Marcus R. Brown Email & Phone Number
@rainbowstudios.com
1 phone found area 602
LinkedIn matched
Who is Marcus R. Brown? Overview
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Marcus R. Brown is listed as Senior Full Stack Developer at ComplyAuto, a company with 81 employees, based in Greater Phoenix Area, United States, United States. AeroLeads shows a work email signal at rainbowstudios.com, phone signal with area code 602, and a matched LinkedIn profile for Marcus R. Brown.
Marcus R. Brown previously worked as Principal Software Engineer at Capillary North America and Senior Software Engineer at Carvana. Marcus R. Brown holds Computer Science from University Of Wisconsin-Milwaukee.
Email format at ComplyAuto
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AeroLeads found 2 current-domain work email signals for Marcus R. Brown. Compare company email patterns before reaching out.
About Marcus R. Brown
I am a skilled full-stack developer with expertise in Node.js, TypeScript, Python, C++, and C#. My work has been featured on Fortune 50 company websites, and I excel in blockchain-based projects and gaming platforms. I prioritize diversity and inclusivity in the industry and strive to create a positive developer experience.
Listed skills include Video Games, Game Development, Gameplay, Mmo, and 34 others.
Marcus R. Brown's current company
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Marcus R. Brown work experience
A career timeline built from the work history available for this profile.
Principal Software Engineer
Current
Senior Software Engineer
- Maintained an internal React.js web application linked to dozens of C# microservices orchestrated via Kubernetes and deployed on Azure and AWS.
- Integrated Datadog tracing and RUM into several frontend and backend applications, built custom views, and improved troubleshooting by revamping Splunk alerts and dashboards.
- Modernized legacy customer verification platforms connected to Salesforce written in Python.
- Promoted best practices and provided mentoring in frontend architecture, GraphQL API design, and Test Driven Development and Continuous Integration on Azure DevOps.
Senior Software Engineer
- Built scalable user experiences using micro frontend architecture in React and Node.js, followed best practices in test-driven development with Jest unit tests and Selenium E2E testing, and improved integration with a.
- Collaborated effectively with non-technical partners and stakeholders, including Product Managers and Product Owners, to define functional requirements, perform sprint planning, receive QA signoff on resolved issues or.
- Refactored 25+ legacy login pages into a standalone authentication application supporting MFA and custom branding, dramatically improving SEO for common user searches.
- Enhanced observability practices with improved error reporting from applications and services through custom Splunk alerts.
- Drove adoption of privacy-first design throughout the enterprise and uplifted legacy privacy banner component to modern Web development standards and GDPR compliance.
Blockchain Developer
- Onboarded cryptocurrencies to the MorphToken exchange, enhancing Python web services with gRPC client connections and modernizing the React.js and Redux-based frontend application.
- Deployed Flask-based backend to multiple AWS EC2 instances, with the frontend published and hosted via Netlify.
Blockchain Architect
- Designed a Hyperledger Fabric plugin for Node.js in TypeScript to link the Chainpoint anchoring service with BTC and ETH anchors to any ad hoc Hyperledger Fabric network.
- Orchestrated to Google Cloud Platform compute instances with Docker stack (in swarm mode) and Docker Compose.
- Simulated Fabric blockchains and anchoring using GCP services and tuned Couchbase DB driving Fabric.
Blockchain Architect
- Designed and prototyped a loyalty rewards platform for General Motors based on Hyperledger Fabric and Ethereum tokens.
- Wrote multiple Solidity smart contracts to support minting and burning custom ERC20 tokens, integrated into a wallet frontend application and backend microservices orchestrated through Docker Compose.
- Wrote Node.js microservices in TypeScript using Seneca, integrated Kafka for message queuing and eventing, and configured API gateways on AWS and Azure.
Software Engineer
- Drove the engineering effort on a PC sandbox game built in Unity. I also co-authored the design of the game’s backend stack - a RESTful API written in C# (ASP.net) and deployed across AWS.
- Connected Unity 3D authoring tools to artist and designer pipelines.
Technical Director
- Shipped MX vs. ATV Supercross, porting the game to PS3, Xbox 360, PC, and PS4.
- Laid the groundwork for porting the legacy MX vs. ATV game engine to Unreal Engine to develop MX vs. ATV: All Out.
- Extended Unreal Engine's Blueprints Editor and Animation Editor by writing C++ classes that exposed the properties of gameplay objects to the engine and Editor.
- Wrote code to support DLC integration and worked with artists and producers to create DLC bundles that shipped on schedule.
- Championed continuous deployment using Perforce, Git, and TeamCity, with visible speed-ups and reduced iteration and QA cycles.
Technical Director
- Led a development team in creating a child-safe 3D MMO platform using Unity and C#.
- Managed the deployment of backend services running Linux on AWS EC2.
Senior Software Engineer
- Ported a proprietary iOS engine to Android while supporting the porting of several iOS games to Android utilizing C++, Java, and Java Native Interface (JNI) to match features and performance.
- Developed backend code and client APIs for multiplayer features, including leaderboard, lobbies, and ELO matchmaking using ASP.NET, MVC, and Entity Framework.
- Shipped several console titles and mobile games, including Jeremy McGrath’s Offroad, Ricky Carmichael’s Motocross Matchup Pro, and 2XL Street.
Senior Software Engineer
- Executed a smooth transition from a defunct developer codebase, adding documentation and addressing pain points.
- Enhanced the system with continuous deployment and database migration capabilities using ASP.NET and SQL Server.
Lead Programmer
- Guided the development of networked gameplay for multiple 3D action games on two MMO platforms.
- Optimized performance factors, including memory, GPU, CPU, and asset loading times for a platform ported from PC to PS3.
Lead Programmer
- Shipped successful titles, including Psychonauts, Madden NFL, Medal of Honor Vanguard, Guitar Hero 3, Guitar Hero 4, and Guitar Hero Metallica.
- Managed complex video game projects involving teams of up to 25 diverse professionals.
- Specialized in porting engine technology and game features across game consoles, adapting expert knowledge of console hardware and scaling features for compatibility.
- Performed deep optimization and performance tuning and developed tools to translate native hardware formats for audio and graphics.
- Wrote low-level streaming, audio, and networked game systems in C++ and developed interactive authoring tools in Python and C#.
Colleagues at ComplyAuto
Other employees you can reach at complyauto.com. View company contacts for 81 employees →
Stacey Springer Suttles
Colleague at Complyauto
Whitesburg, Tennessee, United States, United States
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LD
Lashelle Denson
Colleague at Complyauto
United States, United States
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CW
Clayton Ward
Colleague at Complyauto
Gilbert, Arizona, United States, United States
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MR
Miranda Roach
Colleague at Complyauto
South Jordan, Utah, United States, United States
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DA
David A. Estrada
Colleague at Complyauto
Los Angeles, California, United States, United States
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EN
Emelia Nguyen
Colleague at Complyauto
Signal Hill, California, United States, United States
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EP
Elissa Preseau
Colleague at Complyauto
Traverse City, Michigan, United States, United States
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JS
Jacob Snow
Colleague at Complyauto
United States, United States
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SP
Sean Price
Colleague at Complyauto
Cincinnati Metropolitan Area, United States
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RB
Robyn Bova
Colleague at Complyauto
Arlington, Texas, United States, United States
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Marcus R. Brown education
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University Of Wisconsin-Milwaukee
Frequently asked questions about Marcus R. Brown
Quick answers generated from the profile data available on this page.
What company does Marcus R. Brown work for?
Marcus R. Brown works for ComplyAuto.
What is Marcus R. Brown's role at ComplyAuto?
Marcus R. Brown is listed as Senior Full Stack Developer at ComplyAuto.
What is Marcus R. Brown's email address?
AeroLeads has found 2 work email signals at @rainbowstudios.com for Marcus R. Brown at ComplyAuto.
What is Marcus R. Brown's phone number?
AeroLeads has found 1 phone signal(s) with area code 602 for Marcus R. Brown at ComplyAuto.
Where is Marcus R. Brown based?
Marcus R. Brown is based in Greater Phoenix Area, United States, United States while working with ComplyAuto.
What companies has Marcus R. Brown worked for?
Marcus R. Brown has worked for Complyauto, Capillary North America, Carvana, American Express, and Morphtoken (Automatha Sa).
Who are Marcus R. Brown's colleagues at ComplyAuto?
Marcus R. Brown's colleagues at ComplyAuto include Stacey Springer Suttles, Lashelle Denson, Clayton Ward, Miranda Roach, and David A. Estrada.
How can I contact Marcus R. Brown?
You can use AeroLeads to view verified contact signals for Marcus R. Brown at ComplyAuto, including work email, phone, and LinkedIn data when available.
What schools did Marcus R. Brown attend?
Marcus R. Brown holds Computer Science from University Of Wisconsin-Milwaukee.
What skills is Marcus R. Brown known for?
Marcus R. Brown is listed with skills including Video Games, Game Development, Gameplay, Mmo, Game Design, Unity3D, C++, and Lua.
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