Michael Juarez
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Michael Juarez Email & Phone Number

Hair Global Development Supervisor: “All Feature Production” at DreamWorks Animation
Location: Los Angeles County, California, United States 14 work roles 2 schools
2 work emails found @dreamworksanimation.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email m****@dreamworksanimation.com
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Current company
Role
Hair Global Development Supervisor: “All Feature Production”
Location
Los Angeles County, California, United States
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Who is Michael Juarez? Overview

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Michael Juarez is listed as Hair Global Development Supervisor: “All Feature Production” at DreamWorks Animation, a company with 1462 employees, based in Los Angeles County, California, United States. AeroLeads shows a work email signal at dreamworksanimation.com and a matched LinkedIn profile for Michael Juarez.

Michael Juarez previously worked as Hair Global Development Supervisor at Dreamworks Animation and Character Effects - Hair Lead: “Puss In Boots 2” at Dreamworks Animation. Michael Juarez holds Advanced Mel Programming And Applications Course from Gnomon School Of Visual Effects - Hollywood Ca..

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{first_initial}{last}@dreamworksanimation.com
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Profile bio

About Michael Juarez

Leading a team in advancing the studios hair technology in every aspect of the pipeline, exceed artistic goals and promote efficiency within budget parameters.Specializing in Hair Grooming, Hair Simulation, Cloth Simulation and Pipeline implementation of new tools and workflows.

Listed skills include Character Animation, Mel, Animation, Maya, and 13 others.

Current workplace

Michael Juarez's current company

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DreamWorks Animation
Dreamworks Animation
Hair Global Development Supervisor: “All Feature Production”
California, United States
Employees
1462
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14 roles · 19 years

Michael Juarez work experience

A career timeline built from the work history available for this profile.

Hair Global Development Supervisor: “All Feature Production”

California, United States

Hair Global Development Supervisor

Current

Glendale CA

The Hair Global Development Group is responsible for standardizing, maintaining and creating tools/workflows that pertain to hair across all departments and shows. This group establishes consistency, efficiency and support in the grooming and simulation process. This group is also responsible for pushing forward innovation in terms of new technologies both.

2021 - Present ~5 yrs 5 mos

Character Effects - Hair Lead: “Puss In Boots 2”

Glendale, California, United States

Liaison between Surfacing/CFX to ensure the quality of grooms/simulation.Created modular Hair Simulation workflow "Medusa" compatible with current/future DW pipeline.Created a new feather authoring workflow "Phoenix".Collaborated in the creation of a new grooming template and provided support.Created a new efficient workflow for transferring grooms from.

2020 - 2021 ~1 yr

Character Effects Artist: “Boss Baby 2”

Glendale, California, United States

Worked closely with the show's leadership in order to expedite grooms in to production.Collaboration between Surfacing/CFX to ensure the quality of grooms/simulation.Groomed several characters using Willow and Pixie. Developed and supported several hair simulation rigs.

2019 - 2020 ~1 yr

Character Effects - Hair Lead: “Trolls 2”​

Glendale, California, United States

Collaboration between Surfacing/CFX to ensure the quality of grooms/simulation.Created tools to expedite the hair groom review/approval process for Surfacing/CFX.Updated and maintained the hair simulation work flow "SoulGlo".Developed and supported several hair simulation rigs.

2018 - 2019 ~1 yr

Character Effects Artists: “How To Train Your Dragon 3”​

Glendale, California, United States

Created and supported new advanced simulation techniques for cloth/hair.Co-Designed Dragonfly Pipeline (New standard in the CFX Department)Streamlined and updated essential Maya toolsets.Developed a new efficient crowds cloth workflow and pipeline.Developed and supported several cloth, hair, and fur simulation rigs.

2017 - 2018 ~1 yr

Character Effects Artist: “Boss Baby”

Glendale, California, United States

Supported and maintained cloth/hair simulation rigs from DDU.Worked on cloth, hair and tech anim shots.

2016 - 2017 ~1 yr

Character Effects Lead: “Kung Fu Panda 3”

Glendale, California, United States

Hair grooming using Willow.Created a procedural workflow for generating chains from animations stand in geometry.Developed and supported several cloth, hair, and fur simulation rigs.

2013 - 2015 ~2 yrs

Character Effects Lead: “The Croods”

Glendale, California, United States

Created a template for general fur interaction.Developed a procedural system for adding debris on to fur.Feather grooming and simulation.Developed and supported several cloth, hair, and fur simulation rigs.

2010 - 2013 ~3 yrs

Character Effects Artist: “How To Train Your Dragon”​

Glendale, California, United States

Developed and supported several cloth, hair and fur simulation rigs.Worked on cloth, hair and tech anim shots.

2007 - 2010 ~3 yrs

Cloth/Hair Technical Director

Beowulf (2007)Cloth Visual Development for Final Battle Sequences.Cloth Setup for falling Chain Mail.Shot work for simulating Cloth / Hair.

Feb 2007 - Oct 2007

Lead-Intermediate Technical Animator

Beowulf (2007)Lead - Motion Capture Body Tracker (On Stage)Cleaned and processed Body and Facial Motion Capture Data.Body Solving.Tool Development using HSL language.Monster House (2006)Cleaned and processed Body and Facial Motion Capture Data.

Feb 2005 - Feb 2007

Motion Capture Specialist

Motion Analysis Studios

Assisted in Motion Capture shoot prepping markers for talentsKept track of continuity for shot naming conventionsCleaned / Edit Marker DataSolved Skeleton to Motion Capture Data

Jan 2005 - Feb 2005

Motion Capture Intern

Motion Analysis Studios

The Chronicles of Riddick (2004)Assisted in Motion Capture shoot prepping markers for talentsKept track of continuity for shot naming conventionsCleaned / Edit Marker Data

Jan 2004 - Mar 2004
Team & coworkers

Colleagues at DreamWorks Animation

Other employees you can reach at dreamworksanimation.com. View company contacts for 1462 employees →

2 education records

Michael Juarez education

Advanced Mel Programming And Applications Course

Gnomon School Of Visual Effects - Hollywood Ca.

Bachelor Of Science Degree, Media Arts & Animation

The Art Institute Of California – Los Angeles Ca.
FAQ

Frequently asked questions about Michael Juarez

Quick answers generated from the profile data available on this page.

What company does Michael Juarez work for?

Michael Juarez works for DreamWorks Animation.

What is Michael Juarez's role at DreamWorks Animation?

Michael Juarez is listed as Hair Global Development Supervisor: “All Feature Production” at DreamWorks Animation.

What is Michael Juarez's email address?

AeroLeads has found 2 work email signals at @dreamworksanimation.com for Michael Juarez at DreamWorks Animation.

Where is Michael Juarez based?

Michael Juarez is based in Los Angeles County, California, United States while working with DreamWorks Animation.

What companies has Michael Juarez worked for?

Michael Juarez has worked for Dreamworks Animation, Sony Pictures Imageworks, and Motion Analysis Studios.

Who are Michael Juarez's colleagues at DreamWorks Animation?

Michael Juarez's colleagues at DreamWorks Animation include Cundo Rabaudi, King Casco, Nina Taurich, Dwayne Whichard, and Albert Nero.

How can I contact Michael Juarez?

You can use AeroLeads to view verified contact signals for Michael Juarez at DreamWorks Animation, including work email, phone, and LinkedIn data when available.

What schools did Michael Juarez attend?

Michael Juarez holds Advanced Mel Programming And Applications Course from Gnomon School Of Visual Effects - Hollywood Ca..

What skills is Michael Juarez known for?

Michael Juarez is listed with skills including Character Animation, Mel, Animation, Maya, Motion Capture, Houdini, Visual Effects, and Feature Films.

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