Michael P. Email & Phone Number
Who is Michael P.? Overview
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Michael P. is listed as Senior Software Engineer at JoeScan, a company with 9 employees, based in Washougal, Washington, United States. AeroLeads shows a matched LinkedIn profile for Michael P..
Michael P. previously worked as Senior Software Engineer at Mvp Interactive and Senior Software Engineer at Perfect Company. Michael P. holds Bs, Game Development from Full Sail University.
Email format at JoeScan
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About Michael P.
Michael Perry is a passionate and driven programmer with 16 years of development experience in both games and traditional applications. Eager to take on any programming task or project, regardless of the technical requirements. Creating tools and applications that help others is of particular interest and specialty. Whether it is productivity, games, or augmented/virtual reality, programming is problem solving and that is where he excels.Over the past 16 years, he has been able to dive into the most popular game engines without any difficulty and complete projects with aggressive deadlines. Unfamiliar technology is embraced, not avoided. Technical skills include:• C, C++, C#, Objective-C• Java• JavaScript, TypeScript• Tool Development• Game Engines• Augmented/Virtual Reality• Computer Vision• iOS App Development• Android App Development• Technical Documentation• Unity• Unreal Engine 4• Torque 2D/3D• Visual Studio• Android Studio• Xcode• git, SVN, Perforce• Jira, Trello
Michael P.'s current company
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Michael P. work experience
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Senior Software Engineer
In an effort to expand my technical capabilities and refresh prior knowledge, I began offering my services as an independent contractor to companies that needed a senior developer for critical projects. I was able to use all of my skills and known languages to complete projects for high profile clients, which afforded new projects for the companies I was.
Senior Software Engineer
While working at Perfect Company, I significant broadened my development knowledge. On any given project, it was expected that I would implement features requiring multiple languages to complete. On the Perfect Kitchen lineup of Bake, Blend, and Drink, adding a new interface feature could require me to write C++, Objective-C, Java, and Javascript. I was.
Senior Software Engineer
In an effort to expand my technical capabilities and refresh prior knowledge, I began offering my services as an independent contractor to companies that needed a senior developer for critical projects. I was able to use all of my skills and known languages to complete projects for high profile clients, which afforded new projects for the companies I was.
Senior Software Engineer
- Contributed to nearly every project in the company using a variety of technologies and languages. During this period, I utilized three game engines, coded in four programming languages, and worked on all revenue.
- KidQuest: An arcade style collection of six Kinect mini-games featuring popular Warner Bros IP. The final product was installed at the new and high profile venue of Studio City in Macau. The full application was.
- KidQuest: An arcade style collection of six Kinect mini-games featuring popular Warner Bros IP. The final product was installed at the new and high profile venue of Studio City in Macau. The full application was.
- Interaptive: An augmented reality project used for visualizing the progress of live airshow racing on a user’s iOS phone or tablet. As the lead developer for this project, I was responsible for designing the.
- Flora Arnsenica: A virtual reality application for viewing highly detailed models of flowers using the Oculus Rift. I volunteered for the role as lead developer, in addition to my normal work load. I chose Unreal.
- DevPro: Game Design and Game Programming curriculum with practical exercises and video based lectures that support modern classrooms for a flipped or self-paced experience. In addition to writing the majority of the.
Engine And Tools Programmer
- My primary focus at GarageGames during this time period was on our 2D game engine technology. I was one of the lead engineers on Torque 2D, a derivative of the popular Torque Game Engine.
- Torque 2D (Commercial): The commercial version of Torque 2D was a flexible and easy to use 2D game engine, complete with a full editor suite. When I took over the project, I was responsible for all of the platforms.
- Torque 2D (Commercial): The commercial version of Torque 2D was a flexible and easy to use 2D game engine, complete with a full editor suite. When I took over the project, I was responsible for all of the platforms.
- Torque 2D (MIT): The successful Torque 2D commercial engine was revamped, upgraded, and relicensed to be MIT compliant. I was responsible for rewriting the OS X and iOS platform layers for the engine, integrating 3rd.
Associate Producer For Itorque
- When I first joined GarageGames, my official responsibilities included documenting all of the Torque engines, writing HTML and JavaScript for the doc delivery system, and overseeing any contractors working on iTorque.
- iTorque 2D: The first public game engine for iOS, which was a derivative of the already successful Torque Game Builder. My role with the product transitioned from technical writer to Associate Producer, where I became….
- iTorque 2D: The first public game engine for iOS, which was a derivative of the already successful Torque Game Builder. My role with the product transitioned from technical writer to Associate Producer, where I became.
Documentation Engineer
- Torque Documentation: Technical documentation, API reference, and tutorials for six different game engines under the GarageGames umbrella. I was the main contributor of the content, programmed a documentation generator.
Colleagues at JoeScan
Other employees you can reach at joescan.com. View company contacts for 9 employees →
Brad Michael
Colleague at JoescanPortland, Oregon Metropolitan Area, United States
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Tiffany Monroy
Colleague at JoescanVancouver, Washington, United States, United States
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Jacalyn Mcgeehan
Colleague at JoescanVancouver, Washington, United States, United States
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Jackson Wright
Colleague at JoescanPortland, Oregon, United States, United States
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Kristina Shepley
Colleague at JoescanCamas, Washington, United States, United States
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Samuel B.
Colleague at JoescanPalm Coast, Florida, United States, United States
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MC
Misty Caamal
Colleague at JoescanVancouver, Washington, United States, United States
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Allan Estibar
Colleague at JoescanVancouver, Washington, United States, United States
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KM
Kelvin M.
Colleague at JoescanPortland, Oregon Metropolitan Area, United States
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Michael P. education
Frequently asked questions about Michael P.
Quick answers generated from the profile data available on this page.
What company does Michael P. work for?
Michael P. works for JoeScan.
What is Michael P.'s role at JoeScan?
Michael P. is listed as Senior Software Engineer at JoeScan.
Where is Michael P. based?
Michael P. is based in Washougal, Washington, United States while working with JoeScan.
What companies has Michael P. worked for?
Michael P. has worked for Joescan, Mvp Interactive, Perfect Company, Plas.Md, and Garagegames, Llc.
Who are Michael P.'s colleagues at JoeScan?
Michael P.'s colleagues at JoeScan include Brad Michael, Tiffany Monroy, Jacalyn Mcgeehan, Jackson Wright, and Kristina Shepley.
How can I contact Michael P.?
You can use AeroLeads to view verified contact signals for Michael P. at JoeScan, including work email, phone, and LinkedIn data when available.
What schools did Michael P. attend?
Michael P. holds Bs, Game Development from Full Sail University.
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