Michael Juarez

Michael Juarez Email and Phone Number

Hair Global Development Supervisor: “All Feature Production” @ DreamWorks Animation
California, United States
Michael Juarez's Location
Los Angeles County, California, United States, United States
Michael Juarez's Contact Details

Michael Juarez personal email

About Michael Juarez

Leading a team in advancing the studios hair technology in every aspect of the pipeline, exceed artistic goals and promote efficiency within budget parameters.Specializing in Hair Grooming, Hair Simulation, Cloth Simulation and Pipeline implementation of new tools and workflows.

Michael Juarez's Current Company Details
DreamWorks Animation

Dreamworks Animation

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Hair Global Development Supervisor: “All Feature Production”
California, United States
Employees:
1462
Michael Juarez Work Experience Details
  • Dreamworks Animation
    Hair Global Development Supervisor: “All Feature Production”
    Dreamworks Animation
    California, United States
  • Dreamworks Animation
    Hair Global Development Supervisor
    Dreamworks Animation 2021 - Present
    Glendale Ca
    The Hair Global Development Group is responsible for standardizing, maintaining and creating tools/workflows that pertain to hair across all departments and shows. This group establishes consistency, efficiency and support in the grooming and simulation process. This group is also responsible for pushing forward innovation in terms of new technologies both internal and external to the studio.Consulted with Producers/VFX Supervisors to help anticipate technology production needs.Created and delivered technology presentations to studio Executives/Department Supervisors.Managed and collaborated in the development of DreamWorks Feather System.Developed “Medusa” a modular workflow for hair simulation in CFX.Managed and collaborated in the development of “Shaggy Hair”, the next generation hair system.Worked closely with Department Chairs/VFX Supervisors to facilitate technology deliverables.Issued biweekly technology reports to inform the studios stakeholders on our progress.Worked with R&D Supervisors on resources and overlapping technology goals.Managed several tools/workflow packages through Git/GitHub.Promoted transparency to technology stakeholders on the studios direction and ongoing projects.Organized and co-wrote the studios hair global documentation.
  • Dreamworks Animation
    Character Effects - Hair Lead: “Puss In Boots 2”
    Dreamworks Animation 2020 - 2021
    Glendale, California, United States
    Liaison between Surfacing/CFX to ensure the quality of grooms/simulation.Created modular Hair Simulation workflow "Medusa" compatible with current/future DW pipeline.Created a new feather authoring workflow "Phoenix".Collaborated in the creation of a new grooming template and provided support.Created a new efficient workflow for transferring grooms from one generic character to another.Managed grooming approvals, Pixie training, bug reports and new feature request.Worked with R&D to improve and test Willow(DW hair creation tool set),Whip(DW hair solver) and Pixie(Grooming tool set).
  • Dreamworks Animation
    Character Effects Artist: “Boss Baby 2”
    Dreamworks Animation 2019 - 2020
    Glendale, California, United States
    Worked closely with the show's leadership in order to expedite grooms in to production.Collaboration between Surfacing/CFX to ensure the quality of grooms/simulation.Groomed several characters using Willow and Pixie. Developed and supported several hair simulation rigs.
  • Dreamworks Animation
    Character Effects - Hair Lead: “Trolls 2”​
    Dreamworks Animation 2018 - 2019
    Glendale, California, United States
    Collaboration between Surfacing/CFX to ensure the quality of grooms/simulation.Created tools to expedite the hair groom review/approval process for Surfacing/CFX.Updated and maintained the hair simulation work flow "SoulGlo".Developed and supported several hair simulation rigs.
  • Dreamworks Animation
    Character Effects Artists: “How To Train Your Dragon 3”​
    Dreamworks Animation 2017 - 2018
    Glendale, California, United States
    Created and supported new advanced simulation techniques for cloth/hair.Co-Designed Dragonfly Pipeline (New standard in the CFX Department)Streamlined and updated essential Maya toolsets.Developed a new efficient crowds cloth workflow and pipeline.Developed and supported several cloth, hair, and fur simulation rigs.
  • Dreamworks Animation
    Character Effects Artist: “Boss Baby”
    Dreamworks Animation 2016 - 2017
    Glendale, California, United States
    Supported and maintained cloth/hair simulation rigs from DDU.Worked on cloth, hair and tech anim shots.
  • Dreamworks Animation
    Character Effects Lead: “Kung Fu Panda 3”
    Dreamworks Animation 2013 - 2015
    Glendale, California, United States
    Hair grooming using Willow.Created a procedural workflow for generating chains from animations stand in geometry.Developed and supported several cloth, hair, and fur simulation rigs.
  • Dreamworks Animation
    Character Effects Lead: “The Croods”
    Dreamworks Animation 2010 - 2013
    Glendale, California, United States
    Created a template for general fur interaction.Developed a procedural system for adding debris on to fur.Feather grooming and simulation.Developed and supported several cloth, hair, and fur simulation rigs.
  • Dreamworks Animation
    Character Effects Artist: “How To Train Your Dragon”​
    Dreamworks Animation 2007 - 2010
    Glendale, California, United States
    Developed and supported several cloth, hair and fur simulation rigs.Worked on cloth, hair and tech anim shots.
  • Sony Pictures Imageworks
    Cloth/Hair Technical Director
    Sony Pictures Imageworks Feb 2007 - Oct 2007
    Beowulf (2007)Cloth Visual Development for Final Battle Sequences.Cloth Setup for falling Chain Mail.Shot work for simulating Cloth / Hair.
  • Sony Pictures Imageworks
    Lead-Intermediate Technical Animator
    Sony Pictures Imageworks Feb 2005 - Feb 2007
    Beowulf (2007)Lead - Motion Capture Body Tracker (On Stage)Cleaned and processed Body and Facial Motion Capture Data.Body Solving.Tool Development using HSL language.Monster House (2006)Cleaned and processed Body and Facial Motion Capture Data.
  • Motion Analysis Studios
    Motion Capture Specialist
    Motion Analysis Studios Jan 2005 - Feb 2005
    Assisted in Motion Capture shoot prepping markers for talentsKept track of continuity for shot naming conventionsCleaned / Edit Marker DataSolved Skeleton to Motion Capture Data
  • Motion Analysis Studios
    Motion Capture Intern
    Motion Analysis Studios Jan 2004 - Mar 2004
    The Chronicles of Riddick (2004)Assisted in Motion Capture shoot prepping markers for talentsKept track of continuity for shot naming conventionsCleaned / Edit Marker Data

Michael Juarez Skills

Character Animation Mel Animation Maya Motion Capture Houdini Visual Effects Feature Films Nuke Shake Cloth Simulation Pipeline Development Look Development Fur Facial Animation Python Hair Simulation

Michael Juarez Education Details

  • Gnomon School Of Visual Effects - Hollywood Ca.
    Gnomon School Of Visual Effects - Hollywood Ca.
    Advanced Mel Programming And Applications Course
  • The Art Institute Of California – Los Angeles Ca.
    The Art Institute Of California – Los Angeles Ca.
    Media Arts & Animation

Frequently Asked Questions about Michael Juarez

What company does Michael Juarez work for?

Michael Juarez works for Dreamworks Animation

What is Michael Juarez's role at the current company?

Michael Juarez's current role is Hair Global Development Supervisor: “All Feature Production”.

What is Michael Juarez's email address?

Michael Juarez's email address is mj****@****hoo.com

What schools did Michael Juarez attend?

Michael Juarez attended Gnomon School Of Visual Effects - Hollywood Ca., The Art Institute Of California – Los Angeles Ca..

What skills is Michael Juarez known for?

Michael Juarez has skills like Character Animation, Mel, Animation, Maya, Motion Capture, Houdini, Visual Effects, Feature Films, Nuke, Shake, Cloth Simulation, Pipeline Development.

Who are Michael Juarez's colleagues?

Michael Juarez's colleagues are Dennis Park, Molly Arnholter, Shane Sternstein, Hannah Diaz, Deo De, Carlos Manuel Munoz, Kristina Boyko.

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