Emily Treat Czar work email
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Digital experience strategist who employs behavior change models and service design methodologies to delivery customer focused digital experience strategies. Lead customer-centered digital transformation strategy planning for global brands to deliver differentiated experiences across audience segments and behavioral archetypes.
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Vp Design StrategyMequilibriumBoston, Ma, Us -
Co-FounderBuild Game Box Jan 2024 - Present -
Vp Design StrategyMequilibrium Sep 2022 - PresentBoston, Massachusetts, Us -
Director Of Product Design And UsabilityCarnegie Learning Apr 2021 - Aug 2022Pittsburgh, Pa, Us -
Experience Strategy DirectorMad*Pow Aug 2017 - Apr 2021Portsmouth, Nh, Us -
Vp Production ServicesGames For Change Feb 2012 - Aug 2017New York, Us• Oversaw global network of multidisciplinary development and field teams to execute all areas of design and development for digital social impact game programs and experiences. • Consulted on social impact game initiatives such as game development, design challenges, public game arcades and curated game licensing deals with partners such as: Ad Council, World Bank, The UN Foundation, United Nations Development Program, and The National Endowment of the Arts.• Served as Executive Producer on:Half the Sky Movement games portfolio - reached over 1.5 million players worldwide and raised over $500k dollars in player donations. Nominated twice for the INDEX design award.Save the Park! - raised over $16,000 for the National Parks Service and converted 19% of players into parks volunteers. Awarded silver prize at the International Serious Game Awards.• Managed all aspects of executive production, implementation and evaluation of game based brand portfolios.• Provided strategic guidance and creative consulting to global organizations and individuals through strategic workshops and guided concept brainstorming processes. Have led guided game workshops for up to 250 people and strategy sessions for organizations such as McKinsey Social Initiative, Carnegie Corporation, T. Rowe Price, SEIU, Heifer International, McKinsey and Tribeca Film Institute. -
Senior Games ProducerKaplan May 2009 - Feb 2012Fort Lauderdale, Fl, UsLondon, UK• Design and produce interactive learning games.• Lead international development of learning games, including: concepting, design, project planning, concept development, requirements documenting, interface and interaction design.• Incorporate curricular content, research, and gameplay objectives into functional designs.• Act as liaison between team members to communicate status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and gameplay presentations.• Author game design documents, functional specifications and original content. Collaborate with instructional design, tech, and art leads to ensure design compliance.• Coordinate all vendors and external developers to expedite development within rapid iterative cycles. Designed and maintain vendor database.• Conduct and coordinate usability testing and playtesting. Coordinate play tests.• Coordinate research efforts with researchers and act as liaison between Kaplan and research teams to facilitate research collaboration data collection and analytics on games and learning. -
Producer360Kid Sep 2008 - May 2009Silicon Valley, Ca, UsGame Featured Here: http://money.cnn.com/galleries/2011/technology/1105/gallery.Finovate_money_tools/9.html• Lead design team through all phases of interactive learning game development including: project planning and structuring, concept design, user interface design, curriculum and content research, and game play design.• Act as liaison between team members and client to communicate project status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and game play presentations for client. Write game design documents and curricular tables.• Iterate with clients, artists, and engineers on user interface, game play elements, and art style to maximize quality and streamline production within condensed production schedule. -
Project CoordinatorMit Media Lab May 2008 - Sep 2008Cambridge, Massachusetts, UsProject Coordinator, Scratch Team, MIT Media Lab, Cambridge, MA• Provided support to online community of children including: reviewing interactive user created content, coordinating forum moderators, writing documentation for administrative features, and coordinating children's project critiques.• Researched content, wrote, and organized knowledge base for children's interactive programming software and online social network.• Acted as liaison between team members and online community to answer questions, highlight trends, and collect and prioritize suggestions.• Identified problems and provided solutions to website, software, and community issues regarding interface, online safety and learning process. -
ProducerLeapfrog May 2006 - Apr 2008Emeryville, California, UsProducer, LeapFrog Enterprises, Emeryville, CA• Designed and developed content for variety of children’s interactive learning platforms. • Managed budget, schedule, scope, production team, and external developers and vendors.• Wrote design specifications, concept documents, functionality specifications, and media scripts.• Conducted R&D, planned project pipeline, tracked assets, and developed processes to streamline production.• Prepared and conducted functionality and user testing throughout project; wrote device and software instruction manuals.• Worked with internal and external QA teams to achieve software milestones: managed bug base, logged, assigned, and prioritized bugs. -
Game DesignerCarnegie Mellon Cylab Jun 2004 - Apr 2006Pittsburgh, PA• Designed series of children’s online Internet safety games.• Iterated on design with client to integrate Internet security learning objectives into game play concepts.• Collaborated with team of designers to develop concepts and create prototypes for level designs.• Wrote game play objectives, design documents, and original scripts for new game levels. • Prepared game assets and worked with lead designer to integrate into game levels.• Coordinated usability testing; prepared materials, conducted tests, analyzed and summarized results for team to integrate back into design.
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Founder/Program DirectorCreative Technology Nights For Girls 2004 - 2006Creative Technology Nights for Girls, Pittsburgh, PA• Founded outreach program, Creative Technology Night for Girls, in collaboration with Carnegie Mellon University to offer middle and high school females free weekly workshops to explore technology.• Recruited and coordinated volunteers from CMU’s School of Computer Science to conduct weekly activities.• Defined workshop objectives, program curriculum, and workshop agendas. Prepared materials, and taught workshops.• Maintained program budget and submitted proposals to receive financial grant to purchase software for classroom use.
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Art InternBoston Office Of Cultural Affairs 2003 - 2004
Emily Treat Czar Skills
Emily Treat Czar Education Details
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Carnegie Mellon UniversityEntertainment Technology -
Carnegie Mellon UniversityFine Arts -
Carnegie Mellon UniversityCultural History -
Loomis ChaffeeFine Arts -
Newton South
Frequently Asked Questions about Emily Treat Czar
What company does Emily Treat Czar work for?
Emily Treat Czar works for Mequilibrium
What is Emily Treat Czar's role at the current company?
Emily Treat Czar's current role is VP Design Strategy.
What is Emily Treat Czar's email address?
Emily Treat Czar's email address is ec****@****pow.com
What is Emily Treat Czar's direct phone number?
Emily Treat Czar's direct phone number is +121224*****
What schools did Emily Treat Czar attend?
Emily Treat Czar attended Carnegie Mellon University, Carnegie Mellon University, Carnegie Mellon University, Loomis Chaffee, Newton South.
What are some of Emily Treat Czar's interests?
Emily Treat Czar has interest in Education.
What skills is Emily Treat Czar known for?
Emily Treat Czar has skills like Game Design, Game Development, User Interface Design, Video Games, Interaction Design, User Experience, Serious Games, Educational Games, Mobile Games, Social Games, Gameplay, Animation.
Who are Emily Treat Czar's colleagues?
Emily Treat Czar's colleagues are Pei Yu (Candice) C., Jameson Case, Andrew Shatte', Tamara Mcelroy, Diana Briguglio, Micaela Kobeissi, David Martinson.
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