Principal Software Engineer
CurrentDeveloping and supporting back-end distributed systems based on Java/Python running in AWS via Kubernetes and EC2... and so much more every day.
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@zynga.com
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Matthew Walker is listed as Principal Software Engineer at Zynga at Zynga, a company with 1 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at zynga.com and a matched LinkedIn profile for Matthew Walker.
Matthew Walker previously worked as Principal Software Engineer at Zynga and Senior Software Engineer 2 at Zynga. Matthew Walker holds Ba, Finance, Real Estate, English from The University Of Texas At Austin.
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AeroLeads found 1 current-domain work email signal for Matthew Walker. Compare company email patterns before reaching out.
Software Engineer specializing in backend services, distributed systems and multiplayer game servers. Over 15 years of experience developing distributed systems for SaaS products and online games. Known for my ability to strike a balance between “getting things done” and “doing it right”, and for my tenacity and resourcefulness in solving intractable problems. I've learned that leadership occurs at all levels, so I try to lead by example regardless of my role. Solving problems with a team is what excites me, whether I am at the helm or manning the oars. My perfect next opportunity would be to contribute to the success of a distributed system that applies machine learning solutions at scale to benefit end users or provide services to other systems.
Listed skills include Game Development, Mmo, C++, Perforce, and 46 others.
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San Francisco, California, US
Developing and supporting back-end distributed systems based on Java/Python running in AWS via Kubernetes and EC2... and so much more every day.
San Francisco, California, US
Development and support of Zynga's core infrastructure systems. Java|Python|Docker|Kubernetes|AWS|MySQL
Austin, Texas, US
Implemented, refactored, and debugged various features of the core ML job runtime. This provides a execution abstraction on top of against AWS Batch, Kubernetes, and Rancher orchestrators backed by AWS and Azure cloud providers.Developed method and framework for automated (CI) testing of the core ML job runtime, which had been largely untestable because of.
Redwood City, US
Server engineer for the Defiance MMO, charged with optimizing and scaling the game's back-end services and architecture.
Contract server development for the mobile title Creature Quest. This is probably the smallest dev team I've worked on, and also one of the most productive. While working with the team, I:* Helped ship Creature Quest and support the live product.* Implemented server-side game play logic for the guild system.* Built an integration testing system to validate.
Austin, Texas, US
Evaluated third-party server platform offering for potential new title. Recommended a strategy for adoption that focused on iterative experimentation with the product and incremental growth of the architecture with increased scale.
Cambridge, Cambridgeshire, GB
Consulted on high-level server architecture for a potential new title.
Victoria, British Columbia, CA
Designed and implemented server-side game and infrastructure systems for the War Commander: Rogue Assault and Game Services Platform teams. Implemented subsystem for retrieving server-side game content from heterogeneous data stores. Implemented chat service in Scala and Akka. Integrated game services with enterprise logging infrastructure using Kafka.
Redwood City, US
I designed, implemented, and/or enhanced a number of critical infrastructure and back-end systems that helped launch Rift in 2011. These include a crash handling service, a monitoring service to detect and restart crashed server processes, a game event logging infrastructure and log search tool. In addition, I contributed to scalability testing, and the.
Bellevue, WA, US
I demoted myself from Lead Programmer to this position, because I wanted to get back to hands-on problem solving for a while. As part of this, I got to choose and train my successor. This was a great experience. It allowed me to view my performance and decisions as a Lead from a different (and enlightening) perspective.Spearheaded improvements to our.
Bellevue, WA, US
Built and led team of 15 programmers through product launch and live operations. Provided technical design guidance and oversight for major systems. Supported project planning by identifying task scope, dependencies and risks.Defined architecture objectives for client and server performance, server scalability, data integrity, metrics, and server.
Bellevue, WA, US
Architected the core game scripting system and related tools. Implemented a suite of interactive objects for scripting game play scenarios.Implemented game features including client and server collision detection, movement control, combat, game object simulation, and server metrics.Instituted continuous integration for the project by creating an automated.
Implemented item and inventory game systems in Python and C++ for the Ultima Online 2 MMO project (cancelled).
New York City, NY, US
Implemented a UNIX framework in C++ for enabling web products to access the LEXIS-NEXIS online databases. Led development of vertical market web search products implemented on Windows NT using Microsoft web technologies.
Atlanta, Georgia, US
Other employees you can reach at zynga.com. View company contacts for 1 employees →
Ryan B.
Colleague at Zynga
Encinitas, California, United States, United States
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Alex Liang
Colleague at Zynga
San Francisco, California, United States, United States
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Jon Wall
Colleague at Zynga
San Francisco, California, United States, United States
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Duyus Helin
Colleague at Zynga
Türkiye, Turkey
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Brianna White
Colleague at Zynga
New York City Metropolitan Area, United States
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Alex Scott
Colleague at Zynga
Eugene, Oregon, United States, United States
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Say Oh
Colleague at Zynga
Austin, Texas, United States, United States
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Kkkausar Bbbanu
Colleague at Zynga
Bengaluru, Karnataka, India, India
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Blazej Stompel
Colleague at Zynga
Austin, Texas Metropolitan Area, United States, United States
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Erdinç G.
Colleague at Zynga
Istanbul, Istanbul, Türkiye, Turkey
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Quick answers generated from the profile data available on this page.
Matthew Walker works for Zynga.
Matthew Walker is listed as Principal Software Engineer at Zynga at Zynga.
AeroLeads has found 1 work email signal at @zynga.com for Matthew Walker at Zynga.
Matthew Walker is based in Austin, Texas Metropolitan Area, United States while working with Zynga.
Matthew Walker has worked for Zynga, Cognitivescale, Trion Worlds, Inc., Vc Mobile Entertainment, Inc., and Aspyr Media.
Matthew Walker's colleagues at Zynga include Ryan B., Alex Liang, Jon Wall, Duyus Helin, and Brianna White.
You can use AeroLeads to view verified contact signals for Matthew Walker at Zynga, including work email, phone, and LinkedIn data when available.
Matthew Walker holds Ba, Finance, Real Estate, English from The University Of Texas At Austin.
Matthew Walker is listed with skills including Game Development, Mmo, C++, Perforce, Scrum, Video Games, Agile Methodologies, and Python.
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