Marcus R. Brown work email
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I am a skilled full-stack developer with expertise in Node.js, TypeScript, Python, C++, and C#. My work has been featured on Fortune 50 company websites, and I excel in blockchain-based projects and gaming platforms. I prioritize diversity and inclusivity in the industry and strive to create a positive developer experience.
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Senior Full Stack DeveloperComplyautoPhoenix, Az, Us -
Principal Software EngineerCapillary North America Aug 2023 - PresentBengaluru, Karnataka, In -
Senior Software EngineerCarvana Nov 2022 - May 2023Tempe, Arizona, Us• Maintained an internal React.js web application linked to dozens of C# microservices orchestrated via Kubernetes and deployed on Azure and AWS.• Integrated Datadog tracing and RUM into several frontend and backend applications, built custom views, and improved troubleshooting by revamping Splunk alerts and dashboards.• Modernized legacy customer verification platforms connected to Salesforce written in Python.• Promoted best practices and provided mentoring in frontend architecture, GraphQL API design, and Test Driven Development and Continuous Integration on Azure DevOps. -
Senior Software EngineerAmerican Express Sep 2019 - Sep 2022New York, Ny, Us• Built scalable user experiences using micro frontend architecture in React and Node.js, followed best practices in test-driven development with Jest unit tests and Selenium E2E testing, and improved integration with a reactive FaaS platform built on VertX.• Collaborated effectively with non-technical partners and stakeholders, including Product Managers and Product Owners, to define functional requirements, perform sprint planning, receive QA signoff on resolved issues or bug fixes, and demo completed features.• Refactored 25+ legacy login pages into a standalone authentication application supporting MFA and custom branding, dramatically improving SEO for common user searches.• Enhanced observability practices with improved error reporting from applications and services through custom Splunk alerts.• Drove adoption of privacy-first design throughout the enterprise and uplifted legacy privacy banner component to modern Web development standards and GDPR compliance. -
Blockchain DeveloperMorphtoken (Automatha Sa) Feb 2019 - Aug 2019• Onboarded cryptocurrencies to the MorphToken exchange, enhancing Python web services with gRPC client connections and modernizing the React.js and Redux-based frontend application.• Deployed Flask-based backend to multiple AWS EC2 instances, with the frontend published and hosted via Netlify.
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Blockchain ArchitectTierion Feb 2019 - Jun 2019San Francisco, California, Us• Designed a Hyperledger Fabric plugin for Node.js in TypeScript to link the Chainpoint anchoring service with BTC and ETH anchors to any ad hoc Hyperledger Fabric network.• Orchestrated to Google Cloud Platform compute instances with Docker stack (in swarm mode) and Docker Compose.• Simulated Fabric blockchains and anchoring using GCP services and tuned Couchbase DB driving Fabric. -
Blockchain ArchitectPravici Sep 2016 - Dec 2018Chandler, Az, Us• Designed and prototyped a loyalty rewards platform for General Motors based on Hyperledger Fabric and Ethereum tokens.• Wrote multiple Solidity smart contracts to support minting and burning custom ERC20 tokens, integrated into a wallet frontend application and backend microservices orchestrated through Docker Compose.• Wrote Node.js microservices in TypeScript using Seneca, integrated Kafka for message queuing and eventing, and configured API gateways on AWS and Azure. -
Software EngineerE-Line Media Feb 2017 - Jan 2018Phoenix, Az, Us• Drove the engineering effort on a PC sandbox game built in Unity. I also co-authored the design of the game’s backend stack - a RESTful API written in C# (ASP.net) and deployed across AWS.• Connected Unity 3D authoring tools to artist and designer pipelines. -
Technical DirectorRainbow Studios Jan 2014 - Jun 2016Phoenix, Arizona, Us• Shipped MX vs. ATV Supercross, porting the game to PS3, Xbox 360, PC, and PS4.• Laid the groundwork for porting the legacy MX vs. ATV game engine to Unreal Engine to develop MX vs. ATV: All Out.• Extended Unreal Engine's Blueprints Editor and Animation Editor by writing C++ classes that exposed the properties of gameplay objects to the engine and Editor.• Wrote code to support DLC integration and worked with artists and producers to create DLC bundles that shipped on schedule.• Championed continuous deployment using Perforce, Git, and TeamCity, with visible speed-ups and reduced iteration and QA cycles. -
Technical DirectorSafe Communications Aug 2013 - Jan 2014• Led a development team in creating a child-safe 3D MMO platform using Unity and C#.• Managed the deployment of backend services running Linux on AWS EC2. -
Senior Software Engineer2Xl Games Aug 2011 - May 2013Phoenix, Arizona, Us• Ported a proprietary iOS engine to Android while supporting the porting of several iOS games to Android utilizing C++, Java, and Java Native Interface (JNI) to match features and performance.• Developed backend code and client APIs for multiplayer features, including leaderboard, lobbies, and ELO matchmaking using ASP.NET, MVC, and Entity Framework.• Shipped several console titles and mobile games, including Jeremy McGrath’s Offroad, Ricky Carmichael’s Motocross Matchup Pro, and 2XL Street. -
Senior Software EngineerImpress Labs May 2012 - Nov 2012Phoenix, Az, Us• Executed a smooth transition from a defunct developer codebase, adding documentation and addressing pain points.• Enhanced the system with continuous deployment and database migration capabilities using ASP.NET and SQL Server. -
Lead ProgrammerBig Bang Entertainment Jun 2009 - Aug 2011Phoenix, Arizona, Us• Guided the development of networked gameplay for multiple 3D action games on two MMO platforms.• Optimized performance factors, including memory, GPU, CPU, and asset loading times for a platform ported from PC to PS3. -
Lead ProgrammerBudcat Creations Jan 2004 - Nov 2008• Shipped successful titles, including Psychonauts, Madden NFL, Medal of Honor Vanguard, Guitar Hero 3, Guitar Hero 4, and Guitar Hero Metallica.• Managed complex video game projects involving teams of up to 25 diverse professionals.• Specialized in porting engine technology and game features across game consoles, adapting expert knowledge of console hardware and scaling features for compatibility.• Performed deep optimization and performance tuning and developed tools to translate native hardware formats for audio and graphics.• Wrote low-level streaming, audio, and networked game systems in C++ and developed interactive authoring tools in Python and C#.
Marcus R. Brown Skills
Marcus R. Brown Education Details
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University Of Wisconsin-MilwaukeeComputer Science
Frequently Asked Questions about Marcus R. Brown
What company does Marcus R. Brown work for?
Marcus R. Brown works for Complyauto
What is Marcus R. Brown's role at the current company?
Marcus R. Brown's current role is Senior Full Stack Developer.
What is Marcus R. Brown's email address?
Marcus R. Brown's email address is mr****@****ail.com
What is Marcus R. Brown's direct phone number?
Marcus R. Brown's direct phone number is +160294*****
What schools did Marcus R. Brown attend?
Marcus R. Brown attended University Of Wisconsin-Milwaukee.
What skills is Marcus R. Brown known for?
Marcus R. Brown has skills like Video Games, Game Development, Gameplay, Mmo, Game Design, Unity3d, C++, Lua, Programming, Ios Development, C#, Java.
Who are Marcus R. Brown's colleagues?
Marcus R. Brown's colleagues are Teresa Wisdom, Jacob Snow, Seth Taylor, Zachary Tucker, Silver Pientka, Mj-Lel 💌, David A. Estrada, Olivia Stewart.
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