Justin Martin Email & Phone Number
@archiactinteractive.com
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Who is Justin Martin? Overview
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Justin Martin is listed as Technical Director at Red Hook Studios at Red Hook Studios, a company with 32 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at archiactinteractive.com and a matched LinkedIn profile for Justin Martin.
Justin Martin previously worked as Technical Director at Red Hook Studios and Technical Director at Cloudhead Games. Justin Martin holds Bs, Computer Science - Software Eng. Option from University Of Victoria.
Email format at Red Hook Studios
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AeroLeads found 1 current-domain work email signal for Justin Martin. Compare company email patterns before reaching out.
About Justin Martin
Working with teams as a hands on leader is where I am most at home. Filling in the gaps and hiring great teams is how I will provide the most benefit!
Listed skills include Debugging, Integration, Customer Experience, Perforce, and 25 others.
Justin Martin's current company
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Justin Martin work experience
A career timeline built from the work history available for this profile.
Technical Director
Current
Technical Director
Working across the company focusing on technical needs and future needs.
Lead Programmer
Mentoring, planning and anything that falls through the cracks. Removing road blocks and doing work that nobody wants to do. Dev ops, data analytics, platform bug fixes, memory, cpu and gpu profiling. Dealing with partners and promoting issues with third party engines.
Software Engineer Iii (Core Tech Lead)
Leading the core technology team. Working on bringing the PC game Magic The Gathering Arena to mobile, memory and performance optimization in Unity3D. Documentation and project planning. Mentoring and future planning.
Technical Director
Lead a team of 13 creating AR game Marvel Dimesion of Heroes (2 years) Hiring/interviewing/scoping for VR/AR projects. Researching technical packages. Optimizing and profiling for VR/AR. Developing engineering best practices.Git administration and best practices. Jenkins setup iOS/Android build CI. Mentoring and advising on software architecture. Five.
Senior Lead Software Engineer
Optimizing and profiling VRCreating tools in c# for unity and VR. Setup PS4 vr development, troubleshootingCustom Unity cloud build integration with slackUsing AWS lambda functions with open CV
Mobile Software Engineer - Generalist
Working with junior members of the team to advise on architecture and debugging. Profiling and optimizing for lower end iOS devices.Automating Xcode for memory dumps and smoke tests C# client side and server side. Python server side. Integrating analytics and video providers (fyber, vungle, applifier). 2d gameplay simulation, tutorial system (using graph.
Software Eng Ii
Helped design and develop Popcaps new HogEngine included in this was a 2d animation system, particle integration, UI layer, and service architecture. I designed the services architecture which abstracted out the implementations of Facebook and Game Center and created a cross platform layer on top. I designed the content architecture that stores assets in.
Software Eng I
Worked on PC/Mac version of Amazing Adventures - Riddle of the two knightsIOS game- cocos2dx abstraction of the simplesoundengine- fragment shader for ios, to disguise objects in real time on the gpu.
Senior Programmer Ios
Developed a tab editor for IPad. Using an existing mac code base porting code and adding features. Created a compression pipeline for lossless audio compression using multiple techniques and existing compression algorithms. Worked on simple reverbs and distortion dsp algorithms. Implemented IPad specific user interface elements in objective c. Profiled and.
Audio Programmer
Developing audio technology along side FMOD. Gameplay programming: Creating audio components for sound tracking and teardown in 3D space, Animation and audio integration for simple jawflap, Pirate Ship audio programming. Tools programming: Creating scripts to bulk change assets in Python, Creating a Mix editor and widgets to install mixes at runtime in.
Audio Software Eng. (Advanced Technology Group)
At Radical Entertainment I worked as an Audio programmer in the Advanced Technology Group (ATG). ATG mainly works on the lower level hardware abstractions and asset pipelines for the game teams. Specifically: Crash “Mind over Mutant” - ADPCM audio encoding and decoding on the Wii. As well as pipeline changes to support this change in Python. Prototype –.
Software Eng
At Sanewave I worked on a next generation cross platform(windows/mac osX) DJ tool for mixing and scratching audio files. I added AAC and MP3 support using open source libraries and Apples itunes SDK. I developed an object to relational database mapping system using SQLite and c++. I developed two IEEE 1394 (FireWire) specialized audio devices using.
Senior Developer - Special Projects
In my position at Photochannel I designed, developed, and lead a team integrating a photo lab utility (PLU) for Photochannels clients (Walmart Canada, Costco, CVS pharmacy). The PLU is an integrator between Photochannels back end and the printing systems at the lab. It can output to multiple printers, view orders, resubmit them and store them. I took this.
Software Eng 2
Coding to integrate multi-platfrom (VXworks, linux, BSD) and multi programming languages (java, c++, c) Router products.
Colleagues at Red Hook Studios
Other employees you can reach at darkestdungeon.com. View company contacts for 32 employees →
Yousuf Mapara
Colleague at Red Hook StudiosCanada, Canada
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JL
Jordan Lang
Colleague at Red Hook StudiosWest Vancouver, British Columbia, Canada, Canada
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PB
Poppy Bonar
Colleague at Red Hook StudiosNorth Vancouver, British Columbia, Canada, Canada
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EK
Erich Kohlweg
Colleague at Red Hook StudiosVancouver, British Columbia, Canada, Canada
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JL
John Lindvay
Colleague at Red Hook StudiosVancouver, British Columbia, Canada, Canada
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FI
Filipe Itagiba
Colleague at Red Hook StudiosMacaé, Rio De Janeiro, Brazil, Brazil
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JH
James Henley
Colleague at Red Hook StudiosUnited States, United States
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AF
Aaron Fritz
Colleague at Red Hook StudiosCanada, Canada
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BY
Brian Yich
Colleague at Red Hook StudiosToronto, Ontario, Canada, Canada
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Justin Martin education
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University Of Victoria
Frequently asked questions about Justin Martin
Quick answers generated from the profile data available on this page.
What company does Justin Martin work for?
Justin Martin works for Red Hook Studios.
What is Justin Martin's role at Red Hook Studios?
Justin Martin is listed as Technical Director at Red Hook Studios at Red Hook Studios.
What is Justin Martin's email address?
AeroLeads has found 1 work email signal at @archiactinteractive.com for Justin Martin at Red Hook Studios.
Where is Justin Martin based?
Justin Martin is based in Vancouver, British Columbia, Canada while working with Red Hook Studios.
What companies has Justin Martin worked for?
Justin Martin has worked for Red Hook Studios, Cloudhead Games, Skybox Labs, Archiact, and Hothead Games.
Who are Justin Martin's colleagues at Red Hook Studios?
Justin Martin's colleagues at Red Hook Studios include Yousuf Mapara, Jordan Lang, Poppy Bonar, Erich Kohlweg, and John Lindvay.
How can I contact Justin Martin?
You can use AeroLeads to view verified contact signals for Justin Martin at Red Hook Studios, including work email, phone, and LinkedIn data when available.
What schools did Justin Martin attend?
Justin Martin holds Bs, Computer Science - Software Eng. Option from University Of Victoria.
What skills is Justin Martin known for?
Justin Martin is listed with skills including Debugging, Integration, Customer Experience, Perforce, Game Development, Video Games, Ps3, and Xbox 360.
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