Mike Rasmussen
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Mike Rasmussen Email & Phone Number

CTO Partner at Fortium Partners
Location: Salt Lake City Metropolitan Area, United States, United States 15 work roles 3 schools
1 work email found @fortiumpartners.com 2 phones found area 919 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@fortiumpartners.com
Direct phone (919) ***-****
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Current company
Role
CTO Partner
Location
Salt Lake City Metropolitan Area, United States, United States
Company size

Who is Mike Rasmussen? Overview

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Quick answer

Mike Rasmussen is listed as CTO Partner at Fortium Partners, a company with 161 employees, based in Salt Lake City Metropolitan Area, United States, United States. AeroLeads shows a work email signal at fortiumpartners.com, phone signal with area code 919, and a matched LinkedIn profile for Mike Rasmussen.

Mike Rasmussen previously worked as Sr. Director Engineering at Indeed.Com and Data Center Site Manager at Facebook. Mike Rasmussen holds Mba, Venture Capital, Entreprenuership from Duke University - The Fuqua School Of Business.

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Email format at Fortium Partners

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{first}.{last}@fortiumpartners.com
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Profile bio

About Mike Rasmussen

Team transformation and product growth specialist. Product focused executive with extensive interactive experience and a proven track record of 20 years of increasingly responsible positions. Combined revenues of over $950M and installs in the hundreds of millions.Specialties: Team Creation/Leadership, Product Management, Engineering leadership, Game Development, Live Services Management, Coaching and Career Development

Listed skills include Game Development, Video Games, Game Design, Strategic Partnerships, and 29 others.

Current workplace

Mike Rasmussen's current company

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Fortium Partners
Fortium Partners
CTO Partner
Salt Lake City, UT, US
Employees
161
AeroLeads page
15 roles · 10 years

Mike Rasmussen work experience

A career timeline built from the work history available for this profile.

Sr. Director Engineering

Current

Austin, Texas, US

-Led a team of 400+ engineers, spearheading technical, cultural, organizational and process modernization efforts by leading large teams through a vision and strategy articulation and communication resulting in a cultural move from siloed teams to a common platform and JTBD approach to value delivery-Spearheaded back-end capability and micro front-end.

Oct 2021 - Present

Data Center Site Manager

-Directed the establishment of a new data region at Eagle Mountain by leading a team of SiteOps managers and Engineers resulting in the first live traffic to Eagle Mountain Data Center on time-Led deployment and management of next gen GPU based ML infrastructure to support growing ML needs for Meta

Aug 2020 - Oct 2021

Vp Engineering

Englewood, CO, US

  • Led transition to DevOps resulting in reduction of lead time from over 45 days to less than 45 minutes, and an order of magnitude increase in releases
  • Manage team of over 250 engineers, product managers and other professionals in back end, middleware, and client teams for product consumed by millions of subscribers daily
  • Led product vision and impact mapping and goal process across entire business to align all development efforts
  • Led migration of monolith to microservices for core back end functionality. Led design and deployment of Kubernetes clusters. Led architecture team to define REST and eventually Kafka based architecture for.
  • Led big data transformation leading ETL efforts and standing up in house search and recommendation ML capabilities built with tensor flow and elastic search which resulted in over 600% improvement in recommendation and.
  • Led team through a cultural and team transition overcoming significant mistrusting culture that was grinding development efforts to a halt. Built trust with Product, Ops, QA and Engineering by shifting left on.
Aug 2018 - Jul 2020

Vp Product

Ciudad De Mexico, Ciudad De México, MX

  • Established a scalable product driven development process, prioritization and roadmap that resulted in transparency and predictability
  • Created product pillars that focused the team’s efforts on the most ROI positive features
  • Presented product vision, pillars and a roadmap plan to internal teams and VCs, resulting in successful round B funding
  • Re-organized team into cross functional and empowered teams to execute against new product plan in parallel
  • Implemented a data transformation process to gather customer behavior data at the product level, where none existed previously, while ensuring compliance with PCI guidelines.
  • Implemented a data driven product strategy, bringing deep data analysis to all product and business decisions utilizing ML models to reveal clusters of customer behavior resulting in data driven product features
2016 - 2018 ~2 yrs

Game Gm

Redwood City, CA, US

  • Head of Product and Engineering
  • Built world class mobile development team from 12 people to 45 bringing in top creative, design, technical, production, QA, community, and product management talent from around the industry.
  • Led data first transformation of studio, leading to incredibly impactful multi-variate testing of entire game economy
  • Directed Product Management and design efforts, creating a best in class user experience
  • Release "Minions Paradise" for EA, the highest install velocity EA mobile game to date with over 35 MM installs in less than 3 months
  • Through stringent product management processes, cluster analysis, funnel analysis, A/B testing, feature releases, performance and UX improvements increased D1 retention by 10 points and D7 retention by 12 points during.
Jun 2014 - Jun 2016

Executive Producer

Victoria, British Columbia, CA

  • Head of Product and Engineering
  • Head Product manager and business owner of Free to Play mobile game from pre-production through release for “War Commander: Rogue Assault”
  • Created vision and product framework for #1 company priority game
  • Managed 65 PMs, Artists, Engineers, Designers, and QA professionals
  • Turned around team that was floundering without clear goals, processes, vision or direction
  • Set up clear production processes, and began hitting milestones on time
Nov 2013 - Jun 2014

Executive Producer

San Francisco, California, US

  • Head of Product and Engineering
  • Business owner for top Facebook game:Hidden Chronicles
  • Led a data first product initiative that utilized A/B testing to validate key hypothesis and reduced cycle time
  • Managed world class engineering team
  • Designed and implement production plan resulting in improvement from 39% on time releases to 89% on time releases
  • GM of new mobile first studio, and new IP project in development
Mar 2012 - Nov 2013

President

Republic Of Fun
  • Led efforts to create the HTML5 cross platform game engine Ginormous: www.ginorm.com
  • Led fund raising efforts to support ongoing development of Ginormous HTML5 game engine
  • Led 15 person team in the design, and execution of game projects for the social and mobile space
  • Led business development and production efforts for over $3.5MM in client projects, and lead the development of over 15 client and internal game projects
  • Designed and developed all new Facebook marketing application for crowd-sourcing of games and game ideas in Drupal: http://apps.facebook.com/republicoffun. This resulted in successfully social media outreach increasing.
  • Designed and created innovative caregiving community site using Drupal: www.caregivervillage.com
Mar 2008 - Mar 2012

Executive Producer/Director Business Development

Seattle, WA, US

  • Led publishing efforts for Xbox 360, Wii, and Nintendo DS games, resulting in 7 published games
  • Negotiated all new multi-year 7 figure licensing deal with Mattel Inc. for creation of new casual games
  • Directed new business development efforts for licensing well-known IP from licensors
  • Managed senior production team and day to day licensed game business for Real, resulting in 3rd party domestic and overseas outsourcing of 10 successful game titles based on Hasbro’s and Mattel’s licenses: Monopoly.
  • Created production methodology based on Scrum to manage game development with extended licensee approval process. Resulted in on time and on budget development of Hasbro and Mattel games
  • Managed business relationships for Casual Games group with Microsoft, Atari, Mattel, Nintendo, Sony, Apple and Hasbro
Feb 2006 - Jul 2008

President

Divine Comedy Productions
  • Founded 12 person cartoon production company, and raised $350,000 in angel investment to fund production. Led team in design of cartoon concept, writing, casting of characters, animation and sound production and.
  • Completed production of three half-hour direct to DVD episodes currently in stores
  • Directed main character development, script writing, casting of characters, animation and sound production and post production process resulting in 3 direct to DVD episodes currently in stores
  • Designed and deployed digital distribution and virtual workflow system for coordinating efforts of geographically diverse animation, sound and art team
  • Completed the production of 2 episodes for the initial investment of $350,000, a unique accomplishment given the typical production budgets of most half-hour cartoons
Mar 2004 - Jul 2008

Business Analyst

Redmond, Washington, US

  • Led the analysis of a market opportunity for a new business venture leveraging Microsoft gaming technology
  • Employed a bottom up approach for market sizing thus providing key data for business plan
  • Led the exploration and analysis of current market needs and product design features
  • Designed license model based on marketing and product analysis
Mar 2004 - Sep 2005

Business Development Manager

Ndl
  • Co-developed a go-to-market plan for entering the serious games market with NDL’s Gamebryo 3D graphics engine. Resulted in a successful showing at I/ITSEC 2003, an 830% increase in sales leads and a 400% increase in.
  • Prepared and delivered executive-level presentations to both internal and external audiences.
  • Co-developed technical marketing booklet for new Gamebryo push marketing strategy. Targeted at technical directors with video game firms, and creatively helped to succinctly address typical barriers to 3rd party.
  • Designed an innovative license model specifically for game publishers. Model facilitated NDL entering a new market selling Gamebryo directly to game publishers.
  • Lead marketing and business development initiatives for Gamebryo with game publishers. Successfully leveraged these initiatives to develop new, high-level relationships with Atari, Eidos, Sega, Activision, Konami.
Jun 2003 - Feb 2004

Marketing Manager Intern

Ibm

Armonk, New York, NY, US

As Marketing Manager intern for IBM, I developed a methodology to help Marketing Managers deal with the unique challanges of emerging software technologies.

May 2002 - Aug 2002

Senior Software Engineer

US

  • Led 5-person 3D graphics software engineering team in order to successfully pass a stringent suite of software tests necessary to gain “Designed for Windows” logo.
  • Proposed and helped establish remote software development center for California based company. Currently considered the most valuable remote operation for the company based on engineering output compared with four.
  • Drove performance optimization of software design resulting in DirectX drivers that exceeded the customer’s performance criteria by 12% as measured by industry benchmarks. Led to a significant ongoing relationship.
  • Spearheaded transition of drivers from DirectX 8 to DirectX 9.0.
  • Submitted innovative software driver technique for a patent for handling of dynamic textures in a 3D graphics pipeline.
May 1997 - Nov 2001
Team & coworkers

Colleagues at Fortium Partners

Other employees you can reach at fortiumpartners.com. View company contacts for 161 employees →

3 education records

Mike Rasmussen education

Mba, Venture Capital, Entreprenuership

Duke University - The Fuqua School Of Business

Bs, Computer Science And Math

Brigham Young University

Diploma, High School

Hong Kong International School
FAQ

Frequently asked questions about Mike Rasmussen

Quick answers generated from the profile data available on this page.

What company does Mike Rasmussen work for?

Mike Rasmussen works for Fortium Partners.

What is Mike Rasmussen's role at Fortium Partners?

Mike Rasmussen is listed as CTO Partner at Fortium Partners.

What is Mike Rasmussen's email address?

AeroLeads has found 1 work email signal at @fortiumpartners.com for Mike Rasmussen at Fortium Partners.

What is Mike Rasmussen's phone number?

AeroLeads has found 2 phone signal(s) with area code 919 for Mike Rasmussen at Fortium Partners.

Where is Mike Rasmussen based?

Mike Rasmussen is based in Salt Lake City Metropolitan Area, United States, United States while working with Fortium Partners.

What companies has Mike Rasmussen worked for?

Mike Rasmussen has worked for Fortium Partners, Indeed.Com, Facebook, Sling Tv, and Payclip Inc..

Who are Mike Rasmussen's colleagues at Fortium Partners?

Mike Rasmussen's colleagues at Fortium Partners include Larry Winkelman, John Jordan, Cameron L., Michelle Johnson, and Joseph Oconnor.

How can I contact Mike Rasmussen?

You can use AeroLeads to view verified contact signals for Mike Rasmussen at Fortium Partners, including work email, phone, and LinkedIn data when available.

What schools did Mike Rasmussen attend?

Mike Rasmussen holds Mba, Venture Capital, Entreprenuership from Duke University - The Fuqua School Of Business.

What skills is Mike Rasmussen known for?

Mike Rasmussen is listed with skills including Game Development, Video Games, Game Design, Strategic Partnerships, Business Development, Casual Games, Strategy, and Project Management.

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