Paul Da Silva Email & Phone Number
@jamcity.com
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Who is Paul Da Silva? Overview
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Paul Da Silva is listed as Executive Producer at Jam City, a with 978 employees, based in Toronto, Ontario, Canada. AeroLeads shows a work email signal at jamcity.com and a matched LinkedIn profile for Paul Da Silva.
Paul Da Silva previously worked as Lead Producer at Jam City and Senior Producer at Jam City. Paul Da Silva holds Game Art & Design from The Art Institute Of Toronto.
Email format at Jam City
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AeroLeads found 1 current-domain work email signal for Paul Da Silva. Compare company email patterns before reaching out.
About Paul Da Silva
Experienced Senior Producer who works very closely with his teams; critically assessing process and with a proven track record for improving team efficiency, project results, and quality of life.[Before contacting me, please keep in mind that I'm not interested in future QA opportunities]
Listed skills include Game Development, Video Games, Game Design, Level Design, and 23 others.
Paul Da Silva's current company
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Paul Da Silva work experience
A career timeline built from the work history available for this profile.
Lead Producer
Current
Senior Producer
> Producer on Bingo Pop (1M+ MAU)> Fully reorganized the team and put into practice a RACI chart to clear up responsibility conflicts> Tracking of Weekly, Sprint and Quarterly project reports (Velocity, Burndown, Project Health)> Workflow administrator for studio> Crafted workflow/process with massive gains (increasing team performance by 40%)> In chrage of risk analysis, project tasking and scope decisions> Managing milestones and sprint planning> Involved in hiring committee (Production, QA, Art)> Personally oversee managing artists on project (sprints, goals, tasks, out-sourcing)>> Artists were trained to work in-engine, directly in prefabs (massive time savings)>> Content cadence capabilities improved by leaps and bounds> Spearheading filing for grants on project (SRED, etc.)Highlight: Joining an aging project that had gone stale, then growing it's weekly revenue 1500+%Released Titles:Bingo Pop (iOS, Android, WebGL, Amazon)In Progress:1 Unannounced Title (iOS, Android)
Qa Lead
> Started the QA department from the ground up, working to integrate it into the existing processes of multiple active projects> As with prior QA positions, this involved hiring, onboarding, status updates to stakeholders and leading a team through testing life cycles> One of the biggest challenges was covering testing across 7 games that were all running off the same backend/codebase; across a staggering amount of platformsHighlight: Working on heavily iterative life cycles and monitoring closely how your players interact with your changes.Released Titles:Bingo Pop (iOS)Mighty Monsters (iOS, Android)Crime Inc.Forces of WarDark GalaxyAge of LegendsThe StreetzVillainsSuperheroes Alliance(Facebook, iOS, Android, BlackBerry, Playbook, Windows Phone, Amazon, Kongregate)
Qa Lead
> This role saw me take on very close communication with our Publishers; managing both our bug tracking software (JIRA) and theirs (Test Track Pro); along with coordinating with 3 external testing studios.> Lead a small internal team of testers (4) to help verify the tasks funneling in from external teams; along with providing full testing services.> Performed full administrative duties for the JIRA workflow used across the entire studio> Got the opportunity to work in-engine (Unreal), as I was transitioning into a Level Design roleHighlight: Seeing your game ship prematurely is definitely heartbreaking (majority of bugs unaddressed); but I'm grateful for working with a lot of very talented individuals. The challenges these projects hit are lessons I carry with me to this day.Released Titles:Dungeons & Dragons: Daggerdale (360/PS3/PC)Unreleased Titles:GammaWorld: Alpha Mutation (360/PS3/PC)1 Unannounced Title (iOS)1 Unannounced Title (360/PS3/PC)
Senior Qa Analyst
> Prepared daily assessment reports, detailing new issues, regression results, metrics, and critical concerns. Overseeing the task management and performance of the QA team.> Covered all hiring and training for new QA additions, which was a monumental task for such a junior team, on very aggressively scheduled projects.> Worked alongside the development team, troubleshooting issues with them. Monitored perforce closely for all incoming changes and cooked builds.> TRC/TCR compliance testingHighlight: Scratch was a fun project with many big names involved. In early development, I directly assisted in creating the tool we later used for note placements for our songs.Unreleased Titles:Scratch: The Ultimate DJ (360/PS3/PC)2 Unannounced Titles (360/PS3/PC)
Freelance: Qa Lead/Consultant
> Created full assessments for state of the game and performed all testing duties> Consulted on game direction, providing feedback on project developmentHighlight: I mean... zombies and sharks.Released Titles:Dawn of the Dead (iOS) - QA LeadJaws (iOS) - Consultant
Qa Team Lead
> Managed a team of 20 testers (across 4 active projects at any given time)> Included full testing support for one of the first real money betting infrastructures/sites ever made for video gamesHighlight: Experimenting with IAPs in the very early days where there were no comps ("Did we really just sell this digital Nike club for $10?!") and hitting #1 top free app in itunes for a game I helped develop (Marine Sharpshooter).Released Titles:L.A. Street Racing (PC)Close Quarters Conflict (PC)Marine Sharpshooter 3 (PC)Marine Sharpshooter 4 (PC)Day of the Zombie (PC)Marine Sharpshooter (iOS)GOLF.com Pro Challenge (Flash)Ultimate Tour Golf (SkillGround)ToCA: Race Driver 3 (SkillGround)Warpath (SkillGround)L.A. Street Racing (SkillGround)Close Quarters Conflict (SkillGround)Kung Fu: Deadly Arts (SkillGround)Unreleased Titles:1 Unannounced Title (PC)1 Unannounced Title (iOS)Additional:Technical Support for 20+ TitlesSkillGround Website> Note: For the "Marine Sharpshooter (iOS)" title, I performed the following tasks: Character Art, Animation, Level Design, AI Placement and Behaviour, Environment Art, and QA
Co-Owner
> Running a profitable business allowed me to get hands on experience at many skills: communication, planning, problem solving, time management, leadershipHighlight: Saving a clients back yard days before his daughter's wedding, where a retaining wall collapse saw most of his backyard collapse into the neighbors property.
Administrative Assistant
> Organizer for onsite events (graduations, portfolio reviews)> Representative for annual "A Day in the Life" event for prospective students> Graphic designer for promotional material> Ran the "book room" (selling school equipment, art materials, and well... books)Highlight: A great entry level opportunity, which doubled up as a means to advance my art skills.
Colleagues at Jam City
Other employees you can reach at jamcity.com. View company contacts for 978 employees →
Leah Layers
Colleague at Jam CityMontreal, Quebec, Canada
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JC
Jon Chew
Colleague at Jam CityLos Angeles, California, United States
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ML
Minh Lê
Colleague at Jam CityVietnam, Viet Nam
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CV
Chris V.
Colleague at Jam CitySan Francisco Bay Area, United States
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LB
Leila Bradaran
Colleague at Jam CityLos Angeles, California, United States
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AK
Axel Kunowsky
Colleague at Jam CityMontevideo, Uruguay
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MR
Maria Raquet
Colleague at Jam CityMontevideo, Uruguay
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SY
Sahil Yadav
Colleague at Jam CityJaipur, Rajasthan, India
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JE
Jesse Easley
Colleague at Jam CitySan Francisco, California, United States
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MC
Matías Caquías Villafañe
Colleague at Jam CityMontevideo, Uruguay
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Paul Da Silva education
Game Art & Design
2D Art & Animation
Frequently asked questions about Paul Da Silva
Quick answers generated from the profile data available on this page.
What company does Paul Da Silva work for?
Paul Da Silva works for Jam City.
What is Paul Da Silva's role at Jam City?
Paul Da Silva is listed as Executive Producer at Jam City.
What is Paul Da Silva's email address?
AeroLeads has found 1 work email signal at @jamcity.com for Paul Da Silva at Jam City.
Where is Paul Da Silva based?
Paul Da Silva is based in Toronto, Ontario, Canada while working with Jam City.
What companies has Paul Da Silva worked for?
Paul Da Silva has worked for Jam City, Bedlam Games, Bytemark Games Inc., Groove Games, and Lakeview Landscapers.
Who are Paul Da Silva's colleagues at Jam City?
Paul Da Silva's colleagues at Jam City include Leah Layers, Jon Chew, Minh Lê, Chris V., and Leila Bradaran.
How can I contact Paul Da Silva?
You can use AeroLeads to view verified contact signals for Paul Da Silva at Jam City, including work email, phone, and LinkedIn data when available.
What schools did Paul Da Silva attend?
Paul Da Silva holds Game Art & Design from The Art Institute Of Toronto.
What skills is Paul Da Silva known for?
Paul Da Silva is listed with skills including Game Development, Video Games, Game Design, Level Design, Quality Assurance, Jira, Testing, and Mobile Games.
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