Peter Franco Email & Phone Number
@scopely.com
LinkedIn matched
Who is Peter Franco? Overview
A concise factual answer block for searchers comparing this professional profile.
Peter Franco is listed as Creative Executive | Video Game Consultant at SciPlay, a with 372 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at scopely.com and a matched LinkedIn profile for Peter Franco.
Peter Franco previously worked as Senior Art Director at Sciplay and Chief Creative, Board Advisor at Stealthmode. Peter Franco holds Ba from University Of Michigan.
Email format at SciPlay
This section adds company-level context without repeating Peter Franco's masked contact details.
AeroLeads found 1 current-domain work email signal for Peter Franco. Compare company email patterns before reaching out.
About Peter Franco
Accomplished Creative & Art Executive in product creation and company strategy. Expertise includes creative direction, game development, team and company scaling, M&A diligence, vendor negotiations, building external development studios, fund raising, partnering and pitching brand holders and delivering product by clearly communicating and executing product needs across departments and industries. Founded art departments that resulted in three successful company exits. Speaking engagements include talks at SXSW on iOS development and at SGC on game development.Specialties: Creative Direction, Team Building, Project Scheduling/Budgeting, Visual Direction, 2D/3D Content Pipelines, AI Pipelines, Art Tools, Music & Music Composition, Triathlons, Running and Swimming.
Listed skills include Video Games, Game Development, Xbox 360, Ps3, and 12 others.
Peter Franco's current company
Company context helps verify the profile and gives searchers a useful next step.
Peter Franco work experience
A career timeline built from the work history available for this profile.
Chief Creative, Board Advisor
Current
Vice President, Art
Helped drive global studio growth with development studio diligence, establishing outsourcing partnerships, holding worldwide game development knowledge sharing events, building art teams in Barcelona, Shanghai, LA and partner studio offices. Culminated in successful company sale at $4.9B valuation.Oversaw art production as we grew from one location to 16+ studios internationally. Responsible for resource management, recruiting, creating career architecture, skill gap assessments, mentorship and financial planning. Optimized art outsourcing, partnering with slate teams, legal and external vendors for annual savings of $2M+ annually.Established visual quality studio benchmark standards for Scopely slate of games. Created future product art & design pitches for licensors. Managed studio / licensor relationships. Stepped in as Art Director on several titles at critical junctures, including WWE, Scrabble, Stumble Guys and various undisclosed MMO and large IP titles.
Senior Creative Director
Chief Creative Officer
Co founder of New York based social casino company, first mobile slots company to fully leverage Unity 3d. Guided the creative vision culminating in a successful studio acquisition by Zynga in September 2015.Managed creative teams at two studios consisting of designers, artists, engineers and audio engineers. Opened a second studio located in Austin, TX, responsible for recruiting, development, and production at that location.Ensured the successful transition and integration into the Zynga slots division development ecosystem upon acquisition. Went on to serve as Senior Creative Director for the Zynga slots organization.
Senior Art Director
Creative Direction for Zynga Social Casino. Created core technical art pipelines that became the backbone for eight titles that would go on to earn 200M+/yr. Creative direction for several titles including the critically acclaimed Wizard of Oz slots.Served as Studio Art Director, responsible for quality control, career growth, training, and hiring. Scaled company from single game studio to four concurrent teams.
Chief Development Director
Established Facebook game company. Created art and technical pipeline for content creation. Moved into overall development direction for the studio, overseeing art, design and engineering teams and live operation releases. Helped build relationships with Sony Online Entertainment and Kongregate Games to publish developed games.
Chief Creative Officer / Founder
Founded first generation iPhone game development studio. Developed first ever mobile 3d toon shaded platformer based on life and art of Daniel Johnston with music licensing from Wixen Music. Critical acclaim included the New York Times and The Guardian.
Visual Design Director
Managed internal team of 50+ artists and several external teams to create AAA FPS titles for Playstation, Xbox and PC using Unreal Engine. Coordinated content creation across multiple studios in the US and overseas. Responsible for scheduling, budgeting, and the delivery of AAA ‘next-gen’ assets.
Art Director
Art Director for Area 51, the first-person shooter made for the PS2, Xbox, and PC.Built up and managed internal art team consisting of 30+ internal artists and multiple external art contract houses. Responsible for modeling, concept design, visual effects, pre-visualization, and storyboarding. Was a key employee for acquisition by Midway Games.
Colleagues at SciPlay
Other employees you can reach at sciplay.com. View company contacts for 372 employees →
Kostya Kuchinskyi
Colleague at SciplayUkraine
View →
IO
Ido Ottolenghi
Colleague at SciplayIsrael
View →
HK
Hadas Kalderon
Colleague at SciplayIsrael
View →
IG
Iryna Golub
Colleague at SciplayKyiv, Kyiv City, Ukraine
View →
MB
Mat Beecher
Colleague at SciplayEast Dubuque, Illinois, United States
View →
MC
Mehmet Cem Z.
Colleague at SciplayTürkiye, Turkey
View →
AK
Artyom Kojoker
Colleague at SciplayTel Aviv District, Israel
View →
DB
David Boston
Colleague at SciplayCedar Rapids, Iowa, United States
View →
TY
Tzlil Yurist
Colleague at SciplayBe'Er Sheva, South District, Israel
View →
OF
Ofir Fishel
Colleague at SciplayTel Aviv-Yafo, Tel Aviv District, Israel
View →
Peter Franco education
Frequently asked questions about Peter Franco
Quick answers generated from the profile data available on this page.
What company does Peter Franco work for?
Peter Franco works for SciPlay.
What is Peter Franco's role at SciPlay?
Peter Franco is listed as Creative Executive | Video Game Consultant at SciPlay.
What is Peter Franco's email address?
AeroLeads has found 1 work email signal at @scopely.com for Peter Franco at SciPlay.
Where is Peter Franco based?
Peter Franco is based in Austin, Texas Metropolitan Area, United States while working with SciPlay.
What companies has Peter Franco worked for?
Peter Franco has worked for Sciplay, Stealthmode, Scopely, Zynga, and Rising Tide Games.
Who are Peter Franco's colleagues at SciPlay?
Peter Franco's colleagues at SciPlay include Kostya Kuchinskyi, Ido Ottolenghi, Hadas Kalderon, Iryna Golub, and Mat Beecher.
How can I contact Peter Franco?
You can use AeroLeads to view verified contact signals for Peter Franco at SciPlay, including work email, phone, and LinkedIn data when available.
What schools did Peter Franco attend?
Peter Franco holds Ba from University Of Michigan.
What skills is Peter Franco known for?
Peter Franco is listed with skills including Video Games, Game Development, Xbox 360, Ps3, Character Animation, Art Direction, Concept Design, and Game Design.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Peter Franco you were looking for.
View similar profiles