Technical Game Designer
CurrentAs a game designer, I was a Jack of all trades. I needed to be able to design and implement features from preproduction, to delivery. That goes from analysing requirements, to storyboarding, to technical design, to actual implementation. Further there was a need create UIs using angular. Use Jira as an issue tracker, GIT as source control through Gitlab and some CI/CD. I was taking the role of a scrum master for the first 3 years, which included leading meetings, and basic scrum training.