3D Content
CurrentWorking at Applied Intuition on Simulation technologies for autonomous vehicles, focusing on sensor simulation and procedural world creation.
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@gearboxsoftware.com
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Paul P. is listed as 3D Content at Applied Intuition, a company with 9 employees, based in Mckinney, Texas, United States. AeroLeads shows a work email signal at gearboxsoftware.com and a matched LinkedIn profile for Paul P..
Paul P. previously worked as Senior Content Artist at The Fun Pimps and Senior Content Artist at Gearbox Entertainment. Paul P. holds Bachlors Of Science, Game Art And Design from The Art Institute Of Orange County California.
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AeroLeads found 2 current-domain work email signals for Paul P.. Compare company email patterns before reaching out.
With over 14 years of experience in the game industry, I am a senior content artist who is passionate about creating immersive and engaging worlds for players to explore. I have worked on several AAA titles, including Borderlands 3, Warhammer: Total War, and Bioshock Infinite, as well as independent projects, such as 7 Days to Die.My core competencies include high and low poly modeling, prop and environment creation, texture creation, and sculpting. I am proficient in various tools and software, such as Photoshop, 3DSMax, Unreal Engine, and Zbrush.
Listed skills include Zbrush, 3D Studio Max, Texturing, Unreal Engine 3, and 12 others.
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United States
Working at Applied Intuition on Simulation technologies for autonomous vehicles, focusing on sensor simulation and procedural world creation.
Dallas, Texas
Content Artist for Borderlands 3Pre-Production work for Borderlands 4
Made props for:-Warhammer: Total WarMy day to day job consists of high and low poly modeling for the creation of props and environment set pieces with accompanying textures.
Made 3D props for:- Sunset Overdrive.- Spider - ManMy day to day job consists of high and low poly modeling for the creation of props and environment set pieces with accompanying textures.
Boston, Mass
Asset and prop artist for:- Bioshock Infinite- Bioshock Infinite - Clash in the Clouds- Bioshock Infinite - Burial at Sea: Episode 1- Bioshock Infinite - Burial at Sea: Episode 2
My job consists of modeling props, environments as well as textureing.
Other employees you can reach at appliedintuition.com. View company contacts for 9 employees →
Nicholas Kazvini-Gore
Colleague at Applied Intuition
Washington, District Of Columbia, United States, United States
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TF
T. Francis Chen
Colleague at Applied Intuition
San Francisco Bay Area, United States
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ZD
Zheren Dong
Colleague at Applied Intuition
United States, United States
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VR
Vickram Rajendran
Colleague at Applied Intuition
Mountain View, California, United States, United States
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Rahul Goel
Colleague at Applied Intuition
San Francisco Bay Area, United States
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MH
Michal Harari
Colleague at Applied Intuition
Washington, District Of Columbia, United States, United States
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Esneider Villanueva
Colleague at Applied Intuition
Sunnyvale, California, United States, United States
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VR
Vignesh Radhakrishnan
Colleague at Applied Intuition
Munich, Bavaria, Germany, Germany
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LJ
Lauren Joyce
Colleague at Applied Intuition
San Francisco Bay Area, United States
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JK
John K.
Colleague at Applied Intuition
Cupertino, California, United States, United States
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Quick answers generated from the profile data available on this page.
Paul P. works for Applied Intuition.
Paul P. is listed as 3D Content at Applied Intuition.
AeroLeads has found 2 work email signals at @gearboxsoftware.com for Paul P. at Applied Intuition.
Paul P. is based in Mckinney, Texas, United States while working with Applied Intuition.
Paul P. has worked for Applied Intuition, The Fun Pimps, Gearbox Entertainment, The Creative Assembly, and Insomniac Games.
Paul P.'s colleagues at Applied Intuition include Nicholas Kazvini-Gore, T. Francis Chen, Zheren Dong, Vickram Rajendran, and Rahul Goel.
You can use AeroLeads to view verified contact signals for Paul P. at Applied Intuition, including work email, phone, and LinkedIn data when available.
Paul P. holds Bachlors Of Science, Game Art And Design from The Art Institute Of Orange County California.
Paul P. is listed with skills including Zbrush, 3D Studio Max, Texturing, Unreal Engine 3, Hard Surface Modeling, Modeling, Photoshop, and Low Poly Modeling.
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