Mike Hanson
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Mike Hanson Email & Phone Number

Art Manager at Panivox
Location: Ackergill, Scotland, United Kingdom 14 work roles 4 schools
1 work email found @astraware.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email m****@astraware.com
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Current company
Role
Art Manager
Location
Ackergill, Scotland, United Kingdom

Who is Mike Hanson? Overview

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Quick answer

Mike Hanson is listed as Art Manager at Panivox, based in Ackergill, Scotland, United Kingdom. AeroLeads shows a work email signal at astraware.com and a matched LinkedIn profile for Mike Hanson.

Mike Hanson previously worked as Freelance Graphic Artist at Freelance and Founder and Independent Game Developer at Psychotic Psoftware. Mike Hanson holds Pgce from Keele University.

Company email context

Email format at Panivox

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{first}.{last}@astraware.com
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AeroLeads found 1 current-domain work email signal for Mike Hanson. Compare company email patterns before reaching out.

Profile bio

About Mike Hanson

A multi-faceted games artist and teacher of Interactive Media and Gaming, trained in all areas of media production with around 20 years of industry experience in producing artwork and UI for most classic and modern consoles, computers and hand-held / mobile devices. Recently accessibility designer and e-learning developer for Connect VI Resources, lead artist and musician for Astraware and Lightwood Games, sector skills champion at The Studio school in Liverpool, PGCE-trained teacher of BTEC Game Development branch of Creative Media at UTC@MediaCity with full Qualified Teacher Status and Art Manager for Panivox. When between jobs, I've also been known to occasionally work on a freelance basis while producing one-man indie games under the Psychotic Psoftware label, which you can follow on Twitter at @psypsoftQuick Reference Portfolio (Work-In-Progress - mobile format coming soon):https://mikebhanson.wixsite.com/mike-hanson-quickSpecialties: Art management, user interface, 2D character animation and 2D Backgrounds in Pro-Motion, 3D character and environment modeling, texturing, and character rigging & animation in 3DS Max. Hand-drawn design, storyboarding, video editing, game design, C# and Director-Lingo game coding, flash animation, web design and development, sound and music production, social media marketing skills. Teacher and a successful Kickstarter and Steam Greenlight campaigner.

Listed skills include Video Games, Game Development, Game Design, Texturing, and 45 others.

Current workplace

Mike Hanson's current company

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Panivox
Panivox
Art Manager
AeroLeads page
14 roles

Mike Hanson work experience

A career timeline built from the work history available for this profile.

Art Manager

Current

United Kingdom

Dec 2021 - Present

Freelance Graphic Artist

Freelance

Founder And Independent Game Developer

Psychotic Psoftware

Uk

As an independent one-man operation, I make my own games based on my own tastes and and ideas. This freedom allows me to create for the love of it whilst constantly expanding on my varied game-development based skillets.With a Twitter following of over 10,000, I've been very into social media networking which when actively developing, I utilise to a great extent in raising awareness of my brand and my work, learning and sharing as I go. I singlehandedly ran two successful Kickstarter campaigns while producing all code, art and sound content for my first game, Power-Up, for XBox live and Steam, working with Playing With Giants on the mobile ports, and later, Flix The Flea for Steam.In addition, my indie dev saw me invited to speak and exhibit at industry Expos, my blog featured on Gamasutra and its sister-sites and my work reviewed in print, on the pages of retro Gamer Magazine as well as featured on the front page of Microsoft's XBLIG store.

Learning Mentor

Church Lawton School

Church Lawton, England, United Kingdom

Sep 2020 - Mar 2022

Teaching Professional

Greater Manchester, England, United Kingdom

Sep 2018 - Aug 2020

Trainee Teacher

Oaks Scitt

Keele University

I took teacher training to develop my skills as an educator and specialised in Computer Science despite my predominantly art orientated background. I achieved Qualified Teacher Status and PGCE in 2018 and went on to teach for a couple of years after.

Sep 2017 - Jul 2018

Accessibility Designer

Connect

Nantwich, England, United Kingdom

Nov 2016 - Aug 2017

Sector Skills Champion (Part Time)

The Studio Liverpool

41 Greenland St, Liverpool L1 0Bs

At the Studio school, I utilized my experience as a games industry Artist and independent Game Developer, Designer, Sound Technician, Musician and marketeer to assist in the planning of lessons for optimal development of the students' skill sets.I also worked with the students' game development groups in Project Based Learning sessions, ran enrichment classes tailored toward generalized Games Art/working with Independent Games Press, and coordinated trips, visits and Masterclasses from industry professionals.My pet project at the studio was "The Dungeon" - an ambitious Retro Arcade for the school's students, bringing games history together with the opportunity to introduce a new generation to the key ideas and mechanics at the very roots of the video games they play today, and that they aspire to create in the future. ...This very well may have been the first of its kind ever attempted within an educational context and I believe that it's a great asset to the school to this day.

Sep 2014 - Oct 2016

Games Artist (Part Time)

Stoke-On-Trent, United Kingdom

Lightwood produce a range of popular puzzle, board and card based video games for handheld devices.In my role as a part-time Games Artist with the company, I drew upon my years of experience in the handheld and mobile market to design the overall look and layout of their products, ultimately producing high quality assets for multiple resolution versions of their games.Look out for my Lightwood titles, Stak Bots, Evil Dead The Musical - Splatterzone, Word Party and the Epic Word Search series on iOS.

Sep 2013 - Feb 2016

Games Artist / Lead Artist

Keele / Knutton, Stoke-On-Trent

Astraware are a reputable developer/publisher of smartphone games. They produce and port many popular titles. Software I used daily included Photoshop and 3DS Max. I occasionally made use of ProMotion too.Astraware products I've worked on include Pop Cap, Sandlot and Sony titles such as Bejeweled 2, the Tradewinds series and Quantum of Solace.I also designed and produced graphics for the acclaimed Astraware Solitaire, Mahjong and Casino, and created the clay world of OddBloB.Astraware's games are multi-platform so a great deal of resolutions had to be complete on release. This type of production requires mental agility, expertise and discipline to achieve.Unfortunately, Astraware began 2013 in a downsizing which demanded a close of the company's art department. I used this opportunity to explore the worlds of freelancing and independent game development.

Jun 2006 - Dec 2012

Games Artist

Rusty Nutz Ltd.

I assisted in the founding of this company and for a few months, worked from home, designing original mobile phone game concepts and producing the artwork for ports and revamps of existing classic games. These Included Bombjack, Mighty Bombjack and Striker for Elite, alongside many pitches for other titles.When we leased our offices and moved into next gen games, I was able to work on a number of PS2 and XBox 360 games including Sony's Lemmings for EyeToy and Late Night Poker. Most of this work was modelled in 3DS Max with 2D work in Photoshop.In 2005, I was outsourced with other artists from the company to use Maya for building maps on Project Gotham Racing 3 at Bizarre Creations in Speke. However, I was not enjoying life in my native Liverpool. I eventually resigned my position, opting to move away and explore more suitable work options elsewhere.

Mar 2003 - Sep 2005

Junior Artist / Games Artist

Virtucraft Studios

This was my first permanent position out of universty. Virtucraft produced GBA games for a number of clients. The majority of my work was for The Cartoon Network, though Bam!! Entertainment.We used Pro Motion for almost all of our work, and I had a great deal of experience in tile mapping and dynamic 2D character animation. Later, when the company made the jump to next-gen, I gained experience of 3DS Max and Maya.Games I worked on at Virtucraft included Samurai Jack And The Amulet Of Time, Dexter's Laboratory, The Powerpuff girls: Relish Rampage, Dexter's Chess, Comix Zone and Rocky.As it headed into liquidation Virtucraft layed off most of its staff in November 2002. I was included in this number, and with colleagues, went on to form Rusty Nutz Ltd...

Dec 2001 - Nov 2002

Qa

Rage Software

After the Rage aquisition of Denton Designs, the lead staff from Dentons invited me to work in QA for Rage over the summer. For this 8 week period I worked on the SNES version of Fifa 97.

Jul 1996 - Aug 1996

Qa / Junior Artist

Denton Designs

My first experience of games industry work was for Denton Designs Ltd, based on Rodney street, and later, Roscoe Street in Liverpool. I worked for them periodically when school/college hollidiays would allow me the time. Mainly, my work was in QA. Occasionally I would produce graphics for the games with Deluxe Paint or build backgrounds with their in house software.Projects I worked on included Striker for Gameboy, Krusty's Funhouse for Amiga, Batman Returns for Amiga, and Powerdrive for Amiga.

Oct 1993 - Sep 1994
4 education records

Mike Hanson education

Education record

Widnes Sixth Form College

Education record

Fairfield High School, Widnes
FAQ

Frequently asked questions about Mike Hanson

Quick answers generated from the profile data available on this page.

What company does Mike Hanson work for?

Mike Hanson works for Panivox.

What is Mike Hanson's role at Panivox?

Mike Hanson is listed as Art Manager at Panivox.

What is Mike Hanson's email address?

AeroLeads has found 1 work email signal at @astraware.com for Mike Hanson at Panivox.

Where is Mike Hanson based?

Mike Hanson is based in Ackergill, Scotland, United Kingdom while working with Panivox.

What companies has Mike Hanson worked for?

Mike Hanson has worked for Panivox, Freelance, Psychotic Psoftware, Church Lawton School, and Utc@Mediacityuk.

How can I contact Mike Hanson?

You can use AeroLeads to view verified contact signals for Mike Hanson at Panivox, including work email, phone, and LinkedIn data when available.

What schools did Mike Hanson attend?

Mike Hanson holds Pgce from Keele University.

What skills is Mike Hanson known for?

Mike Hanson is listed with skills including Video Games, Game Development, Game Design, Texturing, Animation, Gameplay, 3D Studio Max, and Character Animation.

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