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Randy Wallace Email & Phone Number

Lead Technical Designer at Counterplay Games at Counterplay Games
Location: Las Vegas, Nevada, United States 11 work roles 1 school
2 phones found area 408 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Direct phone (408) ***-****
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Current company
Role
Lead Technical Designer at Counterplay Games
Location
Las Vegas, Nevada, United States
Company size

Who is Randy Wallace? Overview

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Quick answer

Randy Wallace is listed as Lead Technical Designer at Counterplay Games at Counterplay Games, a company with 71 employees, based in Las Vegas, Nevada, United States. AeroLeads shows phone signal with area code 408 and a matched LinkedIn profile for Randy Wallace.

Randy Wallace previously worked as Lead Technical Designer at Counterplay Games and Senior Producer & Technical Designer at Counterplay Games. Randy Wallace holds Gad, Game Art, Game Design, Programming from Art Institute Of California, Sf.

Company email context

Email format at Counterplay Games

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Counterplay Games

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Profile bio

About Randy Wallace

Randy Wallace is a Lead Technical Designer at Counterplay Games at Counterplay Games. He possess expertise in art, illustrator, photoshop, animation, 3d printing and 19 more skills.

Listed skills include Art, Illustrator, Photoshop, Animation, and 20 others.

Current workplace

Randy Wallace's current company

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Counterplay Games
Counterplay Games
Lead Technical Designer at Counterplay Games
san francisco, california, united states
Employees
71
AeroLeads page
11 roles

Randy Wallace work experience

A career timeline built from the work history available for this profile.

Lead Technical Designer

Current

* Discipline Lead for Technical Design team* Designed and programmed enemy AI and gameplay using C++ and Unreal blueprints* Defined coding best practices for all Technical Designers* Improved AI development with tools and reusable building blocks

Nov 2021 - Present

Senior Producer & Technical Designer

* Managed technical design pipeline for enemies and bosses for Godfall and its Expansion* Assisted in design of enemies and bosses* Programmed enemy abilities using C++ and Unreal blueprints* Programmed special encounters for Tower of Trials update

Dec 2020 - Nov 2021

Producer & Technical Designer

* Managed schedule and technical pipeline for enemies and bosses for Godfall* Setup enemy blueprints* Programmed enemy abilities* Defined design philosophies and metrics for encounter design* Built combat test maps in Unreal* Contributed to encounter, enemy and boss design* Provided scripting support to improve QA and designer efficiency

Feb 2020 - Dec 2020

Senior Producer

San Francisco Bay Area

Chronoblade* Responsible for global re-launch project of Chronoblade for iOS and Android in cooperation with nWay Korea* Implemented design and content changes and managed the overall development process for the project* Managed Unity version upgrade involving significant asset changes and re-authoringPower Rangers: Battle for the Grid* Responsible for.

Jun 2017 - Jan 2019

Senior Producer

Mastermind Studios, Inc.

San Francisco Bay Area

Quest of Heroes* Managed art production pipeline and implemented assets* Provided general Unity tech art support* Contributed to feature design, development and QA* Designed and implemented levels and encounters* Developed internal tools to streamline content creation and reduce iteration time* Responsible for releases and deploys

Apr 2015 - Jun 2016

Senior Producer

Gree International, Inc

San Francisco Bay Area

Planning, designing, organizing, helping make mobile games happen.

Oct 2012 - May 2014

Senior Art Producer

San Francisco Bay Area

Managing the art pipeline for Funzio's (now GREE's) hit mobile/social games. Funzio was acquired by GREE International, Inc. in May 2012.

May 2012 - Dec 2012

Art Producer

Funzio
Apr 2011 - May 2012

Art Producer ­Social/Web Games

Iwin, Inc

Manage art resources, provide technical advice during design phases, and control Flash art pipeline. Review new features to leverage existing work and minimize impact on deadlines. Design art production pipelines to minimize developer impact and allow artists to work without technical knowledge. Manage multiple projects, including control of virtual goods.

Oct 2008 - Apr 2011

Maya Tutor

Freelance

Provided private tutoring for Maya and related software

Oct 2006 - May 2008
Team & coworkers

Colleagues at Counterplay Games

Other employees you can reach at counterplaygames.com. View company contacts for 71 employees →

1 education record

Randy Wallace education

  • Art Institute Of California, Sf
    Art Institute Of California, Sf
    Game Art, Game Design, Programming
FAQ

Frequently asked questions about Randy Wallace

Quick answers generated from the profile data available on this page.

What company does Randy Wallace work for?

Randy Wallace works for Counterplay Games.

What is Randy Wallace's role at Counterplay Games?

Randy Wallace is listed as Lead Technical Designer at Counterplay Games at Counterplay Games.

What is Randy Wallace's phone number?

AeroLeads has found 2 phone signal(s) with area code 408 for Randy Wallace at Counterplay Games.

Where is Randy Wallace based?

Randy Wallace is based in Las Vegas, Nevada, United States while working with Counterplay Games.

What companies has Randy Wallace worked for?

Randy Wallace has worked for Counterplay Games, Nway Inc., Mastermind Studios, Inc., Gree International, Inc, and Funzio.

Who are Randy Wallace's colleagues at Counterplay Games?

Randy Wallace's colleagues at Counterplay Games include Quinn Barnes-Carr, Yogesh Sharma, Leo Viale, Koy Vanoteghem, and Jude Morey.

How can I contact Randy Wallace?

You can use AeroLeads to view verified contact signals for Randy Wallace at Counterplay Games, including work email, phone, and LinkedIn data when available.

What schools did Randy Wallace attend?

Randy Wallace holds Gad, Game Art, Game Design, Programming from Art Institute Of California, Sf.

What skills is Randy Wallace known for?

Randy Wallace is listed with skills including Art, Illustrator, Photoshop, Animation, 3D Printing, Character Animation, Casual Games, and Concept Design.

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