Who is Mike Hanson? Overview
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Mike Hanson is listed as Art Manager at Panivox, based in Ackergill, Scotland, United Kingdom. AeroLeads shows a work email signal at astraware.com and a matched LinkedIn profile for Mike Hanson.
Mike Hanson previously worked as Freelance Graphic Artist at Freelance and Founder and Independent Game Developer at Psychotic Psoftware. Mike Hanson holds Pgce from Keele University.
Email format at Panivox
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About Mike Hanson
A multi-faceted games artist and teacher of Interactive Media and Gaming, trained in all areas of media production with around 20 years of industry experience in producing artwork and UI for most classic and modern consoles, computers and hand-held / mobile devices. Recently accessibility designer and e-learning developer for Connect VI Resources, lead artist and musician for Astraware and Lightwood Games, sector skills champion at The Studio school in Liverpool, PGCE-trained teacher of BTEC Game Development branch of Creative Media at UTC@MediaCity with full Qualified Teacher Status and Art Manager for Panivox. When between jobs, I've also been known to occasionally work on a freelance basis while producing one-man indie games under the Psychotic Psoftware label, which you can follow on Twitter at @psypsoftQuick Reference Portfolio (Work-In-Progress - mobile format coming soon):https://mikebhanson.wixsite.com/mike-hanson-quickSpecialties: Art management, user interface, 2D character animation and 2D Backgrounds in Pro-Motion, 3D character and environment modeling, texturing, and character rigging & animation in 3DS Max. Hand-drawn design, storyboarding, video editing, game design, C# and Director-Lingo game coding, flash animation, web design and development, sound and music production, social media marketing skills. Teacher and a successful Kickstarter and Steam Greenlight campaigner.
Listed skills include Video Games, Game Development, Game Design, Texturing, and 45 others.
Mike Hanson's current company
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Mike Hanson work experience
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Freelance Graphic Artist
Founder And Independent Game Developer
As an independent one-man operation, I make my own games based on my own tastes and and ideas. This freedom allows me to create for the love of it whilst constantly expanding on my varied game-development based skillets.With a Twitter following of over 10,000, I've been very into social media networking which when actively developing, I utilise to a great extent in raising awareness of my brand and my work, learning and sharing as I go. I singlehandedly ran two successful Kickstarter campaigns while producing all code, art and sound content for my first game, Power-Up, for XBox live and Steam, working with Playing With Giants on the mobile ports, and later, Flix The Flea for Steam.In addition, my indie dev saw me invited to speak and exhibit at industry Expos, my blog featured on Gamasutra and its sister-sites and my work reviewed in print, on the pages of retro Gamer Magazine as well as featured on the front page of Microsoft's XBLIG store.
Learning Mentor
Teaching Professional
Trainee Teacher
I took teacher training to develop my skills as an educator and specialised in Computer Science despite my predominantly art orientated background. I achieved Qualified Teacher Status and PGCE in 2018 and went on to teach for a couple of years after.
Accessibility Designer
Sector Skills Champion (Part Time)
At the Studio school, I utilized my experience as a games industry Artist and independent Game Developer, Designer, Sound Technician, Musician and marketeer to assist in the planning of lessons for optimal development of the students' skill sets.I also worked with the students' game development groups in Project Based Learning sessions, ran enrichment classes tailored toward generalized Games Art/working with Independent Games Press, and coordinated trips, visits and Masterclasses from industry professionals.My pet project at the studio was "The Dungeon" - an ambitious Retro Arcade for the school's students, bringing games history together with the opportunity to introduce a new generation to the key ideas and mechanics at the very roots of the video games they play today, and that they aspire to create in the future. ...This very well may have been the first of its kind ever attempted within an educational context and I believe that it's a great asset to the school to this day.
Games Artist (Part Time)
Lightwood produce a range of popular puzzle, board and card based video games for handheld devices.In my role as a part-time Games Artist with the company, I drew upon my years of experience in the handheld and mobile market to design the overall look and layout of their products, ultimately producing high quality assets for multiple resolution versions of their games.Look out for my Lightwood titles, Stak Bots, Evil Dead The Musical - Splatterzone, Word Party and the Epic Word Search series on iOS.
Games Artist / Lead Artist
Astraware are a reputable developer/publisher of smartphone games. They produce and port many popular titles. Software I used daily included Photoshop and 3DS Max. I occasionally made use of ProMotion too.Astraware products I've worked on include Pop Cap, Sandlot and Sony titles such as Bejeweled 2, the Tradewinds series and Quantum of Solace.I also designed and produced graphics for the acclaimed Astraware Solitaire, Mahjong and Casino, and created the clay world of OddBloB.Astraware's games are multi-platform so a great deal of resolutions had to be complete on release. This type of production requires mental agility, expertise and discipline to achieve.Unfortunately, Astraware began 2013 in a downsizing which demanded a close of the company's art department. I used this opportunity to explore the worlds of freelancing and independent game development.
Games Artist
I assisted in the founding of this company and for a few months, worked from home, designing original mobile phone game concepts and producing the artwork for ports and revamps of existing classic games. These Included Bombjack, Mighty Bombjack and Striker for Elite, alongside many pitches for other titles.When we leased our offices and moved into next gen games, I was able to work on a number of PS2 and XBox 360 games including Sony's Lemmings for EyeToy and Late Night Poker. Most of this work was modelled in 3DS Max with 2D work in Photoshop.In 2005, I was outsourced with other artists from the company to use Maya for building maps on Project Gotham Racing 3 at Bizarre Creations in Speke. However, I was not enjoying life in my native Liverpool. I eventually resigned my position, opting to move away and explore more suitable work options elsewhere.
Junior Artist / Games Artist
This was my first permanent position out of universty. Virtucraft produced GBA games for a number of clients. The majority of my work was for The Cartoon Network, though Bam!! Entertainment.We used Pro Motion for almost all of our work, and I had a great deal of experience in tile mapping and dynamic 2D character animation. Later, when the company made the jump to next-gen, I gained experience of 3DS Max and Maya.Games I worked on at Virtucraft included Samurai Jack And The Amulet Of Time, Dexter's Laboratory, The Powerpuff girls: Relish Rampage, Dexter's Chess, Comix Zone and Rocky.As it headed into liquidation Virtucraft layed off most of its staff in November 2002. I was included in this number, and with colleagues, went on to form Rusty Nutz Ltd...
Qa
After the Rage aquisition of Denton Designs, the lead staff from Dentons invited me to work in QA for Rage over the summer. For this 8 week period I worked on the SNES version of Fifa 97.
Qa / Junior Artist
My first experience of games industry work was for Denton Designs Ltd, based on Rodney street, and later, Roscoe Street in Liverpool. I worked for them periodically when school/college hollidiays would allow me the time. Mainly, my work was in QA. Occasionally I would produce graphics for the games with Deluxe Paint or build backgrounds with their in house software.Projects I worked on included Striker for Gameboy, Krusty's Funhouse for Amiga, Batman Returns for Amiga, and Powerdrive for Amiga.
Mike Hanson education
Pgce
Bachelor Of Science (Bsc)
Education record
Education record
Frequently asked questions about Mike Hanson
Quick answers generated from the profile data available on this page.
What company does Mike Hanson work for?
Mike Hanson works for Panivox.
What is Mike Hanson's role at Panivox?
Mike Hanson is listed as Art Manager at Panivox.
What is Mike Hanson's email address?
AeroLeads has found 1 work email signal at @astraware.com for Mike Hanson at Panivox.
Where is Mike Hanson based?
Mike Hanson is based in Ackergill, Scotland, United Kingdom while working with Panivox.
What companies has Mike Hanson worked for?
Mike Hanson has worked for Panivox, Freelance, Psychotic Psoftware, Church Lawton School, and Utc@Mediacityuk.
How can I contact Mike Hanson?
You can use AeroLeads to view verified contact signals for Mike Hanson at Panivox, including work email, phone, and LinkedIn data when available.
What schools did Mike Hanson attend?
Mike Hanson holds Pgce from Keele University.
What skills is Mike Hanson known for?
Mike Hanson is listed with skills including Video Games, Game Development, Game Design, Texturing, Animation, Gameplay, 3D Studio Max, and Character Animation.
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