Emily Treat Czar Email & Phone Number
@mequilibrium.com
2 phones found area 212
LinkedIn matched
Who is Emily Treat Czar? Overview
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Emily Treat Czar is listed as VP Design Strategy at meQuilibrium, a with 97 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at mequilibrium.com, phone signal with area code 212, and a matched LinkedIn profile for Emily Treat Czar.
Emily Treat Czar previously worked as Co-Founder at Build Game Box and Director of Product Design and Usability at Carnegie Learning. Emily Treat Czar holds Master, Entertainment Technology from Carnegie Mellon University.
Email format at meQuilibrium
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AeroLeads found 1 current-domain work email signal for Emily Treat Czar. Compare company email patterns before reaching out.
About Emily Treat Czar
Digital experience strategist who employs behavior change models and service design methodologies to delivery customer focused digital experience strategies. Lead customer-centered digital transformation strategy planning for global brands to deliver differentiated experiences across audience segments and behavioral archetypes.
Listed skills include Game Design, Game Development, User Interface Design, Video Games, and 13 others.
Emily Treat Czar's current company
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Emily Treat Czar work experience
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Co-Founder
Current
Vp Design Strategy
Current
Director Of Product Design And Usability
Experience Strategy Director
Vp Production Services
• Oversaw global network of multidisciplinary development and field teams to execute all areas of design and development for digital social impact game programs and experiences. • Consulted on social impact game initiatives such as game development, design challenges, public game arcades and curated game licensing deals with partners such as: Ad Council, World Bank, The UN Foundation, United Nations Development Program, and The National Endowment of the Arts.• Served as Executive Producer on:Half the Sky Movement games portfolio - reached over 1.5 million players worldwide and raised over $500k dollars in player donations. Nominated twice for the INDEX design award.Save the Park! - raised over $16,000 for the National Parks Service and converted 19% of players into parks volunteers. Awarded silver prize at the International Serious Game Awards.• Managed all aspects of executive production, implementation and evaluation of game based brand portfolios.• Provided strategic guidance and creative consulting to global organizations and individuals through strategic workshops and guided concept brainstorming processes. Have led guided game workshops for up to 250 people and strategy sessions for organizations such as McKinsey Social Initiative, Carnegie Corporation, T. Rowe Price, SEIU, Heifer International, McKinsey and Tribeca Film Institute.
Senior Games Producer
London, UK• Design and produce interactive learning games.• Lead international development of learning games, including: concepting, design, project planning, concept development, requirements documenting, interface and interaction design.• Incorporate curricular content, research, and gameplay objectives into functional designs.• Act as liaison between team members to communicate status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and gameplay presentations.• Author game design documents, functional specifications and original content. Collaborate with instructional design, tech, and art leads to ensure design compliance.• Coordinate all vendors and external developers to expedite development within rapid iterative cycles. Designed and maintain vendor database.• Conduct and coordinate usability testing and playtesting. Coordinate play tests.• Coordinate research efforts with researchers and act as liaison between Kaplan and research teams to facilitate research collaboration data collection and analytics on games and learning.
Producer
Game Featured Here: http://money.cnn.com/galleries/2011/technology/1105/gallery.Finovate_money_tools/9.html• Lead design team through all phases of interactive learning game development including: project planning and structuring, concept design, user interface design, curriculum and content research, and game play design.• Act as liaison between team members and client to communicate project status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and game play presentations for client. Write game design documents and curricular tables.• Iterate with clients, artists, and engineers on user interface, game play elements, and art style to maximize quality and streamline production within condensed production schedule.
Project Coordinator
Project Coordinator, Scratch Team, MIT Media Lab, Cambridge, MA• Provided support to online community of children including: reviewing interactive user created content, coordinating forum moderators, writing documentation for administrative features, and coordinating children's project critiques.• Researched content, wrote, and organized knowledge base for children's interactive programming software and online social network.• Acted as liaison between team members and online community to answer questions, highlight trends, and collect and prioritize suggestions.• Identified problems and provided solutions to website, software, and community issues regarding interface, online safety and learning process.
Producer
Producer, LeapFrog Enterprises, Emeryville, CA• Designed and developed content for variety of children’s interactive learning platforms. • Managed budget, schedule, scope, production team, and external developers and vendors.• Wrote design specifications, concept documents, functionality specifications, and media scripts.• Conducted R&D, planned project pipeline, tracked assets, and developed processes to streamline production.• Prepared and conducted functionality and user testing throughout project; wrote device and software instruction manuals.• Worked with internal and external QA teams to achieve software milestones: managed bug base, logged, assigned, and prioritized bugs.
Game Designer
Pittsburgh, PA• Designed series of children’s online Internet safety games.• Iterated on design with client to integrate Internet security learning objectives into game play concepts.• Collaborated with team of designers to develop concepts and create prototypes for level designs.• Wrote game play objectives, design documents, and original scripts for new game levels. • Prepared game assets and worked with lead designer to integrate into game levels.• Coordinated usability testing; prepared materials, conducted tests, analyzed and summarized results for team to integrate back into design.
Founder/Program Director
Creative Technology Nights for Girls, Pittsburgh, PA• Founded outreach program, Creative Technology Night for Girls, in collaboration with Carnegie Mellon University to offer middle and high school females free weekly workshops to explore technology.• Recruited and coordinated volunteers from CMU’s School of Computer Science to conduct weekly activities.• Defined workshop objectives, program curriculum, and workshop agendas. Prepared materials, and taught workshops.• Maintained program budget and submitted proposals to receive financial grant to purchase software for classroom use.
Art Intern
Colleagues at meQuilibrium
Other employees you can reach at mequilibrium.com. View company contacts for 97 employees →
Brad Smith, Ph.D.
Colleague at MequilibriumGreater Philadelphia, United States
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JS
Jillian Swisher
Colleague at MequilibriumAustin, Texas, United States
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CB
Cassandra Bates
Colleague at MequilibriumGreater Boston, United States
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KB
Kyle Burke
Colleague at MequilibriumPhiladelphia, Pennsylvania, United States
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JC
Jameson Case
Colleague at MequilibriumGreater Boston, United States
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BG
Benjamin Gillingham, Cspo
Colleague at MequilibriumBoston, Massachusetts, United States
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DB
Diana Briguglio
Colleague at MequilibriumBoston, Massachusetts, United States
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MT
Margarita Tartakovsky
Colleague at MequilibriumPalm Coast, Florida, United States
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DV
David Vasquez
Colleague at MequilibriumSpring Valley, California, United States
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PY
Pei Yu (Candice) C.
Colleague at MequilibriumBoston, Massachusetts, United States
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Emily Treat Czar education
Master, Entertainment Technology
Ba, Fine Arts
Ba, Cultural History
Post Grad, Fine Arts
Education record
Frequently asked questions about Emily Treat Czar
Quick answers generated from the profile data available on this page.
What company does Emily Treat Czar work for?
Emily Treat Czar works for meQuilibrium.
What is Emily Treat Czar's role at meQuilibrium?
Emily Treat Czar is listed as VP Design Strategy at meQuilibrium.
What is Emily Treat Czar's email address?
AeroLeads has found 1 work email signal at @mequilibrium.com for Emily Treat Czar at meQuilibrium.
What is Emily Treat Czar's phone number?
AeroLeads has found 2 phone signal(s) with area code 212 for Emily Treat Czar at meQuilibrium.
Where is Emily Treat Czar based?
Emily Treat Czar is based in Boston, Massachusetts, United States while working with meQuilibrium.
What companies has Emily Treat Czar worked for?
Emily Treat Czar has worked for Mequilibrium, Build Game Box, Carnegie Learning, Mad*Pow, and Games For Change.
Who are Emily Treat Czar's colleagues at meQuilibrium?
Emily Treat Czar's colleagues at meQuilibrium include Brad Smith, Ph.D., Jillian Swisher, Cassandra Bates, Kyle Burke, and Jameson Case.
How can I contact Emily Treat Czar?
You can use AeroLeads to view verified contact signals for Emily Treat Czar at meQuilibrium, including work email, phone, and LinkedIn data when available.
What schools did Emily Treat Czar attend?
Emily Treat Czar holds Master, Entertainment Technology from Carnegie Mellon University.
What skills is Emily Treat Czar known for?
Emily Treat Czar is listed with skills including Game Design, Game Development, User Interface Design, Video Games, Interaction Design, User Experience, Serious Games, and Educational Games.
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