Emily Treat Czar
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Emily Treat Czar Email & Phone Number

VP Design Strategy at meQuilibrium
Location: Boston, Massachusetts, United States 13 work roles 5 schools
1 work email found @mequilibrium.com 2 phones found area 212 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email e****@mequilibrium.com
Direct phone (212) ***-****
LinkedIn Profile matched
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Current company
Role
VP Design Strategy
Location
Boston, Massachusetts, United States
Company size

Who is Emily Treat Czar? Overview

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Quick answer

Emily Treat Czar is listed as VP Design Strategy at meQuilibrium, a with 97 employees, based in Boston, Massachusetts, United States. AeroLeads shows a work email signal at mequilibrium.com, phone signal with area code 212, and a matched LinkedIn profile for Emily Treat Czar.

Emily Treat Czar previously worked as Co-Founder at Build Game Box and Director of Product Design and Usability at Carnegie Learning. Emily Treat Czar holds Master, Entertainment Technology from Carnegie Mellon University.

Company email context

Email format at meQuilibrium

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eczar@mequilibrium.com
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Profile bio

About Emily Treat Czar

Digital experience strategist who employs behavior change models and service design methodologies to delivery customer focused digital experience strategies. Lead customer-centered digital transformation strategy planning for global brands to deliver differentiated experiences across audience segments and behavioral archetypes.

Listed skills include Game Design, Game Development, User Interface Design, Video Games, and 13 others.

Current workplace

Emily Treat Czar's current company

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meQuilibrium
Mequilibrium
VP Design Strategy
Boston, MA, US
Employees
97
AeroLeads page
13 roles · 24 years

Emily Treat Czar work experience

A career timeline built from the work history available for this profile.

Vp Design Strategy

Current

Boston, Massachusetts, Us

Sep 2022 - Present

Director Of Product Design And Usability

Pittsburgh, Pa, Us

Apr 2021 - Aug 2022

Experience Strategy Director

Portsmouth, Nh, Us

Aug 2017 - Apr 2021

Vp Production Services

New York, Us

• Oversaw global network of multidisciplinary development and field teams to execute all areas of design and development for digital social impact game programs and experiences. • Consulted on social impact game initiatives such as game development, design challenges, public game arcades and curated game licensing deals with partners such as: Ad Council, World Bank, The UN Foundation, United Nations Development Program, and The National Endowment of the Arts.• Served as Executive Producer on:Half the Sky Movement games portfolio - reached over 1.5 million players worldwide and raised over $500k dollars in player donations. Nominated twice for the INDEX design award.Save the Park! - raised over $16,000 for the National Parks Service and converted 19% of players into parks volunteers. Awarded silver prize at the International Serious Game Awards.• Managed all aspects of executive production, implementation and evaluation of game based brand portfolios.• Provided strategic guidance and creative consulting to global organizations and individuals through strategic workshops and guided concept brainstorming processes. Have led guided game workshops for up to 250 people and strategy sessions for organizations such as McKinsey Social Initiative, Carnegie Corporation, T. Rowe Price, SEIU, Heifer International, McKinsey and Tribeca Film Institute.

Feb 2012 - Aug 2017

Senior Games Producer

Fort Lauderdale, Fl, Us

London, UK• Design and produce interactive learning games.• Lead international development of learning games, including: concepting, design, project planning, concept development, requirements documenting, interface and interaction design.• Incorporate curricular content, research, and gameplay objectives into functional designs.• Act as liaison between team members to communicate status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and gameplay presentations.• Author game design documents, functional specifications and original content. Collaborate with instructional design, tech, and art leads to ensure design compliance.• Coordinate all vendors and external developers to expedite development within rapid iterative cycles. Designed and maintain vendor database.• Conduct and coordinate usability testing and playtesting. Coordinate play tests.• Coordinate research efforts with researchers and act as liaison between Kaplan and research teams to facilitate research collaboration data collection and analytics on games and learning.

May 2009 - Feb 2012

Producer

Silicon Valley, Ca, Us

Game Featured Here: http://money.cnn.com/galleries/2011/technology/1105/gallery.Finovate_money_tools/9.html• Lead design team through all phases of interactive learning game development including: project planning and structuring, concept design, user interface design, curriculum and content research, and game play design.• Act as liaison between team members and client to communicate project status, feedback, and day to day communications to ensure project continuity within rapid development cycle.• Create concept and game play presentations for client. Write game design documents and curricular tables.• Iterate with clients, artists, and engineers on user interface, game play elements, and art style to maximize quality and streamline production within condensed production schedule.

Sep 2008 - May 2009

Project Coordinator

Cambridge, Massachusetts, Us

Project Coordinator, Scratch Team, MIT Media Lab, Cambridge, MA• Provided support to online community of children including: reviewing interactive user created content, coordinating forum moderators, writing documentation for administrative features, and coordinating children's project critiques.• Researched content, wrote, and organized knowledge base for children's interactive programming software and online social network.• Acted as liaison between team members and online community to answer questions, highlight trends, and collect and prioritize suggestions.• Identified problems and provided solutions to website, software, and community issues regarding interface, online safety and learning process.

May 2008 - Sep 2008

Producer

Emeryville, California, Us

Producer, LeapFrog Enterprises, Emeryville, CA• Designed and developed content for variety of children’s interactive learning platforms. • Managed budget, schedule, scope, production team, and external developers and vendors.• Wrote design specifications, concept documents, functionality specifications, and media scripts.• Conducted R&D, planned project pipeline, tracked assets, and developed processes to streamline production.• Prepared and conducted functionality and user testing throughout project; wrote device and software instruction manuals.• Worked with internal and external QA teams to achieve software milestones: managed bug base, logged, assigned, and prioritized bugs.

May 2006 - Apr 2008

Game Designer

Carnegie Mellon Cylab

Pittsburgh, PA• Designed series of children’s online Internet safety games.• Iterated on design with client to integrate Internet security learning objectives into game play concepts.• Collaborated with team of designers to develop concepts and create prototypes for level designs.• Wrote game play objectives, design documents, and original scripts for new game levels. • Prepared game assets and worked with lead designer to integrate into game levels.• Coordinated usability testing; prepared materials, conducted tests, analyzed and summarized results for team to integrate back into design.

Jun 2004 - Apr 2006

Founder/Program Director

Creative Technology Nights For Girls

Creative Technology Nights for Girls, Pittsburgh, PA• Founded outreach program, Creative Technology Night for Girls, in collaboration with Carnegie Mellon University to offer middle and high school females free weekly workshops to explore technology.• Recruited and coordinated volunteers from CMU’s School of Computer Science to conduct weekly activities.• Defined workshop objectives, program curriculum, and workshop agendas. Prepared materials, and taught workshops.• Maintained program budget and submitted proposals to receive financial grant to purchase software for classroom use.

2004 - 2006 ~2 yrs

Art Intern

Boston Office Of Cultural Affairs
2003 - 2004 ~1 yr
Team & coworkers

Colleagues at meQuilibrium

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5 education records

Emily Treat Czar education

Master, Entertainment Technology

Carnegie Mellon University

Ba, Fine Arts

Carnegie Mellon University

Ba, Cultural History

Carnegie Mellon University

Post Grad, Fine Arts

Loomis Chaffee

Education record

Newton South
FAQ

Frequently asked questions about Emily Treat Czar

Quick answers generated from the profile data available on this page.

What company does Emily Treat Czar work for?

Emily Treat Czar works for meQuilibrium.

What is Emily Treat Czar's role at meQuilibrium?

Emily Treat Czar is listed as VP Design Strategy at meQuilibrium.

What is Emily Treat Czar's email address?

AeroLeads has found 1 work email signal at @mequilibrium.com for Emily Treat Czar at meQuilibrium.

What is Emily Treat Czar's phone number?

AeroLeads has found 2 phone signal(s) with area code 212 for Emily Treat Czar at meQuilibrium.

Where is Emily Treat Czar based?

Emily Treat Czar is based in Boston, Massachusetts, United States while working with meQuilibrium.

What companies has Emily Treat Czar worked for?

Emily Treat Czar has worked for Mequilibrium, Build Game Box, Carnegie Learning, Mad*Pow, and Games For Change.

Who are Emily Treat Czar's colleagues at meQuilibrium?

Emily Treat Czar's colleagues at meQuilibrium include Brad Smith, Ph.D., Jillian Swisher, Cassandra Bates, Kyle Burke, and Jameson Case.

How can I contact Emily Treat Czar?

You can use AeroLeads to view verified contact signals for Emily Treat Czar at meQuilibrium, including work email, phone, and LinkedIn data when available.

What schools did Emily Treat Czar attend?

Emily Treat Czar holds Master, Entertainment Technology from Carnegie Mellon University.

What skills is Emily Treat Czar known for?

Emily Treat Czar is listed with skills including Game Design, Game Development, User Interface Design, Video Games, Interaction Design, User Experience, Serious Games, and Educational Games.

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