Marcus R. Brown
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Marcus R. Brown Email & Phone Number

Senior Full Stack Developer at ComplyAuto
Location: Greater Phoenix Area, United States, United States 14 work roles 1 school
2 work emails found @rainbowstudios.com 1 phone found area 602 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 1 phone

Work email m****@rainbowstudios.com
Direct phone (602) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Senior Full Stack Developer
Location
Greater Phoenix Area, United States, United States
Company size

Who is Marcus R. Brown? Overview

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Quick answer

Marcus R. Brown is listed as Senior Full Stack Developer at ComplyAuto, a company with 81 employees, based in Greater Phoenix Area, United States, United States. AeroLeads shows a work email signal at rainbowstudios.com, phone signal with area code 602, and a matched LinkedIn profile for Marcus R. Brown.

Marcus R. Brown previously worked as Principal Software Engineer at Capillary North America and Senior Software Engineer at Carvana. Marcus R. Brown holds Computer Science from University Of Wisconsin-Milwaukee.

Company email context

Email format at ComplyAuto

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{first_initial}{last}@rainbowstudios.com
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AeroLeads found 2 current-domain work email signals for Marcus R. Brown. Compare company email patterns before reaching out.

Profile bio

About Marcus R. Brown

I am a skilled full-stack developer with expertise in Node.js, TypeScript, Python, C++, and C#. My work has been featured on Fortune 50 company websites, and I excel in blockchain-based projects and gaming platforms. I prioritize diversity and inclusivity in the industry and strive to create a positive developer experience.

Listed skills include Video Games, Game Development, Gameplay, Mmo, and 34 others.

Current workplace

Marcus R. Brown's current company

Company context helps verify the profile and gives searchers a useful next step.

ComplyAuto
Complyauto
Senior Full Stack Developer
Phoenix, AZ, US
Website
Employees
81
AeroLeads page
14 roles

Marcus R. Brown work experience

A career timeline built from the work history available for this profile.

Senior Full Stack Developer

Phoenix, AZ, US

Senior Software Engineer

Tempe, Arizona, US

  • Maintained an internal React.js web application linked to dozens of C# microservices orchestrated via Kubernetes and deployed on Azure and AWS.
  • Integrated Datadog tracing and RUM into several frontend and backend applications, built custom views, and improved troubleshooting by revamping Splunk alerts and dashboards.
  • Modernized legacy customer verification platforms connected to Salesforce written in Python.
  • Promoted best practices and provided mentoring in frontend architecture, GraphQL API design, and Test Driven Development and Continuous Integration on Azure DevOps.
Nov 2022 - May 2023

Senior Software Engineer

New York, NY, US

  • Built scalable user experiences using micro frontend architecture in React and Node.js, followed best practices in test-driven development with Jest unit tests and Selenium E2E testing, and improved integration with a.
  • Collaborated effectively with non-technical partners and stakeholders, including Product Managers and Product Owners, to define functional requirements, perform sprint planning, receive QA signoff on resolved issues or.
  • Refactored 25+ legacy login pages into a standalone authentication application supporting MFA and custom branding, dramatically improving SEO for common user searches.
  • Enhanced observability practices with improved error reporting from applications and services through custom Splunk alerts.
  • Drove adoption of privacy-first design throughout the enterprise and uplifted legacy privacy banner component to modern Web development standards and GDPR compliance.
Sep 2019 - Sep 2022

Blockchain Developer

Morphtoken (Automatha Sa)
  • Onboarded cryptocurrencies to the MorphToken exchange, enhancing Python web services with gRPC client connections and modernizing the React.js and Redux-based frontend application.
  • Deployed Flask-based backend to multiple AWS EC2 instances, with the frontend published and hosted via Netlify.
Feb 2019 - Aug 2019

Blockchain Architect

San Francisco, California, US

  • Designed a Hyperledger Fabric plugin for Node.js in TypeScript to link the Chainpoint anchoring service with BTC and ETH anchors to any ad hoc Hyperledger Fabric network.
  • Orchestrated to Google Cloud Platform compute instances with Docker stack (in swarm mode) and Docker Compose.
  • Simulated Fabric blockchains and anchoring using GCP services and tuned Couchbase DB driving Fabric.
Feb 2019 - Jun 2019

Blockchain Architect

Chandler, AZ, US

  • Designed and prototyped a loyalty rewards platform for General Motors based on Hyperledger Fabric and Ethereum tokens.
  • Wrote multiple Solidity smart contracts to support minting and burning custom ERC20 tokens, integrated into a wallet frontend application and backend microservices orchestrated through Docker Compose.
  • Wrote Node.js microservices in TypeScript using Seneca, integrated Kafka for message queuing and eventing, and configured API gateways on AWS and Azure.
Sep 2016 - Dec 2018

Software Engineer

Phoenix, AZ, US

  • Drove the engineering effort on a PC sandbox game built in Unity. I also co-authored the design of the game’s backend stack - a RESTful API written in C# (ASP.net) and deployed across AWS.
  • Connected Unity 3D authoring tools to artist and designer pipelines.
Feb 2017 - Jan 2018

Technical Director

Phoenix, Arizona, US

  • Shipped MX vs. ATV Supercross, porting the game to PS3, Xbox 360, PC, and PS4.
  • Laid the groundwork for porting the legacy MX vs. ATV game engine to Unreal Engine to develop MX vs. ATV: All Out.
  • Extended Unreal Engine's Blueprints Editor and Animation Editor by writing C++ classes that exposed the properties of gameplay objects to the engine and Editor.
  • Wrote code to support DLC integration and worked with artists and producers to create DLC bundles that shipped on schedule.
  • Championed continuous deployment using Perforce, Git, and TeamCity, with visible speed-ups and reduced iteration and QA cycles.
Jan 2014 - Jun 2016

Technical Director

  • Led a development team in creating a child-safe 3D MMO platform using Unity and C#.
  • Managed the deployment of backend services running Linux on AWS EC2.
Aug 2013 - Jan 2014

Senior Software Engineer

Phoenix, Arizona, US

  • Ported a proprietary iOS engine to Android while supporting the porting of several iOS games to Android utilizing C++, Java, and Java Native Interface (JNI) to match features and performance.
  • Developed backend code and client APIs for multiplayer features, including leaderboard, lobbies, and ELO matchmaking using ASP.NET, MVC, and Entity Framework.
  • Shipped several console titles and mobile games, including Jeremy McGrath’s Offroad, Ricky Carmichael’s Motocross Matchup Pro, and 2XL Street.
Aug 2011 - May 2013

Senior Software Engineer

Phoenix, AZ, US

  • Executed a smooth transition from a defunct developer codebase, adding documentation and addressing pain points.
  • Enhanced the system with continuous deployment and database migration capabilities using ASP.NET and SQL Server.
May 2012 - Nov 2012

Lead Programmer

Phoenix, Arizona, US

  • Guided the development of networked gameplay for multiple 3D action games on two MMO platforms.
  • Optimized performance factors, including memory, GPU, CPU, and asset loading times for a platform ported from PC to PS3.
Jun 2009 - Aug 2011

Lead Programmer

Budcat Creations
  • Shipped successful titles, including Psychonauts, Madden NFL, Medal of Honor Vanguard, Guitar Hero 3, Guitar Hero 4, and Guitar Hero Metallica.
  • Managed complex video game projects involving teams of up to 25 diverse professionals.
  • Specialized in porting engine technology and game features across game consoles, adapting expert knowledge of console hardware and scaling features for compatibility.
  • Performed deep optimization and performance tuning and developed tools to translate native hardware formats for audio and graphics.
  • Wrote low-level streaming, audio, and networked game systems in C++ and developed interactive authoring tools in Python and C#.
Jan 2004 - Nov 2008
Team & coworkers

Colleagues at ComplyAuto

Other employees you can reach at complyauto.com. View company contacts for 81 employees →

1 education record

Marcus R. Brown education

  • University Of Wisconsin-Milwaukee
    University Of Wisconsin-Milwaukee
    Computer Science
FAQ

Frequently asked questions about Marcus R. Brown

Quick answers generated from the profile data available on this page.

What company does Marcus R. Brown work for?

Marcus R. Brown works for ComplyAuto.

What is Marcus R. Brown's role at ComplyAuto?

Marcus R. Brown is listed as Senior Full Stack Developer at ComplyAuto.

What is Marcus R. Brown's email address?

AeroLeads has found 2 work email signals at @rainbowstudios.com for Marcus R. Brown at ComplyAuto.

What is Marcus R. Brown's phone number?

AeroLeads has found 1 phone signal(s) with area code 602 for Marcus R. Brown at ComplyAuto.

Where is Marcus R. Brown based?

Marcus R. Brown is based in Greater Phoenix Area, United States, United States while working with ComplyAuto.

What companies has Marcus R. Brown worked for?

Marcus R. Brown has worked for Complyauto, Capillary North America, Carvana, American Express, and Morphtoken (Automatha Sa).

Who are Marcus R. Brown's colleagues at ComplyAuto?

Marcus R. Brown's colleagues at ComplyAuto include Stacey Springer Suttles, Lashelle Denson, Clayton Ward, Miranda Roach, and David A. Estrada.

How can I contact Marcus R. Brown?

You can use AeroLeads to view verified contact signals for Marcus R. Brown at ComplyAuto, including work email, phone, and LinkedIn data when available.

What schools did Marcus R. Brown attend?

Marcus R. Brown holds Computer Science from University Of Wisconsin-Milwaukee.

What skills is Marcus R. Brown known for?

Marcus R. Brown is listed with skills including Video Games, Game Development, Gameplay, Mmo, Game Design, Unity3D, C++, and Lua.

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