Peter Franco Email and Phone Number
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Accomplished Creative & Art Executive in product creation and company strategy. Expertise includes creative direction, game development, team and company scaling, M&A diligence, vendor negotiations, building external development studios, fund raising, partnering and pitching brand holders and delivering product by clearly communicating and executing product needs across departments and industries. Founded art departments that resulted in three successful company exits. Speaking engagements include talks at SXSW on iOS development and at SGC on game development.Specialties: Creative Direction, Team Building, Project Scheduling/Budgeting, Visual Direction, 2D/3D Content Pipelines, AI Pipelines, Art Tools, Music & Music Composition, Triathlons, Running and Swimming.
Sciplay
View- Website:
- sciplay.com
- Employees:
- 372
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Senior Art DirectorSciplay Apr 2024 - Present -
Chief Creative, Board AdvisorStealthmode Jul 2023 - Present
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Vice President, ArtScopely Apr 2017 - Jun 2023Los Angeles Metropolitan AreaHelped drive global studio growth with development studio diligence, establishing outsourcing partnerships, holding worldwide game development knowledge sharing events, building art teams in Barcelona, Shanghai, LA and partner studio offices. Culminated in successful company sale at $4.9B valuation.Oversaw art production as we grew from one location to 16+ studios internationally. Responsible for resource management, recruiting, creating career architecture, skill gap assessments, mentorship and financial planning. Optimized art outsourcing, partnering with slate teams, legal and external vendors for annual savings of $2M+ annually.Established visual quality studio benchmark standards for Scopely slate of games. Created future product art & design pitches for licensors. Managed studio / licensor relationships. Stepped in as Art Director on several titles at critical junctures, including WWE, Scrabble, Stumble Guys and various undisclosed MMO and large IP titles. -
Senior Creative DirectorZynga Sep 2015 - Mar 2017Austin, Texas Area -
Chief Creative OfficerRising Tide Games Apr 2015 - Mar 2017New York, United StatesCo founder of New York based social casino company, first mobile slots company to fully leverage Unity 3d. Guided the creative vision culminating in a successful studio acquisition by Zynga in September 2015.Managed creative teams at two studios consisting of designers, artists, engineers and audio engineers. Opened a second studio located in Austin, TX, responsible for recruiting, development, and production at that location.Ensured the successful transition and integration into the Zynga slots division development ecosystem upon acquisition. Went on to serve as Senior Creative Director for the Zynga slots organization. -
Senior Art DirectorZynga Jul 2012 - Apr 2015Austin, Texas AreaCreative Direction for Zynga Social Casino. Created core technical art pipelines that became the backbone for eight titles that would go on to earn 200M+/yr. Creative direction for several titles including the critically acclaimed Wizard of Oz slots.Served as Studio Art Director, responsible for quality control, career growth, training, and hiring. Scaled company from single game studio to four concurrent teams. -
Chief Development DirectorSony Online: Night Owl Games Jan 2009 - Jul 2012Established Facebook game company. Created art and technical pipeline for content creation. Moved into overall development direction for the studio, overseeing art, design and engineering teams and live operation releases. Helped build relationships with Sony Online Entertainment and Kongregate Games to publish developed games.
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Chief Creative Officer / FounderDr Fun Fun Jan 2009 - Aug 2011Founded first generation iPhone game development studio. Developed first ever mobile 3d toon shaded platformer based on life and art of Daniel Johnston with music licensing from Wixen Music. Critical acclaim included the New York Times and The Guardian.
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Visual Design DirectorMidway Studios Austin Aug 2005 - Jan 2009Managed internal team of 50+ artists and several external teams to create AAA FPS titles for Playstation, Xbox and PC using Unreal Engine. Coordinated content creation across multiple studios in the US and overseas. Responsible for scheduling, budgeting, and the delivery of AAA ‘next-gen’ assets. -
Art DirectorInevitable Entertainment 2002 - 2005Art Director for Area 51, the first-person shooter made for the PS2, Xbox, and PC.Built up and managed internal art team consisting of 30+ internal artists and multiple external art contract houses. Responsible for modeling, concept design, visual effects, pre-visualization, and storyboarding. Was a key employee for acquisition by Midway Games.
Peter Franco Skills
Peter Franco Education Details
Frequently Asked Questions about Peter Franco
What company does Peter Franco work for?
Peter Franco works for Sciplay
What is Peter Franco's role at the current company?
Peter Franco's current role is Creative Executive | Video Game Consultant.
What is Peter Franco's email address?
Peter Franco's email address is pf****@****ail.com
What schools did Peter Franco attend?
Peter Franco attended University Of Michigan, School Of Visual Arts.
What skills is Peter Franco known for?
Peter Franco has skills like Video Games, Game Development, Xbox 360, Ps3, Character Animation, Art Direction, Concept Design, Game Design, 3d Studio Max, Unreal Engine 3, Xbox, Visual Effects.
Who are Peter Franco's colleagues?
Peter Franco's colleagues are Rebecca Hannuna, Yuliia Strilets, Sidharth Singh, Kürşat Açıkgöz, Adi Nissenbaum, Seth Howard, Michael Walker.
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Peter Franco
San Francisco Bay Area7yahoo.com, sun.com, oracle.com, yahoo.com, hotmail.com, terafinainc.com, tableau.com7 +165053XXXXX
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Peter Franco
Omaha Metropolitan Area3peraton.com, us.af.mil, airforce.com -
Peter Franco
Vp Of Product Management - Wealth Management Solutions At Invent.UsGreater Chicago Area
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