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Patrick Thomas Email & Phone Number

Principal Artist / lead Artist at Visual Concepts Austin at Visual Concepts
Location: Austin, Texas, United States 14 work roles
1 work email found @vcentertainment.com LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

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Current company
Role
Principal Artist / lead Artist at Visual Concepts Austin
Location
Austin, Texas, United States
Company size

Who is Patrick Thomas? Overview

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Quick answer

Patrick Thomas is listed as Principal Artist / lead Artist at Visual Concepts Austin at Visual Concepts, a company with 421 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at vcentertainment.com and a matched LinkedIn profile for Patrick Thomas.

Patrick Thomas previously worked as Principal Artist WWE at Visual Concepts and Principal Artist - NBA 2k at Visual Concepts.

Company email context

Email format at Visual Concepts

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{first_initial}{last}@vcentertainment.com
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AeroLeads found 1 current-domain work email signal for Patrick Thomas. Compare company email patterns before reaching out.

Profile bio

About Patrick Thomas

A seasoned artist with over two decades of experience in video games, animated shows, and VR content creation. Proven track record in team management, environment and hard surface modeling, texturing, lighting, and scene layout. Adept at leading creative teams and collaborating with cross-functional departments to deliver high-quality assets for AAA games and media.https://www.artstation.com/artist/pthomas1172

Listed skills include Game Development, Texturing, Video Games, Zbrush, and 45 others.

Current workplace

Patrick Thomas's current company

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Visual Concepts
Visual Concepts
Principal Artist / lead Artist at Visual Concepts Austin
novato, california, united states
Employees
421
AeroLeads page
14 roles · 32 years

Patrick Thomas work experience

A career timeline built from the work history available for this profile.

Principal Artist Wwe

Current

Austin, Texas, United States

Leading the development of high-fidelity visual content for WWE titles, ensuring top-tier visual quality and technical performance.

Apr 2023 - Present

Principal Artist - Nba 2K

Current

Austin, Texas Metropolitan Area

Spearheaded the creation of assets and environments for NBA 2K, enhancing the game’s visual depth and user experience.

Feb 2020 - Present

Lead Artist

Austin, Texas Metropolitan Area

Directed a team of artists in producing game environments and assets, ensuring artistic vision alignment with project goals.

Dec 2020 - Nov 2022

Senior Artist - Resident Evil Vr

Created immersive VR environments for Resident Evil, focusing on atmosphere, detail, and player interaction.

Feb 2020 - Dec 2020

Lead Artist

Austin, Texas

Managed an 8-member art team, overseeing environment design and ensuring all visual assets aligned with the overall creative direction of the shows.establishing the desired look of the show required bymultiple stakeholders.

Mar 2018 - Dec 2019

Senior Artist - Shadow Of The Colossus

Austin, Texas Area

Developed large-scale terrains, skyboxes, and environments for the Shadow of the Colossus remaster, contributing to its critical acclaim.

Nov 2016 - Nov 2017

Lead Artist - Unreleased Title

Austin, Texas Area

Led the environment art team and collaborated with directors to create game levels, managing both internal and external art resources.

Oct 2015 - Nov 2016

Lead Artist

Austin, Texas Area

Worked on Star Citizen, leading shipbuilding and prop modeling, while acting as a liaison between design, environment, and outsourcing teams.

Jun 2013 - Oct 2015

Co-Owner Knucklehead Software

Knucklehead Software

Dallas/Fort Worth Area

Directed art production and handled business operations for mobile app development on iOS and Android platforms.

Feb 2012 - Jan 2014

Senior Artist - Doom 4

Dallas/Fort Worth Area

Developed environment props, skyboxes, and collaborated with engineers on the technical needs for Doom 4’s next-gen engine.

Feb 2009 - Feb 2012

World Artist

Dallas/Fort Worth Area

Created assets and world maps for Halo Wars and Age of Empires III: The WarChiefs, focusing on world-building and environmental storytelling.

Jun 2005 - Feb 2009

Game Artist

Dallas/Fort Worth Area

-Senior artist responsible for texture, modeling and effects. -Assisted John Carmack on next-gen engine technology.DOOM³ (Limited Collector's Edition) (2005), Activision Publishing, Inc.DOOM³: Resurrection of Evil (2005), Activision Publishing, Inc.DOOM³ (2004), Activision Publishing, Inc.

Jul 2003 - Jun 2005

Cinematic Artist

- Senior Cinematic Artist responsible: Concept, Modeling, Textures, Skyboxes and Characters.World of Warcraft (2004), Blizzard Entertainment Inc.Warcraft III: The Frozen Throne (2003), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (2002), Blizzard Entertainment Inc.Warcraft III: Reign of Chaos (Collector's Edition) (2002), Blizzard Entertainment.

Jul 1997 - Jun 2003

Artist

Austin, Texas Area

-Junior artistNFL Quarterback Club (1995), Acclaim Entertainment, Inc.NFL Quarterback Club 96 (1995), Acclaim Entertainment, Inc.Aero the Acro-Bat 2 (1994), Sun Corporation of AmericaNFL Quarterback Club (1994), Acclaim Entertainment, Inc.

1994 - 1997 ~3 yrs
Team & coworkers

Colleagues at Visual Concepts

Other employees you can reach at vcentertainment.com. View company contacts for 421 employees →

FAQ

Frequently asked questions about Patrick Thomas

Quick answers generated from the profile data available on this page.

What company does Patrick Thomas work for?

Patrick Thomas works for Visual Concepts.

What is Patrick Thomas's role at Visual Concepts?

Patrick Thomas is listed as Principal Artist / lead Artist at Visual Concepts Austin at Visual Concepts.

What is Patrick Thomas's email address?

AeroLeads has found 1 work email signal at @vcentertainment.com for Patrick Thomas at Visual Concepts.

Where is Patrick Thomas based?

Patrick Thomas is based in Austin, Texas, United States while working with Visual Concepts.

What companies has Patrick Thomas worked for?

Patrick Thomas has worked for Visual Concepts, Armature Studio, Rooster Teeth, Bluepoint Games, and Qc Games Inc.

Who are Patrick Thomas's colleagues at Visual Concepts?

Patrick Thomas's colleagues at Visual Concepts include Jonathan Conger, Julien Maigrot, Marvellous Olaniyi, Quinn Kaneko, and Dezirae Hernandez.

How can I contact Patrick Thomas?

You can use AeroLeads to view verified contact signals for Patrick Thomas at Visual Concepts, including work email, phone, and LinkedIn data when available.

What skills is Patrick Thomas known for?

Patrick Thomas is listed with skills including Game Development, Texturing, Video Games, Zbrush, 3D Studio Max, Animation, Environment Art, and Photoshop.

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