The Irish Emigration MuseumIreland
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Luke Smith education
Ba(Mod), Computer Science
Masters Of Research, Humanities And Cultural Studies (At The London Consortium)
Frequently asked questions about Luke Smith
Quick answers generated from the profile data available on this page.
What company does Luke Smith work for?
Luke Smith works for EPIC The Irish Emigration Museum.
What is Luke Smith's role at EPIC The Irish Emigration Museum?
Luke Smith is listed as Director of Technology EPIC and CHQ at EPIC The Irish Emigration Museum.
What is Luke Smith's phone number?
AeroLeads has found 12 phone signal(s) with area code 208, 798, 270, 617, 814 for Luke Smith at EPIC The Irish Emigration Museum.
Where is Luke Smith based?
Luke Smith is based in Ireland while working with EPIC The Irish Emigration Museum.
What companies has Luke Smith worked for?
Luke Smith has worked for Epic The Irish Emigration Museum, Sony Computer Entertainment Europe, Imperial War Museums, Arts Council England, and Evolvedthought.
Who are Luke Smith's colleagues at EPIC The Irish Emigration Museum?
Luke Smith's colleagues at EPIC The Irish Emigration Museum include Catherine Holmes, Ethan Robinson, Catherine Healy, Nadine Collins, and Samira Basi.
How can I contact Luke Smith?
You can use AeroLeads to view verified contact signals for Luke Smith at EPIC The Irish Emigration Museum, including work email, phone, and LinkedIn data when available.
What schools did Luke Smith attend?
Luke Smith holds Ba(Mod), Computer Science from Trinity College Dublin.
What skills is Luke Smith known for?
Luke Smith is listed with skills including Agile Methodologies, Project Management, Stakeholder Management, Business Analysis, Strategy, Xml, Management, and Change Management.
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