Patrick Thomas

Patrick Thomas Email and Phone Number

Principal Artist / lead Artist at Visual Concepts Austin @ Visual Concepts
novato, california, united states
Patrick Thomas's Location
Austin, Texas, United States, United States
Patrick Thomas's Contact Details
About Patrick Thomas

A seasoned artist with over two decades of experience in video games, animated shows, and VR content creation. Proven track record in team management, environment and hard surface modeling, texturing, lighting, and scene layout. Adept at leading creative teams and collaborating with cross-functional departments to deliver high-quality assets for AAA games and media.https://www.artstation.com/artist/pthomas1172

Patrick Thomas's Current Company Details
Visual Concepts

Visual Concepts

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Principal Artist / lead Artist at Visual Concepts Austin
novato, california, united states
Employees:
421
Patrick Thomas Work Experience Details
  • Visual Concepts
    Principal Artist Wwe
    Visual Concepts Apr 2023 - Present
    Austin, Texas, United States
    Leading the development of high-fidelity visual content for WWE titles, ensuring top-tier visual quality and technical performance.
  • Visual Concepts
    Principal Artist - Nba 2K
    Visual Concepts Feb 2020 - Present
    Austin, Texas Metropolitan Area
    Spearheaded the creation of assets and environments for NBA 2K, enhancing the game’s visual depth and user experience.
  • Visual Concepts
    Lead Artist
    Visual Concepts Dec 2020 - Nov 2022
    Austin, Texas Metropolitan Area
    Directed a team of artists in producing game environments and assets, ensuring artistic vision alignment with project goals.
  • Armature Studio
    Senior Artist - Resident Evil Vr
    Armature Studio Feb 2020 - Dec 2020
    Created immersive VR environments for Resident Evil, focusing on atmosphere, detail, and player interaction.
  • Rooster Teeth
    Lead Artist
    Rooster Teeth Mar 2018 - Dec 2019
    Austin, Texas
    Managed an 8-member art team, overseeing environment design and ensuring all visual assets aligned with the overall creative direction of the shows.establishing the desired look of the show required bymultiple stakeholders.
  • Bluepoint Games
    Senior Artist - Shadow Of The Colossus
    Bluepoint Games Nov 2016 - Nov 2017
    Austin, Texas Area
    Developed large-scale terrains, skyboxes, and environments for the Shadow of the Colossus remaster, contributing to its critical acclaim.
  • Qc Games Inc
    Lead Artist - Unreleased Title
    Qc Games Inc Oct 2015 - Nov 2016
    Austin, Texas Area
    Led the environment art team and collaborated with directors to create game levels, managing both internal and external art resources.
  • Cloud Imperium Games
    Lead Artist
    Cloud Imperium Games Jun 2013 - Oct 2015
    Austin, Texas Area
    Worked on Star Citizen, leading shipbuilding and prop modeling, while acting as a liaison between design, environment, and outsourcing teams.
  • Knucklehead Software
    Co-Owner Knucklehead Software
    Knucklehead Software Feb 2012 - Jan 2014
    Dallas/Fort Worth Area
    Directed art production and handled business operations for mobile app development on iOS and Android platforms.
  • Id Software
    Senior Artist - Doom 4
    Id Software Feb 2009 - Feb 2012
    Dallas/Fort Worth Area
    Developed environment props, skyboxes, and collaborated with engineers on the technical needs for Doom 4’s next-gen engine.
  • Ensemble Studios
    World Artist
    Ensemble Studios Jun 2005 - Feb 2009
    Dallas/Fort Worth Area
    Created assets and world maps for Halo Wars and Age of Empires III: The WarChiefs, focusing on world-building and environmental storytelling.
  • Id Software
    Game Artist
    Id Software Jul 2003 - Jun 2005
    Dallas/Fort Worth Area
    -Senior artist responsible for texture, modeling and effects. -Assisted John Carmack on next-gen engine technology.DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.DOOM³ (2004), Activision Publishing, Inc.
  • Blizzard Entertainment
    Cinematic Artist
    Blizzard Entertainment Jul 1997 - Jun 2003
    - Senior Cinematic Artist responsible: Concept, Modeling, Textures, Skyboxes and Characters.World of Warcraft (2004), Blizzard Entertainment Inc.Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment Inc.Diablo II: Lord of Destruction (2001), Blizzard Entertainment Inc.Diablo II (2000), Blizzard Entertainment Inc.Diablo II (Collector's Edition) (2000), Blizzard Entertainment Inc.StarCraft: Brood War (1998), Blizzard Entertainment Inc.
  • Acclaim
    Artist
    Acclaim 1994 - 1997
    Austin, Texas Area
    -Junior artistNFL Quarterback Club (1995), Acclaim Entertainment, Inc.NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.Aero the Acro-Bat 2 (1994), Sun Corporation of AmericaNFL Quarterback Club (1994), Acclaim Entertainment, Inc.

Patrick Thomas Skills

Game Development Texturing Video Games Zbrush 3d Studio Max Animation Environment Art Photoshop Modeling Art Lighting Concept Design Character Animation Computer Graphics Texture Painting Unreal Engine 3 Visual Effects Cinematics Unreal Editor Level Design Uv Mapping Perforce Texture Creation Game Art Compositing Hard Surface World Building Low Poly Modeling Hard Surface Modeling Video Game Development Digital Sculpting Texture Artist Environment Modeling Mudbox Character Design After Effects Premiere Rendering Digital Painting Mental Ray Drawing Scripting Graphics Special Effects Unity3d Shaders Character Modeling Modo Matte Painting

Frequently Asked Questions about Patrick Thomas

What company does Patrick Thomas work for?

Patrick Thomas works for Visual Concepts

What is Patrick Thomas's role at the current company?

Patrick Thomas's current role is Principal Artist / lead Artist at Visual Concepts Austin.

What is Patrick Thomas's email address?

Patrick Thomas's email address is pt****@****ail.com

What skills is Patrick Thomas known for?

Patrick Thomas has skills like Game Development, Texturing, Video Games, Zbrush, 3d Studio Max, Animation, Environment Art, Photoshop, Modeling, Art, Lighting, Concept Design.

Who are Patrick Thomas's colleagues?

Patrick Thomas's colleagues are Weena Eisley, Benjamin Setton, Randall Cooper, Divya Ravilla, Jeffrey Schrader, Christopher Bittner, Robert Barnes.

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