Over the last 20 years I have worked on feature animation, live action VFX, commercials and gaming. While I started as a character generalist ( modeling, character rigging and animation ). I have spent 16 years in character rigging , another 5 years setting up/simulating rigid and soft body dynamics (muscles, cloth, skin, fat, character gear, random object placement and explosions) as well as 1 1/2 years working with machine learning processing blendshapes for realtime systems. In addition to the above I have started Rolling ChatGPT and CLaude into my rigging processes. A reel with some of my work from the last decade can be found below.Rigging (2019)https://vimeo.com/346979099VFX (2019)https://vimeo.com/346978875IMDB
Listed skills include Maya, Characeter Rigging, Coding, Zbrush, and 22 others.