Build And Release Engineer
Current• Created a new web-based, CI/CD managed, tool to simplify and enhance build system management • Managed the build system for a game with ongoing changes to the engine, including providing timely hotfixes for critical failures across Jenkins configuration, Python scripting, and C# macros • Lead initiative to create a continuous review process for the build system, which lead to a significant increase in the stability of builds • Generally curated performance and space-efficiency improvements to build process ◦ Reduced space requirements by 50% using available but underutilized tooling