Principal Artist Wwe
CurrentLeading the development of high-fidelity visual content for WWE titles, ensuring top-tier visual quality and technical performance.
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@vcentertainment.com
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Patrick Thomas is listed as Principal Artist / lead Artist at Visual Concepts Austin at Visual Concepts, a company with 421 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at vcentertainment.com and a matched LinkedIn profile for Patrick Thomas.
Patrick Thomas previously worked as Principal Artist WWE at Visual Concepts and Principal Artist - NBA 2k at Visual Concepts.
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AeroLeads found 1 current-domain work email signal for Patrick Thomas. Compare company email patterns before reaching out.
A seasoned artist with over two decades of experience in video games, animated shows, and VR content creation. Proven track record in team management, environment and hard surface modeling, texturing, lighting, and scene layout. Adept at leading creative teams and collaborating with cross-functional departments to deliver high-quality assets for AAA games and media.https://www.artstation.com/artist/pthomas1172
Listed skills include Game Development, Texturing, Video Games, Zbrush, and 45 others.
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A career timeline built from the work history available for this profile.
Austin, Texas, United States
Leading the development of high-fidelity visual content for WWE titles, ensuring top-tier visual quality and technical performance.
Austin, Texas Metropolitan Area
Spearheaded the creation of assets and environments for NBA 2K, enhancing the game’s visual depth and user experience.
Austin, Texas Metropolitan Area
Directed a team of artists in producing game environments and assets, ensuring artistic vision alignment with project goals.
Created immersive VR environments for Resident Evil, focusing on atmosphere, detail, and player interaction.
Austin, Texas
Managed an 8-member art team, overseeing environment design and ensuring all visual assets aligned with the overall creative direction of the shows.establishing the desired look of the show required bymultiple stakeholders.
Austin, Texas Area
Developed large-scale terrains, skyboxes, and environments for the Shadow of the Colossus remaster, contributing to its critical acclaim.
Austin, Texas Area
Led the environment art team and collaborated with directors to create game levels, managing both internal and external art resources.
Austin, Texas Area
Worked on Star Citizen, leading shipbuilding and prop modeling, while acting as a liaison between design, environment, and outsourcing teams.
Dallas/Fort Worth Area
Directed art production and handled business operations for mobile app development on iOS and Android platforms.
Dallas/Fort Worth Area
Developed environment props, skyboxes, and collaborated with engineers on the technical needs for Doom 4’s next-gen engine.
Dallas/Fort Worth Area
Created assets and world maps for Halo Wars and Age of Empires III: The WarChiefs, focusing on world-building and environmental storytelling.
Dallas/Fort Worth Area
-Senior artist responsible for texture, modeling and effects. -Assisted John Carmack on next-gen engine technology.DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.DOOM³ (2004), Activision Publishing, Inc.
- Senior Cinematic Artist responsible: Concept, Modeling, Textures, Skyboxes and Characters.World of Warcraft (2004), Blizzard Entertainment Inc.Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment.
Austin, Texas Area
-Junior artistNFL Quarterback Club (1995), Acclaim Entertainment, Inc.NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.Aero the Acro-Bat 2 (1994), Sun Corporation of AmericaNFL Quarterback Club (1994), Acclaim Entertainment, Inc.
Other employees you can reach at vcentertainment.com. View company contacts for 421 employees →
Jonathan Conger
Colleague at Visual ConceptsAustin, Texas, United States, United States
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JM
Julien Maigrot
Colleague at Visual ConceptsSouth Korea, Korea, Republic Of
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Marvellous Olaniyi
Colleague at Visual ConceptsUnited States, United States
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QK
Quinn Kaneko
Colleague at Visual ConceptsRohnert Park, California, United States, United States
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DH
Dezirae Hernandez
Colleague at Visual ConceptsWest Jordan, Utah, United States, United States
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Alessandro Angelini
Colleague at Visual ConceptsCatania, Sicily, Italy, Italy
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Matt Riley
Colleague at Visual ConceptsNew York, New York, United States, United States
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Shantanu Chauhan Msc, Btech
Colleague at Visual ConceptsIrvine, California, United States, United States
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Dan Indra
Colleague at Visual ConceptsNovato, California, United States, United States
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MS
Max Schreiber
Colleague at Visual ConceptsSan Francisco, California, United States, United States
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Quick answers generated from the profile data available on this page.
Patrick Thomas works for Visual Concepts.
Patrick Thomas is listed as Principal Artist / lead Artist at Visual Concepts Austin at Visual Concepts.
AeroLeads has found 1 work email signal at @vcentertainment.com for Patrick Thomas at Visual Concepts.
Patrick Thomas is based in Austin, Texas, United States while working with Visual Concepts.
Patrick Thomas has worked for Visual Concepts, Armature Studio, Rooster Teeth, Bluepoint Games, and Qc Games Inc.
Patrick Thomas's colleagues at Visual Concepts include Jonathan Conger, Julien Maigrot, Marvellous Olaniyi, Quinn Kaneko, and Dezirae Hernandez.
You can use AeroLeads to view verified contact signals for Patrick Thomas at Visual Concepts, including work email, phone, and LinkedIn data when available.
Patrick Thomas is listed with skills including Game Development, Texturing, Video Games, Zbrush, 3D Studio Max, Animation, Environment Art, and Photoshop.
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