Patrick Thomas Email and Phone Number
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A seasoned artist with over two decades of experience in video games, animated shows, and VR content creation. Proven track record in team management, environment and hard surface modeling, texturing, lighting, and scene layout. Adept at leading creative teams and collaborating with cross-functional departments to deliver high-quality assets for AAA games and media.https://www.artstation.com/artist/pthomas1172
Visual Concepts
View- Website:
- vcentertainment.com
- Employees:
- 421
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Principal Artist WweVisual Concepts Apr 2023 - PresentAustin, Texas, United StatesLeading the development of high-fidelity visual content for WWE titles, ensuring top-tier visual quality and technical performance. -
Principal Artist - Nba 2KVisual Concepts Feb 2020 - PresentAustin, Texas Metropolitan AreaSpearheaded the creation of assets and environments for NBA 2K, enhancing the game’s visual depth and user experience. -
Lead ArtistVisual Concepts Dec 2020 - Nov 2022Austin, Texas Metropolitan AreaDirected a team of artists in producing game environments and assets, ensuring artistic vision alignment with project goals. -
Senior Artist - Resident Evil VrArmature Studio Feb 2020 - Dec 2020Created immersive VR environments for Resident Evil, focusing on atmosphere, detail, and player interaction. -
Lead ArtistRooster Teeth Mar 2018 - Dec 2019Austin, TexasManaged an 8-member art team, overseeing environment design and ensuring all visual assets aligned with the overall creative direction of the shows.establishing the desired look of the show required bymultiple stakeholders. -
Senior Artist - Shadow Of The ColossusBluepoint Games Nov 2016 - Nov 2017Austin, Texas AreaDeveloped large-scale terrains, skyboxes, and environments for the Shadow of the Colossus remaster, contributing to its critical acclaim. -
Lead Artist - Unreleased TitleQc Games Inc Oct 2015 - Nov 2016Austin, Texas AreaLed the environment art team and collaborated with directors to create game levels, managing both internal and external art resources. -
Lead ArtistCloud Imperium Games Jun 2013 - Oct 2015Austin, Texas AreaWorked on Star Citizen, leading shipbuilding and prop modeling, while acting as a liaison between design, environment, and outsourcing teams. -
Co-Owner Knucklehead SoftwareKnucklehead Software Feb 2012 - Jan 2014Dallas/Fort Worth AreaDirected art production and handled business operations for mobile app development on iOS and Android platforms.
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Senior Artist - Doom 4Id Software Feb 2009 - Feb 2012Dallas/Fort Worth AreaDeveloped environment props, skyboxes, and collaborated with engineers on the technical needs for Doom 4’s next-gen engine. -
World ArtistEnsemble Studios Jun 2005 - Feb 2009Dallas/Fort Worth AreaCreated assets and world maps for Halo Wars and Age of Empires III: The WarChiefs, focusing on world-building and environmental storytelling. -
Game ArtistId Software Jul 2003 - Jun 2005Dallas/Fort Worth Area-Senior artist responsible for texture, modeling and effects. -Assisted John Carmack on next-gen engine technology.DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.DOOM³ (2004), Activision Publishing, Inc. -
Cinematic ArtistBlizzard Entertainment Jul 1997 - Jun 2003- Senior Cinematic Artist responsible: Concept, Modeling, Textures, Skyboxes and Characters.World of Warcraft (2004), Blizzard Entertainment Inc.Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.Diablo II (2000), Blizzard Entertainment Inc.Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.StarCraft: Brood War (1998), Blizzard Entertainment Inc. -
ArtistAcclaim 1994 - 1997Austin, Texas Area-Junior artistNFL Quarterback Club (1995), Acclaim Entertainment, Inc.NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.Aero the Acro-Bat 2 (1994), Sun Corporation of AmericaNFL Quarterback Club (1994), Acclaim Entertainment, Inc.
Patrick Thomas Skills
Frequently Asked Questions about Patrick Thomas
What company does Patrick Thomas work for?
Patrick Thomas works for Visual Concepts
What is Patrick Thomas's role at the current company?
Patrick Thomas's current role is Principal Artist / lead Artist at Visual Concepts Austin.
What is Patrick Thomas's email address?
Patrick Thomas's email address is pt****@****ail.com
What skills is Patrick Thomas known for?
Patrick Thomas has skills like Game Development, Texturing, Video Games, Zbrush, 3d Studio Max, Animation, Environment Art, Photoshop, Modeling, Art, Lighting, Concept Design.
Who are Patrick Thomas's colleagues?
Patrick Thomas's colleagues are Weena Eisley, Benjamin Setton, Randall Cooper, Divya Ravilla, Jeffrey Schrader, Christopher Bittner, Robert Barnes.
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Patrick Thomas
Lafayette, Ca2gmail.com, google.com2 +192525XXXXX
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Patrick Thomas
Washington Dc-Baltimore Area5lionbridge.com, yahoo.com, largemouthpr.com, amerisan.com, pglsinc.com -
Patrick Thomas
Redwood City, Ca -
Patrick Thomas
Denver Metropolitan Area6hitachivantara.com, yahoo.com, hds.com, hds.com, qntm.com, tanium.com -
Patrick Thomas
Project Manager | Mechanical Engineer | Navy Aviation Veteran | Student PilotCharlotte, Nc
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